#building-discussion
1 messages · Page 1 of 1 (latest)
happy?
It’ll never be enough
Why can’t I post images in screenshots or tips?
Can you post text?
yes text, no image
No image posting needed, just describe in vivid detail what the image would look like.
Ye
Try now?
Screenshots works now but I’m guessing we aren’t allowed to post images in tips then??
Sweet
Speaking presumptuously on behalf of all the Valheim builders~ thank you.
Has anyone easy tips on building bridges where carts don't bump? So far, I've been using 26° stairs but they often damages carts.
Roof thatch
They're also 26° and have the same issue. At the end the cart bumps them.
A perfectly pathen road is your next best bet. But I don't believe damage is avoidable
ive been playing with the LOCATION console command and nothing I spawn saves, am I using the SAVE command wrong?
edit: .. oh, allcaps.
you need to include the word "save" at the end of every location spawn command or it will disable saving
SAVE, all caps. lowercase wasn't working.
almost done with the storage windmill tower build. taken so long
thinking of building a karve to get iron from the swamp, getting a bit annoying not having enough
building big towqers it seems jumping randomly to your death is common
Need that ||feather cape|| or some scaffolding
didnt even know that exists
i guess it must be a last biome thing. or maybe not ive not even processed flax yet
The 6th biome lol
Is #building-tips supposed to be a non-discussion repository of building tips? If so, I think it might work better as a thread channel like the seeds one 🤔
Do we have discord about worthy tips in here then?
Or as comments under the thread. It would keep it much more searchable I think
Organization sounds good
you could kinda make a make-shift staircase use wood beams but it's both ugly (when i make it) and no snap points so non-uniform, the but cart won't bump if it's a sufficiently lower angle than 26
Hi peeps quick question are there like any valheim building competition? Like if there was where could I see some pics of those?
On Twitter and Instagram I think? I know there’s been some but they’re not submitted on here
Thanq!
any tips on placing iron wooden posts in deep water?
I always end up doing it so that its sticking out. snapping seems really hard or impossible
Are you pressing E or Q to change snapping points?
Q????
Isnt that it?
Q and E, yeah.
Q and E go opposite way in list of snapping points
Huh it’s quick enough I’ve never thought of needing a back
The new snapping system made underwater building a breeze instead of super frustrating, I love it. :>
Yeah. Sometimes theres like 6 options so going back is easier
Since #1202740443352137838 seems to be only for posting seeds, I'm not quite sure where to put this, but I'm looking for a tall cealed tower on as high a point as possible.
Are you talking about the tower basements in mountains?
What? Mountains are always the tallest so thats why im asking
Sealed tower in plains I think.
@unborn cradle what kind of walls are those? #building-screenshots message
"Mod-VALKEA, Building Tab" Stone Brick Walls with Smooth Stone Wall on top, but pushed down behind to give it a smooth look/small wall
@sand turret #valheim-help message
Try snapping a 2m beam along that edge to hide the reveal
@ancient lotus Take 2 4x2 walls and place them together, turn the next one 3 times and attach the outside corner and add one more then turn only 2 times and again attach the outside corner and repeat
ty imma try rn
No problem, hope it works out for your build
I think I did it right..do you know if it works for X2 or X3 the size?
As long as all the sides are the same length it'll work out
So i did a little experimenting with it and you can get a better more accurate large scale hexagon doing the 2 side that line up evenly with each other a bit longer than the other 4 sides. I did 32m x 28m x 28m, I'll put a pic in #building-screenshots
Thanks bro I was able to do a honeycomb design this way
anyone interested in helping me build a plains level house?
i use a lot of mods so r2modman is required
Are any of you able to reply to posts in #1202740443352137838 ?
nop
Read only
Thanks
@hallow quiver In #building-screenshots If you use the tweak mod you can do tweak_fireplace smoke=off , that looks great 😄
If its classed as a fireplace the smoke source
I prefer working within vanilla limitations.
Ahh I see, even more impressive with vanilla
Why
If I didn't want limitations I wouldn't make things in Valheim, I'd make them in blender.
But others cant join u and play in blender
And?
Man I think im a pretty good builder then I see some of the stuff you all make in here haha
Much of the work I see in this discord is very inspiring
My friend who is a blogger is still toying with this idea of visiting different people with tours of their mega builds, interviewing them, telling their stories. I think this is a good idea. it's a pity that he doesn't know English, it's limiting him a lot.
I would definitely watch this type of content. It is so inspiring imo
just curious why fencing dosnt snap together or if I'm doing something wrong was trying to build a pen for pigs
yeah the fences dont actually snap, just place them however you want
I see thanks for the response
I would suggest stake walls for a pig pen personally
Though it uses a lot more lumber
ill try that too thanks
you can also do double fences to stagger them in case they break
yeah i did a pattern of them kind of intersecting to make up ones section looks kind of cool then i realized i havent unlocked a gate yet lol. But yeah Ill mess around with a few ideas and figure something out
one other question I'm starting to disover the map is pretty big do you guys make multiple bases or just use one base?
Usually a few small outposts and a main base, you can build it anywher3 you like. It's not uncommon for me to build a main base for the first few biomes and then upgrade in the 4th or 5th biome with a bigger better main base and use the old base as an outpost.
@frozen otter
okay cool thanks im not too far yet i just got a kiln and a furnace but was thinking an outpost closer to a few spots would be helpfull
It's pretty common to make a crafting outpost close to heavy stuff, bring your light stuff with you and gather what you need from nearby to make all the necessary tables and pieces
right makes sense that what i was thinking im along wat from copper and tin so i was thinking of making a base closer to that so i dont have to run so far each time
thanks for the help
No problem
I didnt know they attack you base they killed my pigs damn it lol guess I should build some walls and towers
They'll attack your walls to get to your pigs. You gotta have a moat. I know they're ugly but it pays off in the long term
oh thats a good idea didnt think of that
omg i cant build a damn house D: can someone please help me to build a home 🥹
wait, what? now we have to build walls?
Ah those stupid houses, that require walls
Can y'all reply in #1202740443352137838 now?
Yes @cunning orbit
If you dig a moat will it fill with rain water eventually or do you have to connect it to a river or the sea?
It should just reach the water level which is equal everywhere.
Basically you need to start digging not very high to be able to dig to water level
got ya thanks
You can dig 8 metres down so if you start higher above the water level than that you won't reach water.
yeah i had to go pretty deep to hit water lol but i did hit water
Anyone have a design for a ballista tower?
At what stage do you all usually begin working on your main base?
Bronze age? Iron age? later on? or do you simply keep developing your initial base?
