im now building planting system in my game, a very popular idle game element
lets say i plant a seed on one of the slot in 1:00pm , seed mature time will be measured in seconds, 120s (2min) , then it would be harvestable on 1:02pm
a field contain 5X12 slots (60) , i think i will do this
field -> hold networkobject + network transform
crop -> for visualization only, contains no networkobj nor networktransform
to prevent player tinkering the time i gonna use cloud save, maybe with cloud code