@nimble hill Currently I have 2 baker issues and hopefully final 1.0 release will address both of the issues.
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I have child game object wants to remove during baking but baker failed to do that and still bake the redundant child entity. I would like Baker to have convenient destroy entity API that just work. It also can use to directly destroy some other parent entity that is not required
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Since currently there's no fake parent component to do child entity grouping I just add Parent component at child entity to achieve. But it will cause no LocalToWorld component error spamming when parent entity has LocalToWorld and LocalTransform components by current transform system design. Currently I just add LocalToWorld component to workaround the issue but it cost redundant computation