My main is typically established bronze age. With portals to biome outposts. Each upgrade accordingly. I don't often upgrade main beyond some utility features. I think a marble and stone base would look slick in the bf.
i kept developing the initial base in meadows around 200m from world centre, it went through like 5? 6? expansions and the main home was rebuilt 4 times I think
Rn, we've been working on our plains base, 2nd major base. Though we'll be turning it our main base once it's done and the old base will mostly be a collection of breeder buildings and a home etc xd
With all that said, I spend most of my time building so that has something to do with it.
rebuilding your base 4 times ? sounds like a lot of work. Why not just plan it out better from the start? 
Unless you enjoy the process. I bet most people never really plan things out, just go with the flow
Like Queens of the Stoneage.
I've been playing permadeath+worlddeletion but with all modifier sliders set to the easiest (recommend btw)
Due to portal items, I never moved away from spawn, even when beating the queen.
Lately though, I've been debug mode in another world planing for a mainbase, likely to be put near the world edge in the deep north.
Going with the flow is rather organic. As we progress just build what's needed in the biome its related. Especially when playing without portals.
you're right
I'm guessing you have a sweet main base you're looking to flesh out?
No
at some point do you unlock larger chests
yes
In the swamps and then again in the plains
I guess you unlock all the chests 🤔
I upgraded each time I explored new biome and materials
First was made with pure wood, then next iteration had core wood, then the next one had stone, each bigger than last
I did enjoy the process xd building is mostly how I enjoy the game, just crossed day 2250 on my world
haven't even bother beating yagluth yet
what does everyone think is a good height for a dedicated storage room and dedicated portal room
This is what my storage room looks like(i still need to add signs and lights)
larsi that is really cool , what are the differnt levels 2 tiles vertically ?
no what im asking is the wall right
behind the chests is that 2 sqare height on bottom and top ?
Oh, each chest is one meter high, if thats what you mean
what does the rest of your base look like lol
My entire base is insanely big. A tour even with VC probably would take 2 hours. But the storage is on one of the floors in this building #building-screenshots message the storage shown in that video is a bit less than half of it. I made it yesterday to have stuff to store mistlands, ashlands and deep north materials in
is there a way to light up a base easily ?
in a practical or decorative way?
Swamp bonfires if practical, just put them everywhere possible
In terms of the light they provide, it's the best option imo
For decorative it's more complicated. Depends on your taste and building style you use
swamp bonfires inside a base is what your saying ?
is there anything smaller that will do the job
There's a few options for things that dont have to be refilled, but its either things on items stands or an itdm from mistlands, and the light range is shorter
You didn't mention if it is inside a house or outside
Then multiple torches. Not much to choose from
will the iron chest and the normal chest take up the same room ? like can i build a storage room with normal chests and then just upgrade them as time goes on or will there be a spacing issue
Iron ones definitely take more space
But you can always partially hide them in textures, so.. if you don't mind that, i think it is possible to place them somehow instead of simple ones
You can technically fit iron chests on 1 meter height separation
But you need to start on top shelf and work your way down, cause they will poke through the wood above and stop you from being able to place another
once i upgrade to the iron ones your saying Larsi ?
also iron is the best chest practically ? sorry for so many questions im the builder for my Group of 5 players
If you've already been to the mountains, specifically through some frost caves, braziers are better than normal torches for light. One hanging brazier in the middle of a decent size room should be good, not necessarily as much light as 4 standing torches spread around the room, but more light efficient and less likely to cause lag.
i was saying i dont know what other ones there are but as far as im aware for space per slots iron is the best i thought ?
The chests from plains are better than iron chests, but iron chests are not bad
same size ?
Theyre bigger, but you czn fit more iron chests in the same space
Yup, bm chests are too deep
Iron chests lend to the aesthetics of a build better as well
Iron isn't renewable though.
Technically it is (though I wouldn't call fishing and oozers efficient farming sources), and either way there's a lot of it in the world. And should you somehow run out you can always get it from another world.
Still consider bm easier to get.
But aesthetics
bm isn't ugly if you put it in the right places. Sure, iron looks more like modern furniture, but you could for example put bm chests as the bottom of a wood wall on marble floor.
I've considered tiling a roof with them, still no results though.
Some decent creative ideas. Nice tech
I also prefer the aesthetic of the bm chests on marble floors, but for shelves generally the iron chests look better, and since they're not as deep as the bm chests you can turn them sideways to fit for max wall/storage space. Which i don't really do personally, but it's good to know if i can ever my friends to play lol so far most of them don't like it and/or are busy playing other games I don't care for lol
Looking for a new group of builders to make a project with, vanilla and dedicated pls
If you want black metal level chests immediately I suicide myself while holding items and use the grave stones as storage
It's kind of a pain since you always need to be wary of how much free space youre holding to prevent auto-pickup
Show me some of your work and I'll consider it tbh
Is there any info on the ashlands distance/change with the separation?
I’m looking to build a pre patch base near ashlands then use the regen mod but don’t want to lose the build
Just look at the map and assume that all outer red areas and some meters further will be removed
I’m trying to figure out how far “some meters” is. I don’t want to guess and have weeks worth of work destroyed.
we have no idea how far away terrain will be affected
Just don’t visit the Ashland’s buddy 😂
Just visit one corner untill you've loaded a shallow water surtling spawner.
Anyone got a design for a mid sized house? 6x7
What stage of the game?
What biome/materials you got avaliable?
Do you want it to fit everything or just be a nice base house?
after mistlands
all tbh
nice house
I like stave church designs, kinda gone for those a lot.
Does anyone have a solution for instance based performance drop? I've tried so many things to help bump fps at home, but nothing seems to help. Even the folks with the beastly machines seem to struggle w/5-10 fps.
You could try playing with lower resolution. Lowering the Render Scale might also make a difference altho it doesn't for me. And cutting down on the number of light sources can really boost your FPS
And are you using Vulkan? If so try not using it. I found that Vulkan actually reduces my FPS instead.
Also make sure to check if your CPU is causing a bottleneck for your GPU. Is your GPU consistently running near or at 100% capacity?
Neither one of them are, and I'm not using vulkan atm, but the results were ~same vulcan vs d3d.
Since you seem to know stuff, my gpu is often running at around 100% capacity, is there a way to lower that?
might simply be an outdated or corrupted graphics driver, or maybe your system is overheating causing your GPU to throttle and run at 100% just to maintain performance
but really, without knowing your GPU and CPU, it's hard for me to give you a more accurate answer
annd we're getting sidetracked from the topic , apologies mods. Shoot me a DM if you like
Hey Id love any tips and feedback on this design ive been doing, been about 2 or 3 weeks ish id been doing nothing but building and farming so really any feedback is welcome https://www.reddit.com/r/valheim/comments/1b4zv90/the_dabfort_stronghold_for_ashlands_wip/
Anyone got any ideas for a small early game portal room?
