i am working on a multiplayer project and my only goal is publishing on steam, so what multiplayer framework i need to use. i am trying facepunch but its not feels right i am stuck on a steam relay socket creation for days. the game lobbies are probably gonna be around 40-60 person. should i use steamworks.net or go with facepunch? i wanna use steam relay sockets for privacy and security and make my game fully steam integrated.
#What multiplayer framework i need to use?
1 messages · Page 1 of 1 (latest)
Steamworks.net is low level and facepunch is high level. The creator of Steamworks himself recommends most people to use Facepunch unless they need the low level capabilities of Steamworks.
That being said, I have personally seen a ton of beginners come in here struggling with Facepunch. That's not to say it's bad, I think a lot of it's limitations come from Steam/Valve's end, but regardless the limitations are there.
i know its not bad, just feels not fitting to me. i am making a multiplayer game first time. and stucking on a error with steam relay sockets just upsets me.
Yeah. Again, can't really recommend it for beginners.
I also think focusing on Steam integration from the start of development (beginner or not) is a mistake. What's important is developing your game.
The best way to do that is by using tools that enable your development to be as easy as possible.
thanks for advice