#Modifying rigidbody on entity

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pulsar junco
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Hello All,

I am new to using DOTs, and I am wondering what the best method of messing with a rigid body attached to an entity would be. I am currently trying to make a movement system that allows me to run around and jump. I have a component that stores their movement direction (not sure if this is the best way), and my thought process was to use events that I can listen to in the system and fire in a script attached to the entity when any input happens. Then I'd modify the transform there, though I may be vastly misunderstanding how ECS and DOTS work.

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Im still trying to wrap my head around some DOTS/ECS concepts

pulsar junco
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bump

pulsar junco
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Sadly not trying to use a character controller