Always easy to start with a simplest circular wooden 7 portals hub, which can be further expanded up to 14 portals depending on the amount of exits you want
@magic quail I just use the 2nd floor of a basic long house. Stairs (smoother than ladder) up from the ground floor. Walkway to either side of the stairwell, and portals for each boss line the walkway. Haldor & Hildir at one end, and 2 "temporary utility portals" at the other (resources & such). Not very fashionable, but compact, and gets the job done. You can get as fancy as you like later on 🙂
Great. Thanks so much for the response I’ll do that in my world! @supple gazelle
Is that Hook at 9600, 0? (right center edge of map)
I'm churning seeds and trying to learn the general shape of Hook, Thorn, and Polaris.
Anyone know if the post on Reddit saying there’s 50 new build peices with the new update true?
No, there's no way the official valheim Twitter account that tweeted it would post something official and true
Hells
I'll share a picture of my portal house when I get home today. It's easy-ish... I built around one of those large circles of stone in meadows
Oh yeah that would be nice
Using existing "land features" can let you get really creative. And since some of them are (currently) indestructible, can help with raid security, at least to a degree.
i use only 2 portals in base, have like 20 around map, just mark them with numbers and any time you want to go, just type in that number. Plus have 1 not named for emergencies, thats it, no need for 7 or 14 portals, 2 is enough.
Definitely enough, but it's more convenient to have a hub imo
If you like building 20-30 portal hub naming all of them and walking past with all the sounds and light from them, then yes. But I just type in 1 number and I'm there. Have main portal in main base next to boxes, so even encumbered I can travel straight to base and depo. In my opinion its best and easiest way 🤔😉
And it’s pretty 🤩
It’s efficient
Was thinking to build hub, but it makes no point to run out of base to portal somewhere.
No no no I mean efficient the way you are doing it
You harvest less material to make the portal, you have less space used in your base compared to said portal hub
It’s all together a more efficient system
But it’s something so satisfying about it having a portal per specific area you want to get too
Even if it costs you many times the amount of work compared to the system you are using
Lol hence why i said "imo" - in my opinion
Are there any commands to have constant daylight when doing big build projects?
Tod .5
It's not completely constant but i don't think there's one like that. Tod .5 will set it to mid day and it should stay that way for a while, but I think after a day or 2 it resets. Haven't used it in a while though 🤔 so it may be longer
the tod command is infinite, it only resets if you leave the world or use tod -1 to reset it.
i've got a couple wooden floor pieces that are undamagable and unremovable... any ideas?
when I hit mouse3 it does the animation for removing it, but they are just sitting here floating in the sky at the moment
are you playing on a server or local?
server
could be lag or disconnect
everything else surrounding them is woring normally
there was a couple times i tried and it didnt have a crafting bench nearby
can you share a vid?
i wonder if somehow the pieces permanently think there's no bench nearby
i could but recording would take a bit
sometimes pieces need time to recalculate the support
has it been a really long time?
when you mouse over them with your hammer do they show red? green? what support color?:
blue
that's too long. it usually happens within a few minutes
ok that means they're directly connected to the earth or iron
or at least they're registering that way. are you using mods of any sort?
nope just vanilla
have you tried logging out and coming back?
prob just a server desync then
awesome, thanks!
is there a good way to keep wood from decaying outside without needing to put a roof over it?
Nope - roofing or stone structures are the only thing that stops stuff decaying
Wood on stone seems to make a difference as well. Made a bridge with stone and wood recently. Only the wood touching stone didn't decay.
Also noticed angled wood pieces don't decay either
I found myself a nice small island and as i was trying to lift the ground up in some areas it goes higher than some spots. Is there anyway i can lift it to the same level as the rest of the ground, or do i have to work around it somehow 😄 Oh and forgot to mention the spot that doesn't go as high is on above water
There is a set amount you can raise ground and how far down you can mine from where the natural terrain is.
yeah so i better then just work around it 😄 thanks anyway!
the max is 8m +/- from the terrain's starting height, so low spots have lower initial height and can't be raised as much
You can only bring land up a max of 10 squares, you may have to bring the rest down to that level if you want a truly flat surface
QQ: For discovered/uncovered Ashland terrain what will happen when the Ashland’s update is released? Will it just stay as is and miss the released changes ?
@undone whale nope. Pretty much everything in ashlands now, will be raised, lowered or otherwise altered. If you're lucky, your structure will be on a mountaintop, instead of under, or partly/mostly inside a terrain feature. If you want a "foreward base", Make it a bit inside a bordering biome if you want it to survive
That's false. Already explored areas will not be updated, as they have already been generated. Only areas that have not been discovered will use the new generation instead of the old generation.
Gotta find the Dev pinned message on that. Maybe i read it wrong? Entirely possible.
The update will attempt to force terrain gen, similarly to how mistlands was.
The worst scenario on building over or nearby border ashlands is the structure being floating in the air or the ocean (destroyed in any case)
So attempt meaning explored ashlands areas could still potentially not update or may not update correctly? Also, my bad. Just assumed an update wouldn't happen in explored areas or places people could have potentially built something at, even if they aren't supposed to be doing so yet. Pretty sure I've mostly seen people say not to explore ashlands yet because the explored areas wouldn't update later. So I either misunderstood or missed some important details, or that was misinformation going around.
pinned message in public test channel (found it! 😄 ) What will happen to things build in Ashlands?
Well. it depends on where things are built.
Landmass will change in both placement and height map and anything build will be destroyed (falling apart from the lack of support) or end up under things. So if you build something in current ashlands, I would suggest moving it to save the materials. (we might up doing the same thing we did so we have a version of "before ashlands" be available on steam just like we have previous versions)
Thanks @supple gazelle ! I’m planning to build a mage tower on a mountain top at the border of Ashland’s in preparation. Want to know it’ll be still there after the update 😅
Gonna hang tight for now
Appreciate the help folks
The terrain will change, and mobs will spawn in like usual, but the unique locations that would normally be there will not be generated. That's things like buildings, dungeon entrances, etc.
any tips on starting a castle?
i really wanna start putting my huge collections of building materials to use
In survival mode, or hammer mode? My first step is generally to look for inspiration, and I would also highly suggest laying out the wall footings before building up in any direction, make sure everything fits like you want it to.
you'll probably find out your collection isnt as big as you think it is when you start building
Start with inspiration and planning. Put together references and good parts. And prepare a lot of stone
If it was hammer mode, then the huge collection of building resources would be completely irrelevant

First of all, you need to choose a beautiful place that will emphasize the magnificence of your castle, like a setting frames and complements a precious stone 😼👍
Secondly, you need to understand what you want to place in this castle, and place it compactly and harmoniously, because the lock is compactness and functionality with the maximum dedication of its main function - to protect and project your will on the surrounding lands 😸
Thirdly, there should be something extraordinary in the castle, so that the castle is not bland and typical, something that catches the eye and gives it uniqueness 😺
And only after that, you can start planning the building itself, you should not strictly adhere to the plan, you need to trust your inspiration and intuition, not to get hung up on what does not work, but to follow the path of least resistance, to build for pleasure 😼👍
Sorry, no way i would read a 4 cat emoji sized text ever in my life..
