#I'm just trying to find out if what I'm
1 messages · Page 1 of 1 (latest)
I wouldn't say it's insanely dumb but probably more a matter of what are the tradeoffs. It's not a setup I've used before, I like to have granularity in my asset files, my only initial worry/reaction would be file bloat having everything in one .blend and then the version control headache you mentioned but maybe there is a way around that.
Also, in case you haven't come across it before, there is the ability to link assets between .blend files, basically just copies a read only reference which is handy if you do want to see your assets side by side for reference. I'll usually have my linked assets in a separate collection that doesn't get exported.
Yeah, I've seen and tried that, it's nice to be able to do that -- only thing I'm missing is a quick way to "jump" into a linked file to start editing (but maybe I was just too blind to find it.)
So you'd argue in favor of having 1 .blend file per exported model?
I hate how large .blend files get, and I'm considering keeping my source .blend files outside of my source control (I'm using Git with Git LFS, but it's also a comparatively tiny game.)
I just noticed I can assign the collection's "Export All" button to Quick Favorites, and it'll apply to whatever collection I have currently selected. That's cool and feels like a better workflow (for me, and for this specific game) than having models in separate .blend files. If I move the source .blend file out of version control, I no longer have to upload huge updated .blend files anymore, and I can just selectively export collections that I've worked on. Cool!
You're not blind, it's a bit convoluted but I did find something, there's an Add On called Edit Linked Library that seems to cover what you're looking for, now this link is old but I did get it to work in Blender 4.2 just now.
https://docs.blender.org/manual/en/2.83/addons/object/edit_linked_library.html
They say it's an Add On but I found it in the Extensions section and then when I click the linked object I get these options to open the linked file
Yeah I use Git LFS also which I guess would be another argument towards keeping file sizes lower but I mean if the project is small enough and this appraoch is working for you I don't see too much wrong with it. If the project scales out and it becomes an issue down the line you can address it then and separate things out
Also seeing as you're using Blender and interested in Blender workflows this thread I had in the Animation channel might also be an interesting read for you
https://discord.com/channels/489222168727519232/1417722882888564787
Thanks!