I'm hoping to get started with DOTS with something it should be really good for. Specifically:
- The package would support networked replicated "physics" similar to Source Engine, interacting with a CSG style representation of the world geometry that supports mostly-naturalistic physical behavior.
- The package would support non-networked Unity physics for clientside only cosmetic effects.
- The server records game states and resolves causality and latency issues like two players shooting each other at the "same time" from their clients' point of view. This is maybe called "rollback."