Not even on Thundercats Thursday?
Mum-Ra says: 👎 lol
You can't, the water is one whole thing
Only thing to do is raise ground so the water disappears under the ground.
Thanks
hi, any tips to improve fps at 46k+ instances?
join nasa
bro what the heck did you build? 😂
In game:
-Cut down on light sources.
In settings under Graphics:
-Reduce render distance to medium or high.
-Particle lights to medium
-Shadow quality to medium
-Active point lights to 40
-Turn off everything except anti-aliasing and tessellation
With having a build around 63k, I get around 20 to 30 fps unless it rains, then it can go to single digits.
hm, never thought about light sources in that way, thanks
I've already built. I'll post some videos when it's done. It's a authentic village with ~25 different buildings of different size
Particle effects can eat up fps, so reducing them any way you can usually helps.
Guys what should I build for my base?
I have a house
Big wall
A watch tower
Small forest
Farm
Place for portal that teleports to portal hub
Place a forge, black forge etc
And a storage house
It's not near water btw
Chicken coup?
Forgot to add that mb
No worries. What else do need?
Seems like you've got it all lol
Tbh I have everything I just want to make my base bigger without adding some random things I won't use
Do you have lox and wolf pens? Although idk if you'd necessarily use them too much.. an eitr refinery? Maybe a black marble building for that?
I don't have a place for eitr refinery but it's pretty useless because I don't use it that much
Wolfs would be cool but seeker patrols would kill them
But eitr might be useful in ashlands maybe idk so thanks
Marble and stone have the same levels of support, right?
Totally up to you, but I built 2 refineries underneath the Elder's altar, and sealed it in with heaps of iron & marble, as well as leaving some dirt pillar in the middle close to the middle for more support of the marble. Left a portal on the other side of the cage wall & left it.
Do overlapping objects, where the surface is flickering, cause a bunch of lag?
Building a roof on a tower, and its going to have a bunch of pieces like this. Dont want to get too far into it if its going to cause a huge lag issue
Yeah server wise.
I started modifying a roof on my tower and I started to get a few lag spikes, wasn't sure if it was coincidental with added pieces, or possibly the overlapping objects
That flickering is called "z-fighting", a known graphical issue not just in Valheim. I don't believe it causes lag, though I prefer to avoid it myself if possible as I don't like seeing it.
You can try holding shift and very slightly changing the z-positioning of the piece you are placing, to avoid it.
Marble has higher max support and less stability loss horizontally.
higher durability as well, but it's all not by much
True, but it's also immune to all elemental damage so it's super useful. I've got my obliterator surrounded by marble, it's pretty nice
Any recommendations for an early game (black forest) all wood build? I have access to wood, core, and fine
Are you looking in a specific location? The stone circles of tall stones in the Meadows give you a great platform to start with those materials.
I have a village base I am making right now. I don't want to wait till I can build with stone to get this thing going
Gotcha. So, I like those stone rings because they provide structure up high easily and they're unbreakable stones. I've also planted a pine tree in the very center to act as secondary support to make the whole thing into a giant round house. Those techniques can get you a pretty expansive build before even touching stone.
I just build a giant 10 story corewood tower around a pine in my newest world, next to a river.
Not a lot of work for the size and you can get some neat designs with corewood beams.
If/when I start a new one... thats a good idea
are large builds still super laggy?
ı guess it depends on the quantity of torchs or light stuff around the base
but yeh
ı have amd5 series and 4060ti still sometimes see lags and texture problems
If I'm not mistaken, each build piece counts as an instance. Large building with many pieces would be many instances, which taxes your resources more.
It's worse. I think a dev here implied snap points are instances.
They're not actual instances, but might as well be 👀
Basically, more snap point on a piece=more lag, regardless of the model.
fills base with hot tubs and wood doors
Anyone else super disappointed in new build peace's look? Like they don't fit in the visual aesthetic at all 😭
Nope 🤣
I dare to say that the new stuff fits really, really well with the old stuff. Just gotta mix and experiment a bit 😛
I wrote a more detailed explanation of the problem in the spoiler channel. #valheim-public-test message
any recommendations for builds that are practical? like, ones that have a proper bedroom, kitchen, workbench & storage area
Hard to be me then 😄
so far what iv seen visually antifits more than fits 🤷 just looks like chocolate bars xDDDDD
I am lol its the design
Think up some rules (lore) of the build :] that helps me 😄
Thank you man I’ll try that
Why is building so frustrating in this game. Trying to lvl ground with hoe makes me what to pull my hair out.is there a easier way
Build with the different ground levels. In my builds I try to use the hoe as little as possible, and I never start by flattening the whole area. At most small parts, and possibly on different levels - tends to make for a more interesting build, unless you got a certain huge floorplan stuck in your mind already.
How uneven is it? At some point you'd want to mine some of it instead.
Also, consider building a foundation. That's kinda what we do irl.
Download https://thunderstore.io/c/valheim/p/MagicMike/MyDirtyHoe/
It'll let you flatten without issues
Can you add mods to the Xbox app on pc??
No clue
What is a good biome for an endgame base?
Mountains I’d say
Plains
As some items need special bioms i`m Not Sure if there is the one endgame base... But if i would also say plains
Plains
Thanks🙂
There are bits of Black Forest even way out at the edge of the Mistlands ring bordering the north and south biomes, if you wanted a safe area. Otherwise the Mistlands is a really nice place to settle down if you get the area anti-spawned and fortified.
does anyone know any good rotation mods for valheim that still work?
@subtle stratus use many basic campfires, it provides from spawning enemies, in radius like the radius of workbench
many thanks
Is there any recommended things I should get or be doing as someone who likes to build in valheim. All I have basically done is take the world my friends and I play on and occasionally make it so I can build material cost free. Is there a way to duplicate a building I've made? Or any other tips to make building easier or a better QOL of building?
Any tips to stop the spawning of enemies inside your camp and walls? I have put up multiple wards and workbenches and still have them spawning in destroying everything.
raise the ground
Gotta make sure all the radii overlap, if there's a small gap between the build pieces radii they can still spawn inside.
