I am using Steamworks.NET with the community Steam Networking Sockets (https://github.com/Unity-Technologies/multiplayer-community-contributions/tree/main/Transports/com.community.netcode.transport.steamnetworkingsockets) and have discovered that it doesn't implement NetworkTransport.OnTransportEvent().
While it's nice to have a community repo with transports, I think it's time that Unity create an official Steam one that properly implements their own transport. Come on, Unity, it's 2025, it's time you made your own. Or have I just missed it in an update.