#2.5D look

1 messages · Page 1 of 1 (latest)

errant roost
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Hey!

golden current
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Yo

errant roost
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thanks for the reference

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is picocad a modelling tool?

golden current
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sort of

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its not meant for a production pipeline like this

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its like an art game

errant roost
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ahh i see

golden current
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you could probably use the shader from that video

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and textures from aseprite

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for the same look

errant roost
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yeah ill try it out now, I also wanna know how to get a spritesheet to work

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for terrain

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do you have any ideas?

golden current
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well I made the vending machine when I was prototyping terrains so I am not too sure

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I saw a few tutorials for shaders to add hand drawn type effects to primatives

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picoCAD was really helpful for applying textures to specific faces but it wasn't very efficient

errant roost
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Yeah! i want the actual sprites to not be reflective

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oh i see

golden current
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the shader used in that video should deal with the reflection issue

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idk maybe your opinion is different but I think the vending machine in my reference is pretty matte

errant roost
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yeah i started watching it and its actually exactly what i want lol

golden current
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Nice, i'm glad it helped. I'm doing some more texture and modeling tests sometime this week on my prototype. I'll hit you up if I have any good results worth sharing

errant roost
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same

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i was designing some terrain in blender actually, since i saw in octopath traveller they have some low poly models,

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not everything is blocky

golden current
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yo that's sick

errant roost
golden current
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that's sick

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I followed some Mojang artists and found they use Blockbench a lot for stuff like this

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so instead of using picoCAD I tried using block bench for the same model and it's pretty quick

errant roost
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I was stumbling around with UV meshes in Unity

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Are there curved surfaces in blockbench?

golden current
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I think so but they're much more low poly

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UV meshes would be really good for things like brick walls or wooden floorboards

errant roost
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yo, a bit of progress

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autotiling looks soo satisfying

errant roost
golden current
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not much, I'm still researching some aseprite plugins and settling between Blender or Blockbench for the 3d portions but I did make a bench lol

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just needs some texture

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that autotiling is super cool

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Something really cool about blockbench is you can create a UVmap of your model and export it as a .png to edit in Aseprite

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that way your textures are auto-sized and pre-fitted

errant roost
golden current
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clicking and dragging the boxes sucks so much

errant roost
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I think i will use block bench for some assets like 2.5d fences

golden current
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this is way faster

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Yeah

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I am trying to do like lightposts and sidewalks and stuff

errant roost
golden current
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LOL

errant roost
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Are there Slopes in block bench?

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or just voxels?

golden current
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Yeah there are

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it's really awkward to work in because it's like meant for voxels though

errant roost
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oh

golden current
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thats better

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the wheels are a good example of what curves look like

errant roost
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yeah it looks like i really need to shift to blockbench

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Probuilder is ass

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its good for something like a cube

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but if you wanna make something slightly different you have to fight

golden current
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Yeah, I agree

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For me it's really good because my goal is to use it for stage backgrounds in a 1v1 fighter

errant roost
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so you are also using blender?

golden current
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I want to use blender because it has a big community so it's easy to find help

errant roost
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ahh i tried that

golden current
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but I only really found like 1 community plugin for aseprite to work with blender

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so I think Blockbench might just be better

errant roost
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in blender discord it is no easy to find help unless you beg 3-4 times

golden current
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lmao

golden current
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that plugin is pretty cool but I haven't looked into it much

errant roost
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no plugins for bbench?

golden current
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I think there are

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but it has enough features for this use case that it doesn't really like need them

errant roost
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yeah i was gonna ask if it even needs aseprite

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so you are mainly working with squares right?

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like no slopes or other shapes?

golden current
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Yeah pretty much

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slopes in fighting games are a big no no

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so all complex shapes will be background only

errant roost
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so you are making a tekken esk fighter or more fast paced?

golden current
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I'm still a bit undecided. It's either going to be sumo-themed or a fast sort of anime fighter

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I love the substitution jutsu mechanic in Naruto Storm games and I wanna try that in a 2d game

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but I'm more of a programmer than an artist so most of my effort has been on mechanics

errant roost
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its tough to make your own assets

golden current
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YEAH

errant roost
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and it costs a fortune to buy decent ones

golden current
errant roost
errant roost
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with no copyright

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i have

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these icons are free to use,

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(there are 800 of them)

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so if you want something this just tell me ill share the link

golden current
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oh thats sick

errant roost
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by the way, if you want complex animations i think i have a video i can link

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give it a watch, it might help you out more than it did me