Other than hooking up a mod i don't think so, but I can't use mods so idk anything about them
hey is there anyway to destroy swamp trees becuase i want to build a sawmp treehouse but its too cluttered (with or without commands)
some swamp trees are indestructible(mostly the huge ones). not sure if there is a devcommand or not for removing trees. I only know 2 ways that would work. spawn trolls and have them destroy everything (and trees by association) or cut them down yourself.
tips on building traps? I used a team rocket manuever with the fulings, dug a hole and deconstructed the wood floor above, so I would only fight half the village at a time, specially the beserker, but it felt a bit amateurish.
not really many "traps" within game by default, but kiting enemies into a hole isnt a bad idea. you could take it one step further and add the spikes in the pit, a fire source, or just bomb them from above with stink bombs(forget the actual name)
Workbenches are the best way, but mobs wander pretty far so to make it safe, you have to fill a large area with 0 gaps. The antispawn zone is the same as the buildable zone do you can check for gaps by running around with a wood build piece out to try and find places where you can't build. If you ward off in all directions all the way past render distance, you won't even get attacked when raids come(seems like bats will come no matter what). You can pretty much bury them so they aren't super noticeable
na i mean the big industrucible ones i was wondering if there was a glitch or a command
might try the force delete command? just be carefull to not delete everything.
I think your best bet might be a mod, I believe theres some terrain/terraforming mods that can remove anything. I also agree with trying a force delete, worth a shot
anyone have any good ideas/tips for building large circular/arched gates/entrances? I saw someone do something with using no snap and core wood beams but im curious if there might be other methods.
ashlands build piece synergy is so bad. didnt think this would be released like this with all the backlash and critique regarding build pieces.. missing pieces, senseless pieces. But following public test feedback and content since like a month i rly thought sth would change.
Idk i think they're great
yes exactly, its like devs are troling the build community and testing us if we will comply to this unfinished stuff ;| the second i saw first videos with build pieces it loked worse than most games in test phases... ;|
Ashland zone is amazing most of the other content in this update is great to, BUT base build pieces are unfinished, all ashland build parts lack texture and are flat, so so flat, even some decor looks super unfinished, just look at the comparisons. I love Valheims visual style but these pieces are definitely not it.
i think decor is fine from the games artstyle. the main thing are these blend new walls, and the ongoing clipping issues (piece that not fit in each other) , the grausten roof for example always clips through bow pieces, no matter the new ones or the old ones. (even tho they are supposed to fit each other) blend walls and poor quality textures , sterilized 3d surface of stone and no integrity in the previous styles makes it ugly to build in between new stuff. only ashland exclusive builds (or mostly ashlands pieces builds) with the new pieces feel organic enough to build from my point of view.
and that also only with a lot of custom placements
@molten crag Even the "recently" added black marble pieces had sizable cracks in them, and an interesting marbled texture with mixed black and white, how is it that ashlands stone pieces abandoned every tenet of the artstyle that the community has grown to love, and added pieces that genuinely feel like they've been made by a different artist/different game?
Even if you get the pieces in an end game biome, they should not look like they were carved from the most untainted gray marble in earth (or valheim), carved by michelangelo himself. Is this a rewriting of the lore that assumes every resurrected viking was actually a stonemason and architect for 50 years in their previous lives? Maybe add some rune stones to clarify that fact, if so.
Does anyone know of a seed and location with a LARGE plot of mostly flat land? Or something I can level out / raise to make it mostly the same height? Trying to build a village with some friends.
WIvJncy3JN
its a big starting island, which feels natural on the western part u have a small land tongue naturally divided from the main land and also bordered by the river leading into the lake, in the east u could build a canal, theres a river which could be flattened. build a city on it but sth smaller works too
best biome for endgame builds?
Depends what you like, there are different aesthetics in each. I prefer plains for large flat builds, but mountains can be cool too for sure. It's too misty in mistlands for me. Black forest is also really cool, but for smaller builds imo. Meadows is ez mode. Swamps is just too much going on, and always raining. But I'm sure some folks like it. Ashlands is just probably not where you wanna make an endgame base lol
But overall i would say plains, and if you can find a plains next to a bit of mistlands with some roots close to the plains border, great spot to farm food and other ingredients. Plains for all the pre-mists plantables. With the roots to get sap, and maybe a spot to put some magecaps and jotunpuffs in the mists.
You always want a farm spot in the plains, so either straight in there or on a plains border.
I generally want to have a harbour, so I like to find a bit of far out meadows next to some plains, with access to open ocean.
I do like mistlands too, sometimes you can find quite big areas free of mist, makes for a pretty building site.
How do you build roof corners with the new Grausten Arched Roof Corners without having Holes but still getting to it look nice ?
I have only ever seen people treat the corner pieces as extensions. IE: build normal roof pieces all the way to the wall, top the wall with the arch wall piece and EXTEND the roof beyond using the corners. Otherwise, if you try to treat them like the corners on other roofing types, you will just have holes in every corner.
I believe the term was dormer.
Hia guys, not sure if anyone's made this comment but I've tried searching some channels to no avail,
The flametal pillars and Grausten pillars don't seem to have the same structural support as Iron wood pillars?
Is this intentional or am I missing a key aspect of these build pieces
It's intentional
They're only to allow you build on lava
No better support or anything, it's the same as iron support
Oh wow tha k you! That's awesome
thats cool :]
Yeah the primary purpose of flametal pillars is theyre the only piece that doesnt get destroyed by lava, allowing you to build above it. Grausten is just a nice tough stone.
- not nice stone ;D
Ask in #mods-discussion you'll probably get a quicker answer
Quick question: Suspended stone floors in treehouse w/o ground support. Possible?
Well the tree is ground support technically, so if you use wood iron beams off the tree directly it should be doable, but the further away from the tree the less stable it will get, so if you can use multiple trees for support that would be better
Yeah my thought is swamp tree house base spread across multiple trees. But seeing as it's a swamp I want all of my amenities in the treehouse (smelter, kiln, ECT) so I really only need one of the platforms to do that I think
Do hearths place on wood?
No they only place on ground or stone, iirc. They might be placeable on wood iron beams directly but it's been a while since i tried a suspended build like that.
Yeh looking back at my pics of that build i did place the hearth directly to wood iron
Good deal, if it comes out good I'll have to come back and show it off
Sounds good lol yeh mine didn't come out that good, so i don't think i ever posted it here
Never even finished the interior lol
@golden horizon I can assure you that hearths can be placed on the wood iron beams, you can use as little as two, as long as they make a T. I have seen the smelter, kiln, etc in tree bases, but they need to be places on stone pieces, wood floor will not support them. Same it true for the wisp fountain (it's always dark in the swamp).
Any idea why Charred Fortress is not acting as a foundation piece? I feel like it should.
what biomes are recommended to build in, other than the meadows?
