#What library do you guys recommend for a rocket league style multiplayer game?
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You will probably have difficulty with syncing the ball physics not matter which you library you go with. Any of them can be made to work
Yeah IIRC Rocket League uses a highly custom physics engine to get multiplayer to play nice. None of those libraries are likely to be equipped for what you want to make out of the box, but yeah, any is a suitable choice to build on top of.
if we ignore the ball, then. So, a third person... competitive fighter (with a ball)?
my ball cant be punted like it can in rocket league
it's thrown
The issue is that syncing physics is hard. Mitigating lag is a lot of work
for the actual combat etc, i dont use much physics at all