#Unity Editor runs fine, but build crashes
1 messages · Page 1 of 1 (latest)
I suspect your aren't waiting for your subscenes to load
Hmm that said it seems to be happening inside netcode
Do you have a custom world setup going
I don't exactly know what that means, pretty new to DOTS, I've just created the ClientWorld and ServerWorld, along with the SharedWorld in the game scene once it loads
well, I was able to find the chunk of code that was causing the issue CS var refreshJob = new RefreshClientServerTickRate { commandBuffer = commandBuffer, netDebug = netDebug, debugPrefix = debugPrefix, tickRateEntity = SystemAPI.GetSingletonEntity<ClientServerTickRate>(), dataFromEntity = m_ClientServerTickRateFromEntity };, gonna see what I can do from here, but I can always take suggestions