#and now i gotta search for how to
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Disable Bloom override from the volume if you want to disable it entirely
Bloom is based on pixel brightness so everything will glow if it's above the bloom "threshold"
With a high threshold and high emission values for materials you can kind of limit its effects to specific materials
Lighting tab is just another window you can open from the windows menu
i don't wanna disable it entirely, i wanna disable it on one object
Technically not possible due to the way post processing processes the whole rendered image in post
But you can use a high threshold and high emission values for materials
bro why does lighting suck in unity
in blender well first OBJECTS DON'T BREAK YOUR EYES FROM THE BLOOM
That seems to be the fault of not Unity but your bloom override settings
why would i care about them? why do i not have a normal material AT THE BEGINNING ?
and where are they even ?
i really... just had to... lower the light intensity...
i'm gonna quit existing
Like I mentioned bloom is based on brightness