I almost always do my main operational base in the Plains just because of ability to farm everything except Mistlands crops, plus it's got some scenic vistas and I love building up on the tall rock spires. Mistlands is a great atmosphere if you find a good place to build, too, but it can be a bit dangerous for some.
thank you!, i decided on the plains about an hour after i sent the message, im not on atm, but ill send the finished build into the ss chat when i get on again
Does anyone know why you can't snap two of the new Greystone arches to the same pillar? I feel like that would free up so many designs. Is there a coding reason or mechanic reason or somethin?
Not being able to snap overlapping pieces on another one has been there since day 1
I don't think the question is about complete overlap, I think it's about branching multiple arches from the same pillar, which is possible with other arches like the dark wood one, despite that causing much more overlap than the grausten arches would.
I can see all the struggle with new build pieces so clear in build screenshots :DD everyone gets a meal for the efforts 😄 (fukov ur NOT welcome to answer to this)
Anyone else notice that we can't display Turnips on Item Stands? I don't know which patch broke it because the devs did add the capability back in 0.213.4.
Screenshot taken from yesterday: #steam-bugs-discussion message
I believe that we can only have a certain number of pieces snapped to the same snapping point, so sometimes you need to get clever about which snapping points you attach to and build snap-scaffolding to get things placed properly
Probably a fix that didn't get pulled from the mainline into the Ashlands branch. Best to report it in #steam-bugs-discussion or something
Even if you try snapping both arches onto different pieces, only coincidentally connecting to the same pillar, it won't let you snap the second one, because the first one always blocks the snap.
Yeah, sounds plausible. Smiffe did see the initial screenshot in that channel so hopefully it gets added back in a hotfix or something!
Help i need building advice. dm if u wanna help
Ivar understood the spirit of the question. If I wanted to make adjacent arches in a row, I'd have to manually snap one into place, like you used to have to do with the dragon ornaments.
Quick question: How can I create a creative world? Just with devcommands and b?
Fly mode, god and probably ||setkey StaminaRate 0||
got it, thanks 🙂
Hey y'all, just posting this question in here as well since it makes more sense here than elsewhere. Had a question about lag and instances. I've started designing a structure that uses 1x2 stone blocks in a brick-laid pattern for its walls. If I was concerned about lag, would it make more sense to build the walls out of the larger 2x4 stone blocks? And if yes, how concerning of a difference would there be between a huge house out of the smaller versus bigger blocks? Thanks.
for the LOL's I did a experiement. I built a "chimney" out of 1x2 and 2x4 stone. each chimney was 16m tall. the end result was +140 instances for the 1x2 and +50 for the 2x4 walls (above starting base instance counts average).
short answer: the bigger the material the less you have to place and the less instances it creates.
Aw, you didn't have to do that. I appreciate it though! I'll definitely have to redo my structure a fair bit since myself and others are all building our own structures. Don't want to lag it too much.
don't forget that visual settings also affects instance count (I am fairly certain). lowering things like how far the game renders, active light/shading and v-sinc will change things.
do you guys think its gonna be a good idea to have these iron pillars for support for this massive castle im building? if not then what else should i use or do #building-screenshots message
There was a YT video about structural integrity of certain build materials. If the year old video is still true, iron posts are the cheepest and will give you the same height as iron walls. There are also cheat ways to get well over 50m tall.
oh okay thank you
Hey guys, I have a question
When building a bridge, are triangles or rhombuses stronger shapes?
The game doesn't actually use any sort of normal physics. Every piece has a vertical and horizontal stability cost, and the piece's stability is either derived from the most stable piece it is vertically connected to, or the most stable piece it is horizontally connected to, whichever is higher after subtracting the cost.
Usually with wood or metal you only care about keeping the shortest path to the ground as short as possible. Stone is different, because it has low vertical cost, but high horizontal cost. (So you want it supported from below)
If low vertical cost means it needs support from below, does that mean that high horizontal cost = no need for support from the sides?
if you are talking about your bridge #building-screenshots message , that might be the extent you can do with corewood. you could try building from the other side and joining in the middle, but otherwise, you may need iron posts/beams for more support due to the gap being that wide. the other work around would be raising the ground near middle and building a support beam from the raised ground to the middle.
Hmm, I'll see how far I can get with corewood, because by the point I get my hands on iron, I feel like I'd completely move on from this area and make a base at the swamp
Although I feel like I'd probably already be at the swamp by now if I didn't focus so much on the bridge
^the truth about building in valheim^
are any of yall having issues with stability consistency in the new blocks? I built one side of my house the exact same as the other, and yet for some reason I can complete the roof on one side, and not the other. Also- yeah the inability to snap multiple arches to one pillar is really slowing down the build
Probably uneven ground throwing off support in that spot.
Hey guys so I’ve been trying to build a harbor how do you build yours. I always struggle to get the ramp right it feels I’ve tried the line design and the curve
Yeah, I’m getting weird inconsistencies with grausten. I’ll change nothing and something that didn’t support will if I try again. Some horizontals do or don’t support that are the same etc
is a 3-long grausten roof impossible???
not when connected to the ground, but my god they're so fragile
ugh, these pieces are very annoying to work with :(
why does it feel like while building with grausten that it's missing a bunch of different building pieces
Same reason why it feels like there's no Valheim 2
Because it had different pieces not the same pieces as the wood or stone pieces. There aren't any actual stone roof pieces at all. Seemingly no one thinks that's weird. Different? Yes. Missing? No, not really.
same
Because there's no 1x1, 1hx2l, outside corner pieces, or 45 degree wall piece.
Does grausten have more durability than stone or black marble?
though if you use the wide pillars you can hide iron beams in them and thats gona help the stability
I’m on a weekend trip with my friends, but I honestly I wish I was at home building on Valheim. Im addicted lol
Dose anybody know a mod that i could use to measure exact amount of materials use on builds? i made something in creative and now I want to do list of mats i need to rebuild it in my survival world
also ash wood takes rain damage?
Yup
need help with my plains base
#building-screenshots message
basically just walled it off...was thinking of adding a harbor, crafting area, and some kind of tree farm + garden
and doing something to spruce up the entrance bridge/gate section
currently living out of a shack with most my stuff in it
maybe make some kind of tower out of that huge stone pillar inside but idk if itll just be annoying being up that high
i'd raise the ground up all around the edges for yr farming and maybe make it more square for that, and steep walls facing the water to keep mobs out, then using the pillar for support you could make a multi tiered build with every crafting room and rec room you'd need
i was thinking a terraced farming area in the middle
i like the idea of raising the edge of the water area to keep mobs out
what are some good permanent light options? im in the plains currently
looking for something that doesnt require constant refilling
dont think you have one yet
what does holding shift do when flattening ground?
change the point of reference to the current cursor location instead of your feet? are there any other commands for it?
after plains you can get 3 or so items that perform that function
You're not getting anything permanent until Mistlands unless you count putting glowing items on item stands, but they're mostly pretty dim so that's not super useful as an actual light source.
