#Can Netcode for entities and Netcode for gameobjects be installed together in the same objects?

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solemn ibex
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I installed Netcode for entities (1.3.6) and Netcode for gameobjects (2.1.1) but I get the following errors from the screenshot.

I tried deleting Packages/com.unity.netcode/Editor/Unity.NetCode.Editor.asmdef OR Packages/com.unity.netcode.gameobjects/Editor/com.unity.netcode.editor.asmdef and that specific error goes away

but when I tried to delete Packages/com.unity.netcode.gameobjects/Tests/Editor/com.unity.netcode.editortests.asmdef and Packages/com.unity.netcode/Tests/Editor/Unity.NetCode.EditorTests.asmdef, a bunch of test related errors pop up

My starter project is the VR multiplayer Sample project. Please let me know if there is known fix, appreciate any help.

thick coral
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deleting all editor tests should be fine
but to answer your question, as far as i'm aware i don't think having both these packages is supported

solemn ibex
# thick coral deleting all editor tests should be fine but to answer your question, as far as ...

so it seems if I need to make a multiplayer game I cannot mix netcode with game objects and netcode for entities. and it has to be pure one or the other?I was thinking on leveraging the multiplayer sample but that uses netcode for gameobjects so it seems I cannot use netcode for entities as net code for game objects is already in use. Is there a solution where netcode for entities can be used along with the VR multiplayer sample or is it out of luck if this is the case? Apprecaite any response in advance. If not thank you al anyway

thick coral
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i don't think you're going to have a good timing mixing these

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not until unity 7 at least where the packages potentially merge into 1

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but waiting 6-12+ months for a solution isn't really a solution

solemn ibex
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hmm I see so its either pure one way or the other until unity 7 I am guessing.

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I guess I need to go ask around if any one is making a VR game with netcode for entities only. Or I have to test it out myself and see if its viable.