#Does the unity.physics used in DOTS use the same settings found in Project Settings -> Physics

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solid yew
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Eg, if I were to set the Solver Iterations to X, would this be affecting the unity.physics package I installed? Or do the settings need to be changed elsewhere?

Thank you!

fast blaze
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there is no dots collision table

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because rigid bodies can have multiple layers

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so collisions are either set through premade physics material asset or through inlined collider settings