The one exception to that are dvergr circlets which make for handy spotlights if used that way. You'll need some excess gold to buy them though.
Also while not infinite iron torches and wall sconces last MUCH longer than the basic wooden torches (~33 hours vs 11 hours at full fuel).
yeah i think ill use wall sconces when i absolutely need light and glowing mushrooms for path markers
also the wall sconces stop spawns right?
correct, 20m radius
What order do you usually build your large layouts? My current steps are these:
- Find good base location (for current plains base: near water, has stone pillar, easily walled off, semi-flat, ample space)
- Sketch out general layout of compound in paint or w/e
- Start from the lowest and highest points and level ground to provide upper and lower bounds to connect structures and paths
- Do outer connecting structures that connect to lowest and highest leveled ground (gate at highest, dock/harbor at lowest)
- Connect everything with a leveled path to start getting basic layout "sketched" with footpaths and general height
- Fill in spaces from footpath reference
try planbuild with the plan totem or similar
it lets you complete your saved build in survival by giving materials to the totem
just read the mod page
@late helm there are new iron beams?
different from the regular wood iron beams?
also when you say metal grate, do you mean the cage floor?
yeah cage floor or the new metal from ashlands
ah not at ashlands yet...why use the cage floor over a typical wood iron beam?
i embedded wood iron poles into the rock pillar and then built my stone stuff over it
cause their even stronger latheraly ( i think) and their thinner
yeah im doing shortcuts though... also this is my highest build at the moment from the ground to the rooftop shit cant post screens here.. check screenshots txt channel
shortcuts?
yeah using freebuild mode
ah
im using regular mode, ive got a ton of mats
ive been saving up for this build for awhile now, although it looks like ill still need to go gather more soon
im kinda bad at killing things so im more of a builder lmao
i love the combat in this game, i just need a nice looking base for appropriate biomes otherwise i dont enjoy it at all
im debating if i want to make a crafting room inside the tower, or have it be a separate workshop on the ground level
im leaning towards separate workshop on the ground level because then i could just dock and cart all the ore over without needing to unload it up the stairs one stack at a time
but i need to find space for that, and a pen for lox and boar
post it in #building-screenshots
This is what I'm working with currently
derp we already talked about it lol
#building-screenshots message
what am i doing wrong here that is preventing this stone section from being secured?
ive got iron support anchored to the rock, i would have expected that to hold
@candid sedge lets chat in here, lower CD
so the position of the iron supports within the stone actually has an effect on its supporting ability?
it also seems to be related to the area of the support inside the stone?
each ironwood beam has support bearing snap points, it's hard to explain but stone/marble/grausten will sit on top of it and receive full lateral support from the pillar, but won't get that support if the weight bearing edge is lower than the beam, you might get away with it a bit in some cases like Aquiescence was saying but on the whole just plonk the blocks on top, or use cage pieces they sit even nicer on those
So rule of thumb, put supports low on the blocks
I don't want them to clip through though
If you use support beams you'll want them connected to the ground in as straight a line as possible
under them
It needs to be under them? Or just low?
Like is there no way to do this by embedding the supports?
support should be blue at the bottom and then go up in mostly a straight line for Maximum height
but they dont have to, look at how i placed supports in this build #building-tips message
to get full support the stones should sit on top yes, you can still get them to stay without full support, but you'll run into the issues you've already had, i just got tired of that and always put them on top now
was finnicky but i got them in, supporting the stone, and hidden
just took some wiggling
so turns out my giant tower was casting a roof shadow over the lower terrace of my farm...guess i found where im putting my workshop and animal pens!
They kill plants when they land on them. If they fall in water it can be a pain to harvest. Just things to consider
i need a fence of some kind on the waterline i think, thats a good point...as far as falling on the crops as long as i chop them the right way they always fall down the hill away from the crops
the nice thing is since its all terraced, if i start at the top trees they fall down and domino ones beneath them
its worked pretty well so far, and the roundpole fence catches the random few that fall towards the crops and keeps them off the soil
Ah I failed to recognize the grade and terraces. Perhaps some little builds for the loggers and farmers?
yeah i think its big enough to include a pen on the lower left terrace that just has grass on it but idk
i want to keep the right side free for tree farming for sure
or at least the bottom two terraces since trees chopped from above would roll downhill
What are you thinking for the paved plateau
idk yet, maybe a big bonfire, or a bonfire/communal area, or windmills
not sure yet, i need to put in my workshop and pens first and see how much i can fit in there and make look good. anything left over from that will probably go on the top of the terrace
@sharp cloak they did such an unbelievable job with the shaders in this game its unreal. and the fact that by just adding upgrades to your crafting stations your areas look more alive and lived in naturally, without you needing to add "unnecessary" decorations
like the models are so simple, but the atmosphere with the smoke, the flickering firelight, glowing objects, its all great
Indeed. Im a modest decorator myself. But that's my play style. Efficient and progressive. Always moving forward. But the build has to be a place worth hanging at too lol
its just so easy to make good looking stuff in this game, it practically does it for you
i love their progression style, adding stuff like herb rack, pots and pans, forge tools etc to things to improve them also makes your base look more alive
My only lil gripe is horizontal stands. Wish they weren't visible when something is placed on them. But easily hidden
yeaaah that part is eh
not a fan of that kind of stuff inside, however it does look great as a stand for glowing mushrooms to light the way up the steps on this build
Oh absolutely. I like to incorporate "indirect lighting". Object/space is illuminated but lighting source is obscured
the ocean raising isnt as big of a concern since the major walkways are inland a bit
it does very occasionally rise above the upper level of the dock but not enough to reach the lighthouse or get you wet if you are on it
i waited for a major storm to see how high the water got before settling on a layer height
Good call. I've definitely built a few pocket camps on islands that, swells exceed well beyond a two story structure
ok time to build the workshop, no more procrastinating
Let's get it o7
actually time to go mine more stone and chop more finewood
What do you mean exactly?
Could you change the height relative to the ground level at which you place the given piece you're building?
I do realise you can place stuff against rocks etc
But I was wondering if there was a way to lower or raise pieces without any aids
I'm still not sure I quite understand what you're attempting to do but everything needs to be connected to the ground or something connected to the ground. From there you can place it however you'd like as long as the structural integrity remains intact. If you don't want to snap something you can hold shift (I think) and then place it wherever you want so long as it's still connected to something. Does that answer the question?
