#Is it necessary to use URP with unity DOTS
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HDRP/URP
If by artifact in the Editor you mean the flickering triangle that covers half of the Scene view then I have that too but I haven't noticed graphical bugs in builds
It didn't happen on Unity 2020, 2021, and even early 2022 betas iirc
Well that's with an AMD GPU
With an Intel GPU, it's worse, the Scene view glitches really really really hard
No. Graphics only works with any of SRP. But Entities alone can be used in built-in.
are you sure about any SRP? I remember some mention that only HDRP/URP have support
URP\HDRP are SRP. If you write your own and provide required for Entities Graphics things - it will work. Unity have checks only for presence of render pipeline assigned to graphics settings. The rest of places checks defines, and handle HDRP\URP\Custom SRP, couple of things will be missed, like Error\Picking etc. shaders wouldn't show up as Unity (yet) don't now hot to handle them better (just ignore and error in console is enough if you have errors in shader (in URP HDRP they're pink) or should they pick them by specific name. @orchid storm correct me if I'm wrond, but I'm pretty sure Custom SRP works.
Of course not smooth like supported one, but if you write custom SRP, well, then you can make Graphics local and add handles for custom SRP cases manually which unity just skips. In case of built-in you haven't such luxury