#LODGroup Crossfade

1 messages · Page 1 of 1 (latest)

mighty arch
#

I am using the HDRP Pipeline and checked the box that adds LODGroup Crossfade support to my custom ShaderGraph shader.

I can see this feature working when I am rendering a GameObject, but when I render using Entity Graphics it seems to not work.

Is this a feature that simply doesn't work with Entity Graphics rendering?

#

I have two test renderings here simultaneously. (It's the mesh with the big pink square in it)

#

The top one is rendered from a GameObject, the bottom is rendered as an Entity (converted from the same GameObject)

#

You can see the top one dithering between the two LODGroups I have set up

#

but the bottom one suddenly swaps and does no dithering

#

And yes, I made sure that it is converting to an Entity after I made changes to the GameObject prefab

#

so they should be identical

#

Perhaps this is actually a limitation of what the LODGroup scripts are converted into during Baking?

#

I have to say I was pleasently surprised the LODGroup scripts converted to Entity components during Baking at all without any involvement from me