#lighting is set to mixed

1 messages · Page 1 of 1 (latest)

balmy shoal
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Mixed light can be both baked and realtime, depending if you've baked lighting or not

quiet verge
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I have baked the lighting.

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So it's baked.

balmy shoal
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Lighting Mode is shadowmask, per chance?

quiet verge
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It's 100% some sort of distance thing because the light leaks go away when I get close.

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let me check

balmy shoal
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Also, check the scale of your scene
Is it made so that one unit corresponds to one meter

quiet verge
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scale has been dealt with. had to redo everything because of that.

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lighting mode is baked indrect

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I'm sure it has to be some sort of range thing because all the light leaks go away when I get close to them.

balmy shoal
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I'm quite sure it can be fixed by increasing shadow distance in quality settings

quiet verge
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yes yes, that's exactly what I thought too

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SCbottom there're so many shadow settings though, idk which one to play with.

balmy shoal
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Find the correct quality settings first and foremost

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Quality "Tier" if using built-in render pipeline, "asset" if using URP

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Then tweak shadow distance only

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Try to verify that it has an effect, such as by disabling all shadows when dragging it near zero

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You shouldn't need to mess with other settings besides that at this point

quiet verge
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Yes, but I'm having trouble finding which volume I'm using.

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oh, I found it.

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issue is that, it goes down correctly.

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as in, all shadows dissapear and whatnot, but it does not increase.

balmy shoal
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Which render pipeline are you using

quiet verge
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HDRP

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here

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I'll get screenshot

balmy shoal
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Ah, try increaseing the Split 1 to see if that has an effect

quiet verge
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No affect.

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but, turning off shadows does not turn them off.

balmy shoal
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Well it does say "directional light" which is not what we're using

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HDRP settings are really scattered all around the place

quiet verge
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huh... would that be the issue then?

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because setting it to 0 gets rid of the shadows

balmy shoal
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I'm sure it's the shadow distance and/or cascades fading out too early

quiet verge
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yes

balmy shoal
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But we could be tweaking the wrong settings

quiet verge
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well, do you know what settings would affect point lights

balmy shoal
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I did a quick test and it should work just like that

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With the same settings in the Shadows override Max Distance will shorten and lengthen respecitvely the range at which shadows fade out

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So it's something else™️

quiet verge
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yes

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because I put a different volume with a higher shadow distance and it looked the same

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in fact, it does it even when I disable the entire volume

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it even does it in scene view.

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so it doesn't have anything to do with the camera.