#What multiplayer framework i need to use?

1 messages · Page 1 of 1 (latest)

astral vortex
#

i am working on a multiplayer project and my only goal is publishing on steam, so what multiplayer framework i need to use. i am trying facepunch but its not feels right i am stuck on a steam relay socket creation for days. the game lobbies are probably gonna be around 40-60 person. should i use steamworks.net or go with facepunch? i wanna use steam relay sockets for privacy and security and make my game fully steam integrated.

ancient island
#

Steamworks.net is low level and facepunch is high level. The creator of Steamworks himself recommends most people to use Facepunch unless they need the low level capabilities of Steamworks.

#

That being said, I have personally seen a ton of beginners come in here struggling with Facepunch. That's not to say it's bad, I think a lot of it's limitations come from Steam/Valve's end, but regardless the limitations are there.

astral vortex
#

i know its not bad, just feels not fitting to me. i am making a multiplayer game first time. and stucking on a error with steam relay sockets just upsets me.

ancient island
#

Yeah. Again, can't really recommend it for beginners.

#

I also think focusing on Steam integration from the start of development (beginner or not) is a mistake. What's important is developing your game.

#

The best way to do that is by using tools that enable your development to be as easy as possible.

astral vortex
#

thanks for advice