#GPU Resident Drawer
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Or does GPU Resident Drawer just take concepts from Entites Graphics and bring them to GameObject rendering? And therefore Entities Graphics can not benefit from it.
basically this
resident drawer is the gameobject way of rendering with batchrendergroup
ok, so if I am using Entities Graphics I am already getting "as good as it gets" with that, then
if i recall there are currently a few features that only work for gameobjects
at least on the surface
but yeah pretty much