#LODGroup Crossfade
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I have two test renderings here simultaneously. (It's the mesh with the big pink square in it)
The top one is rendered from a GameObject, the bottom is rendered as an Entity (converted from the same GameObject)
You can see the top one dithering between the two LODGroups I have set up
but the bottom one suddenly swaps and does no dithering
And yes, I made sure that it is converting to an Entity after I made changes to the GameObject prefab
so they should be identical
Perhaps this is actually a limitation of what the LODGroup scripts are converted into during Baking?
I have to say I was pleasently surprised the LODGroup scripts converted to Entity components during Baking at all without any involvement from me