Hi I recently upgraded from NGO 2.2.0 to 2.4.4 and I noticed when I call NetworkObject.Despawn() on the server, the object disappears correctly on the server but remains visible on all connected clients.
In 2.2.0, this worked as expected Despawn() on the server removed the object on clients too.
In newer versions the client side destruction does not happen automatically. Is this known? should I stick with 2.2.0 for now?