๐โart-asset-workflow
I don't have any faces inside, it's the
So yeah, that's a bit besides the point
Potentially, but you may have to be more
In Unity, the "bleeding" effect around the edges of your green color key is caused by texture filter
This is determined by the shader
because why is render pipelines a thing
@Paul intereseting channel you got there
I'm just trying to find out if what I'm
Texture Compression
Texture Transparency
I gotta go to a dentist appointment now
Blender Model Unity Import Animation Breaks bones, fix?
any idea why i get the mexico filter
This is what it looks like when adding a
i said the same color as the sky
uv array not aligned with mesh vertices array (?)
my rocks, same texture
By nodes is it the points where the uv
the specmaps look like this if it helps
here's the pictures btw. First with
yes, i dont have a screenshot in front
GitHub - makehumancommunity/makehuman-pl...
Thread
AMAZING Free OUTLINE for URP (Screen Spa...
how can i make the circled part
Thread
and now i gotta search for how to
in blender if so what mode and is there
maybe it s because of the lights
Can't figure out how to export this model with it's assigned material.
Well this hopefully will be over in a
Hi we re trying to switch to using
Sidewalk s UV is quite big from rest
2.5D look
if you wanna try
how do i apply 2d materials to objects
What should I name it
Your platform specific quality settings
Sounds tedious definitely something I d
Pixel Perfect Camera and TileMap cells
For example the documentation says that
While I can just bake the tree s colors
i know to put the normal map in the
lighting is set to mixed
Ellisjames200611417 Ultimate Game Jam kit
pixel-perfect 2d
storing blend files