#GitHub - makehumancommunity/makehuman-pl...
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this one?
ok
ok, installed?
Ok, no go to the equivalent folder on your computer
C:\Users\YourUserName\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\import_runtime_mhx2\data\hm8\faceshapes
ok i have opened it
Ok, now download the faceshapes.mxa file from here, and replace the one that is there. You may want to rename the one that is there, instead of deleting it.
https://github.com/Hunanbean-Collective/MakeHuman-Additions/tree/main/faceshapes
done
Ok, you will also need to install this plugin for Blender
https://github.com/Hunanbean-Collective/Papagayo-NGLipsyncImporterForBlender
done
Ok, so i want to make sure that everything is understood. at the end of this, you will take an Audio file of the words you want the character to say. You will run it through Papagayo-NG. It will automatically output a lipsync file from the Audio. That will then be used in Blender there to move the characters mouth. so you have the audio file of things you want the character to say?
i will make a test audio file asap
done
Ok, you will need to download and install papagayo
https://github.com/steveway/papagayo-ng/releases
installed
i had done earlier when you told
cool. ok, you need to Export your Character from MakeHuman in MHX format
mhx2?
Ok, go ahead and Import it into Blender, using these settings
no
Not that.. one sec
Sorry, use These settings
where do i specify import settings?
you installed the MHX Importer for Blender, right?
yes, the one you shared
yes thats there
that's ok. Ok, check under the Shape Keys section to make sure they imported
Check here
taking a bit time to find that option
also, make sure you have the Mesh selected and are in Object mode
in your screen shot, you are in pose mode
Ok, the shapekeys are not there. that means the Import of MHX probably did not have the correct things selected. Show me the Import window. You will probably have to start over.
Also, I was supposed to be asleep an hour ago, so we may have to try again tomorrow
please just 5 minutes i would be extremely grateful
i will try to do this asap
export window
Ok, now show me where you put the faceshapes.mxa file
C:\Users\User\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\import_runtime_mhx2\data\hm8\faceshapes
well, that is perfect. it should have worked. Ok, i am downloading Blender 4.1 to make sure it is not a problem with Blender itself
I am using 3.6 and 4.0
oh
did i do something wrong in makehuman?
ok, one second.. I think i know what is wrong. Select the characters Head, instead of the Clothing
it appears you did not install the Lipsync Addon
just a sec i will install it if missed
Ok, now open Papagayo
opened
one sec, i have to try to recall how to download the required things.. there should be a Menu in papagayo that allows you to download stuff like Allosaurus
download everything
click here and see what it says
Ok, wrong version. you need this one
https://github.com/steveway/papagayo-ng/releases/download/1.6.6/papagayo-ng_installer.exe
uninstall that one entirely, you won't need it
did you fully uninstall the previous version?
because i literally Just did that to make sure it works.. I downloaded the same file and installed it. it is working here, so i am not sure what is happening. Do you have a firewall blocking it?
just a sec i am reinstalling it
ok, and get the AI Model
downloaded
ai model fromj where?
Ok, now Drag you audio file to the top portion of the windows there
screenshot papagayo
Ok, so it worked for you?
i have no idea
What do you mean? The Text that it is displaying? if so, that is phoenetic. it will not really be readable
loaded
um the keys arent there
You needed to have the Face seleceted when you Plotted the Keys to the timeline, and if the face is Not selected, you will not see the keys later either, but the Animation should still play
π
You're welcome! Now you'll have to make sure that Blender and Papagayo are set to the same Framerate. Also, you can bring the Audio file in to blender and they will sync. you can move them to Unity, etc.
basically, yes
any tutorial you can recommend on ensuring they are on same frame rat and bringing audio files to blender? dont feel comfortable disturbing you as you have already helped a lot
and its nighttime i believe
thnx
but now that you know it works, you should have the energy to continue
Ok, be well. I'll be back tomorrow
good night, thank you very much
Hi, I wanted to ask how to make the same model speak multiple dialogs? Like I want another set of dialogs to begin when a particular condition is met
Also any way to add hand motions etc, like I have heard of Maximo for this purpose but dont know much about it
Hi @orchid vector you there? sorry i dont use discord much so dont know if my messages are being sent to you or not
Hmm, i thought i was here for a few more minutes after that message was sent. Maybe i missed it, or had already logged off. I got the DM too. Is everything working? So you know, it was right about 3AM my time when you sent this message that i am responding to.
oh sorry, what timezone are you from?
PST. What are you having issue with? I assume getting the model into Unity, since we've seen it all work in Blender