Hello, i'm currently working on an enemy for my game, this enemy leaves "Splotches" of slowing goo while it moves, these splotches of slowing goo not only slow the player, but also damages them.
For the purposes of focusing exclusively on the behaviour, i've made a setup where i have only said component in a project, to isolate it from the other behaviours in the game for testing purposes.
Ideally i'd like for these enemies to have large trails, however, When i've placed some of them in a stage i noticed the large amount of performance intensive calls done in a single thread, thus, i'm looking to jobify it.
There's a picture attached to the beginning of this post that contains the basic information on a SpreadSheet, alongside the MS values i'm looking to improve by using Jobs.
Here's a link to the repo: https://github.com/Nebby1999/BarebonesMongerTrail
Any help is greatly appreciated

