#GPU Resident Drawer

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weary sundial
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Does GPU Resident Drawer also function with Entities Graphics, or is it just GameObject rendering?

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Or does GPU Resident Drawer just take concepts from Entites Graphics and bring them to GameObject rendering? And therefore Entities Graphics can not benefit from it.

visual wadi
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resident drawer is the gameobject way of rendering with batchrendergroup

weary sundial
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ok, so if I am using Entities Graphics I am already getting "as good as it gets" with that, then

visual wadi
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if i recall there are currently a few features that only work for gameobjects

weary sundial
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at least on the surface

visual wadi
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but yeah pretty much