#Does the Runtime Content Manager unload an archive file once an object has been loaded?

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marsh lake
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Per the title - If I build a large archive file with a lot of assets, will it sit in memory if 1 object is loaded from it? Or will it only pull what is needed?

thorn moss
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if you load one massive subscene - all resources will be loaded
If you load EntityPrefabReferenc - only resources for that entity will be loaded
if you load WeakObjectReferenc - only that object will be loaded

marsh lake
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When I load a WeakObjectReference it appears to me on reading their code, it does load the entire packed assets file no?