I have a problem, im a beginner and I chose the dedicated server-client architecture, but a question came up: I want to create a lobby for players, but from what I’ve heard, using Relay is not that great in terms of performance. Apparently, there’s another solution. Please help me and explain this situation from A to Z. Thank you!
#Game Architecture Problem
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https://docs.unity.com/ugs/en-us/manual/lobby/manual/unity-lobby-service
If you're a beginner in multiplayer games I suggest you to start testing Network for Gameobject before to understand basics concept before going that far
Furthermore, Relay is more likely used in P2P multiplayer games, not Server-Client model