🎮┃networking

286 threads · Page 5 of 6

Host Migration - Clarity 8 messages
Netcode for GameObj
Unity relay error 9 messages
Netcode for GameObj
Large networked arrays with infrequently changing elements 3 messages
Netcode for GameObj Photon
[Netcode] Sending ClientRpc to non-observer! 14 messages
Netcode for GameObj
[Help] Trouble with Facepunch Steamworks 4 messages
Solved Photon General
[HELP] Unity 6 + NGO 2.x Scene Load Issue (Host moves, clients don’t) 5 messages
Netcode for GameObj
mirror (edgegap) error 7 messages
Mirror
Parenting NetworkIdentity to NetworkIdentity 5 messages
Mirror
Netcode v2.5.0 Broke Network List 7 messages
Netcode for GameObj
Relay data sharing 7 messages
Netcode for GameObj
Bandwidth Consumption 6 messages
Netcode for GameObj
Remote multiplayer setup 4 messages
Mirror
Is there a way to have “monotonic” ticks in the prediction loop with NetCode for Entities? 4 messages
Netcode for Entities
network identity component not being registered 2 messages
Mirror
Disconnect Host 27 messages
Netcode for GameObj General
Can't shutdown Steamworks.Net connection when returning to main menu from game scene 9 messages
Documentation Mirror
Inheritance and Serialization 19 messages
Netcode for GameObj Solved
Network Solution Recommendation 6 messages
General
why does this mirror field not see the player as a valid prefab here? 2 messages
Mirror
Looking for Sprite and 3d animator and designer 4 messages
General
Multiplayer Idle game architecture 6 messages
Netcode for GameObj General
Duplication of NetworkObject/GameObject when Client/Host leaves and joins back the room. 3 messages
Netcode for GameObj General
A better cloud save data approach for idle game time progression 8 messages
Netcode for GameObj
Custom RPC target 53 messages
Netcode for GameObj Solved
Facepunch transport for Netcode no Work 6.2 Unity 3 messages
Netcode for GameObj General
problem with displaying players 5 messages
Photon
Unity 6 not detecting Facepunch 2 messages
General
client can't generate texture 6 messages
Netcode for GameObj
Why can’t clients move? 39 messages
Netcode for GameObj Solved
websocket audio streaming 12 messages
General
Player prefab in multiple scenes 3 messages
Netcode for GameObj General
Servers are not Connecting 3 messages
Netcode for GameObj
How does one sync transform properly cuz I'm using network variable and network object to sync other 2 messages
Netcode for GameObj
Is there an official Steam transport for NGO? 15 messages
Netcode for GameObj
Game Architecture Problem 2 messages
Netcode for GameObj Documentation Education General
RelayServerData not a thing anymore? 6 messages
Netcode for GameObj
How can i make a lobby system 2 messages
Netcode for GameObj
I am receiving a NetworkAnimator.CheckParametersChanged error. 114 messages
Netcode for GameObj General
Which library to use for minigame collection with separate player instances? 2 messages
Netcode for GameObj Photon General
How to start 5 messages
General
What library do you guys recommend for a rocket league style multiplayer game? 8 messages
General
Discord Activites + Netcode for GameObjects 147 messages
Netcode for GameObj Solved
Addressables + Netcode for GameObjects 163 messages
Netcode for GameObj
What multiplayer framework i need to use? 8 messages
General
Question about despawning 8 messages
Netcode for GameObj
Client-owned object vs player object 4 messages
Netcode for GameObj Solved
Problem with assigning camera to other players 8 messages
Netcode for GameObj
During client coroutine, stop all server action for the duration of the coroutine.... 2 messages
Netcode for GameObj Solved
Switching build target to windows client causes compilation errors? 4 messages
Netcode for GameObj Solved
Network List crashes on Android 5 messages
Netcode for GameObj