#here's the pictures btw. First with
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It seems that it's a quirk of the skybox shader
I couldn't reproduce it at first because not all shaders seem to show it
interesting
for example with Skybox/Cubemap the whole sky gets blurry
According to viewing angle, as if it's trying to do on the sky cube the kind of mip mapping that you normally only want on physical objects
Curiously it only happens with convolution enabled, even with the non-convoluted texture has mip maps enabled
Anyway I think this is still just a big distraction
Like the docs say you use no convolution when using the cubemap texture as a sky
When you turn down the smoothness of a material, especially a metallic one, you see it get blurrier and that's one example where cubemap convolution is used