#Thread

1 messages · Page 1 of 1 (latest)

grim matrix
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First: Your UV Map is fked up.
There should not be uv shells overlapping

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It works for me, but it is very weak

balmy ermine
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how can i make it more visible?

grim matrix
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and as you can see, in this parts is just nothing

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increase the normal map strength

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in the material

balmy ermine
grim matrix
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Dont know.
Never baked with blender

balmy ermine
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when i am using the diffuse map, why does the normal map seems to be completely ignored?

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did you see the one showing the hallway in blender? it seems so detailed...the cracks seem so real...in unity it is just plain

grim matrix
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if you want very detailed stuff, you might have to work with tilable textures, where you can place a good amount of details on your 2k texture, and not like 50 square meter on a 2k texture

balmy ermine
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then how can i get something like this in unity?

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this much detail....those cracks...inflated parts

grim matrix
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Split mesh in parts, or use tilable textures

balmy ermine
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in unity this texture seems so dark...the damaged part of wall looks so dark

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i mean what it is in blender and what it results in unity...the difference is really huge....

grim matrix
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You can’t compare Unity with blender ^^

finite musk
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I mean, the blender one doesn't look like you are taking much advantage of the procedural textures to really matter, either. A simple tiling texture would probably work just as well and look better.

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But yes, completely different workflows.

stoic thicket
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@balmy ermine It seems you're baking the diffuse of the material to a texture rather than the procedural normals into a normal map texture
You should study and practice more the process of baking normal maps specifically
But even in that case tiling textures are much better for this, as Pinballkitty suggests

balmy ermine
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is anyone familiar with polybrush?

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im having a problem with it

grim matrix
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What do you want to do with it?

balmy ermine
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actually i have a terrain mesh (chunked in 64 parts), but I have smoothened some hitchy areas in it using polybrush. But after that , stiches between the chunks are visible

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which actually now looks divided chunks

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how should i fix that

stoic thicket
grim matrix
balmy ermine
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thanks good idea

stoic thicket
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Normals are not guaranteed to match in that situation