#Error: PackageCache com.unity.entities@1.0.16

1 messages · Page 1 of 1 (latest)

quaint needle
#

Hey everyone,
Hope you are doing well.

Do any of you familiar with the following error?

Library\Bee\artifacts\Android\AsyncPluginsFromLinker: .\Library\PackageCache\com.unity.entities@1.0.16\Unity.Entities\EntityDataAccess.cs(2113,13): Burst error BC1051: Invalid managed type found for the field mesh of the struct Unity.Rendering.RenderMesh.: the type UnityEngine.Mesh is a managed type and is not supported
UnityEditor.GenericMenu:CatchMenu (object,string[],int)

strange smelt
#

this is quite an old version of entities

#

but what version of entities graphics are you using with it?

quaint needle
#

We moved to 2022 and the DOTS stoped working

distant vector
quaint needle
#

Everything breaks. A lot of errors within the code

restive echo
#

After updating did you close Unity then delete the Library folder?

distant vector
#

I think you'll have to either stick to the old version of unity and old version of burst, then do whatever you did that worked before

#

or update both unity and burst, and find out what API changes there were and just implement them to fix your errors