Does anyone know how to sync a GameObject Transform with an ECS Transform?
I want to make animated enemy characters and ECS has no animations, so I need to sync the CharacterController Position/Rotation from the ECS Entity to the corresponding GameObject.
There is an example in the CharacterController Sample, but it's for a singleton (MainCamera sync).
I think there should be an easy way to do this but all info on this topic seems to be outdated and no longer working.
So how can I keep a reference to a GameObject in my Entity and write its position/rotation at the correct Time so there is no visible Lag?