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1523 threads · Page 7 of 31

Massive performance inefficiency in baking code 7 messages
Baking
Solution/approach for AI? 24 messages
Entities ECS Concepts
Prespawn Ghost desynchronization on client reconnect 9 messages
Netcode for Entities
Separating SharedComponents from similar entities 8 messages
Burst Entities ECS Concepts
ArgumentException: System.ArgumentException: Unknown Type 4 messages
Netcode for Entities Entities
Scheduling jobs inside Update and completing them in HDRP custom render pass 5 messages
Jobs System
Efficient way to get Player position for targeting 24 messages
ECS Concepts
1.4.0 seems to break unbatched importance scaling 4 messages
Netcode for Entities
How does AsDeferredJobArray actually work? 15 messages
Jobs System
[BUG] NetworkDriver throws exceptions when last client disconnects and you attempt to pop events 4 messages
Netcode for Entities
how to fixed Netcode for Entities input delay 3 messages
Netcode for Entities Solved
Server Tick Batching has occurred due to the server falling behind its desired `SimulationTickRate`. 7 messages
Netcode for Entities Solved
using a ReadOnly attribute in a ComponentLookup in Entities.Foreach 6 messages
Solved Entities Jobs System Burst ECS Concepts
Having trouble attaching cinemachine camera to an entity in ECS 2 messages
Entities ECS Concepts
Advice on handling/synchronizing character controller's "movement states"? 2 messages
Unity Physics Netcode for Entities ECS Concepts
cant add script to object 2 messages
Unity Physics
Error when trying to instantiate a prefab using Particles, after changing scene. In build 2 messages
Entities Content Management
Charatcer controller : Netcode and LocalTransform 18 messages
Netcode for Entities Solved
Single entity spawning at 0,0,0 with job system 5 messages
Jobs System
What is the use case of IJobFor since IJobParallelFor exists? 18 messages
Jobs System
How to translate this parent-child transform structure to DOTS 2 messages
Baking Entities Jobs System
Server renders Sprites 2 messages
Entities Graphics Entities Netcode for Entities
Delete entities and components from entities in a System 13 messages
Entities ECS Concepts
Problem with API 35 5 messages
Samples & Docs
[IN-61082] Size of the Content Update generated folder increases when changes are made to the Scene 4 messages
Entities Graphics Entities
[IN-87936] System Group Executes Only Once Per Frame when Not Using... 5 messages
Entities
Idiomatic way to wait for component availability 13 messages
Entities ECS Concepts
ISystem and AppendRemovedComponentRecordError 2 messages
Netcode for Entities ECS Concepts
How can I access an aspect inside an IJobChunk? 18 messages
Jobs System
Physics shapes causing Invalid AABB a errors 1 messages
Unity Physics
The animator makes the transitions wrong automatically 2 messages
Burst
Problem with coordinates 6 messages
Unity Physics
Difficulty Getting Attack System to Work (new to unity) 4 messages
Character Controller
How to load in a mod's burst code 77 messages
Burst
What solutions have you guys found to server side "effects" in regards to client prediction? 6 messages
Solved
How to ship hybrid DOTS/Monobehaviour content 12 messages
Content Management
help with button being registered twice. 2 messages
Entities Solved
wall slide speed does not change 1 messages
Character Controller
Meta Application Spacewarp + Entities.Graphics + Physic package - Warping issue. Any tips ? 1 messages
Entities Graphics Solved
Prefabs with baking behavior exist perpetually in subscene editor 29 messages
Entities
How can I set an entities color? 1 messages
Entities Graphics Solved ECS Concepts
Customizing decollisions for character controller (rival) 12 messages
Character Controller
ECS Objects have their colors "washed out" 42 messages
Entities Graphics Entities Solved
TransformUsageFlags.NonUniformScale 6 messages
Solved ECS Concepts
Adding component at runtime 3 messages
Netcode for Entities
SelectManagedFn failed to cast Unity.Burst.FunctionPointer1 5 messages
Entities Burst Netcode for Entities
Need some clarifications with EntityCommandBuffer 32 messages
Entities Solved ECS Concepts
[BUG] UnityObjectRef<T> where T : MonoBehaviour breaks subscenes in builds IN-88787 9 messages
Entities
Data structure for non evenly distributed resources, adding and removing, fast finding nearest 3 messages
Burst
Using unity entities without gameobjects and subscenes? 9 messages
Entities ECS Concepts