#Which library to use for minigame collection with separate player instances?

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real violet
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I’m making my first small unity project, a collection of mini games to play with friends. The games would be separate instances for the majority of them, but it would still be important to know which player solved the game first.

From what I read Photon may be what I’m looking for but wanted to get experienced opinion. Is it more or less beginner friendly than the Unity Netcode? Does it have a good amount of resources? Thanks a bunch!

bronze yarrow
#

Any of the modern libraries will work for this

Most libraries still require all scenes to be synced between all clients. The easy way is to not use separate scenes for your minigame or to use additive scenes. Depending on the complexity, I would have each minigame be its own prefab that gets spawned in different locations