#Can't figure out how to export this model with it's assigned material.

1 messages · Page 1 of 1 (latest)

craggy night
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Hello! I'm using a program called Assetforge to make some 3D Models. It's a kitbashing software and it supports materials / colours.

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As you can see here I created a very simple road model and it has colours and a little material / texture

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However, when I export with these settings, it doesn't retain that information.

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Instead it shows up like this in Unity.

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Can anyone enlighten me on how I can make it look as intended.

obsidian moon
craggy night
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but it only exports as the FBX and doesn't give me any extra files

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Actually I'm wrong I have a folder called 'Textures' that I just saw

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when I import these in it looks.. weird.

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it didnt maintain the colours it had

obsidian moon
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Did you assign the correct textures to the correct materials?

craggy night
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Yes but for some reason it doesnt retain the colorus

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colours(