Yeah it does, thank you!
if you want to raise/lower something i usually put a wooden post near where i want it to go, and hold shift and position its height on the pole, then delete the pole once i get it right
What is the best way to support Grausten in a build? Wanting to put grausten flooring down as roofing 8units off group in a fortress
Hiding iron beams inside it.
Maximum comfort it's ?
I believe things haven't changed for comfort level since ashlands going live, so the wiki should be accurate. To quote it "Comfort level determines the duration of Resting Effect. Base duration is 8 minutes, with each comfort level stacking 1 minute up to 24 minutes with usual items and 26 minutes with rare seasonal items."
The numerical value is 19 comfort for a total of 26 minutes of rested
Go thx i have 18 not bad need juste yuke tree xP
does smoke go through any buildable object? I tried iron cage floor but it actually traps the smoke
I was trying to make a small sauna room with the hot tub under a hearth in my bedroom (for 7 players), but it gets smoked and turns off 😦
smoke needs just under 1m to get through. Cages are treated as fully solid objects
it's dumb I know. An easy fix if the devs want smoke to pass through cages but I guess they have their reasons
Funny enough. Rain goes through cages. But smoke will not.
i find it mildly unfair how the dvergr and ancient structures could build so high with so little supports and still have it in the green, but i make my walls 2-3 high and suddenly if thor breaths too hard in my general direction the whole building collapses
Do you know if this was a recent change?
When I came back for Ashlands I spent way too long trying to figure out why one hearth kept going out, only to finally notice it was raining and the cages way above it were letting rain through.
Was this way before Ashlands
Those structures have support.
The POIs all over the world follow the exact same rules as the player's builds
dude i saw a flying castle
like i exploded all its supports to knock it down so i could build around there and it just floated
i can barely build three stories high without my marble crumbling and weeping i do NOT think i coul dfly
That's a glitch, not intended behaviour.
The exception, not the rule
Does anyone know why my interior of my buildings is receiving rain damage? Do my windows have to have glass on them? all my roofs extend over the windows so i didn't think that was necessary
Are your roofs made of actual roof pieces? Wood floors don’t block weather. Is there rain damage on all interior build pieces? If not, just look directly above whatever is taking damage. Slight misalignment of roof pieces can let water in. Also if you have an A-type roof, you usually need to put the special two sided roof ridge pieces where the two angles meet. Like /\ will let rain in but /^\ does not let rain in
made a little wooden house for campfire cooking, 5x3, looks like
❙^❙
/ \
|___|
barely doesn't suffocate me
My point of today. Ashlands building is the best building mankind has ever faced.
It's just straight up incredible, unmatched.
how do i go about rounded stone walls, alternating bricks
If you are asking how to make "circle" buildings, it's more like a octagon. If you just do one click/tic difference with every piece, you will get something that looks like a circle. There are a lot of YT videos on how to make circles.
im not having difficulties with making a circle, i can't wrap my head around how to make a second layer on those bricks for an alternating brick thing
Ah. It's hard to do with ashlands stone since it is so thin, but the regular stone and black marble should be doable. If you lay down your first layer of a circle, the middle of a 2x1 brick will be on the pointed section of the layer below. It's kinda hard to explain over text....let's see if I don't flub-it with some drawing.
Does anyone have any suggestions or tips on the best way to grow the vineberries? Like how much space to put between them etc?
Long reddit post with lots of info: https://www.reddit.com/r/valheim/comments/1d5tih6/extensive_ashvines_farming_guide/
Would anyone be interested in starting a big castle/villa project in my world?
What's the most frustrating part of building for gjall?
besides always running short on materials even after endless hours of cutting trees mining rocks and looting crypts
Getting the roof to work nicely on my weird shaped buildings
yea building roofs can be really annoying but it's satisfying when it turns out nice
can anyone point me to some builds that are actually used to play the game?
Literally all of them...?
Building a cage around one so others don't spawn in. Deadly project, best done with two people, and requires a fair bit of iron.
Are youtalking about caging a Gjall? why ? 
Judging by their message, having one in the area prevents more from spawning...?
anyone have a mistlands base they want to talk about how to protect against gjall?
is it worth it? how did you do it
huh I missed that part. I just read "caging" and "gjall" and why would anyone do that
Ballistas work just fine.
I read somewhere that gjall outrange them?
In my experience it gets in range and gets killed. Even if it manages to fire a few shots
Making a build too big and the campfires don’t reach all the way.
yep, that sucks, luckily there’s a mod to fix that. google Valheim render mod
I don't think Valheim is ever going to be optimized for large builds
The FPS drop we always eventually get in our town due to too many instances/light sources
help me
what ground should i put for the flooring of my viking longhouse? i wanted to make a kitchen and decided to use the longhouse theme for fun (building a village) but i cant decide if i want wood floors or stone pathing for flooring
so has anyone else noticed a lot of the grausten pieces don't like to occupy the same snap point coming from 1 piece, say the top of bottom of a pillar you are trying to split 2 arches off
is there a work around for this other than just, free-hand placing the second arch?
You build multiple pillars together. and build an arch off each pillar. So if doing a 2 way split you have 2 sets of pillars that are somewhat inside each other at the mid point and then build an arch off each one
The grausten snaps pretty cleanly as long as you give a pillar for each arch
so 2 pillars inside itself?
Like you see the middle flat part on the side of the pillar, just use shift build to line that up with the other middle flat point on the other pillar so they arent completely inside each other. They are like halfway and each pillar will give a snap point.
ah I see that makes sense thanks!
@ember stirrup Just posted a pic in Building screenshots showing 2 different ways of doing the arches. Either separate pillars or halfway inside the other. I think connecting the pillars looks much cleaner
Ya, thats how I usually do them now. That wall was when I was first trying out the new stone and was testing different ways of using it and the middle snap looks so much cleaner
I bet it looks nice on the thin pillars too
@ember stirrup And if you ever need to build really high arches you can place a flametal pillar between the two stone pillars. Check building screenshots for an example
duude good plan there
Hi, do you know if there's a way, by a mod or something else, to "freeze" a world ? I explain, I built a pretty house and terraformed around with two friends, and the fps dropped significantly. Maybe there's a way to "reload" the world keeping all structures and terraforming like if it was the basic world. You know if this exists ?
I mean, building in this game and terraforming make fps dropping a lot, from like 100 or 130 fps to 20-30. is there a way (a mod ?) which would say "Okay, all this area, and all these builds, are part of the base map or something like that" or something which could allow to "group" some builds parts so it would be one unique element for the game. Something which would reduce lags, and improve fps in the game when you build/terraform
Can Draugr damage Grausten building pieces? could you build a dungeon with Spawners in?
If I found a Draugr village andthen built a dungeon around them??
Yes...
Everything that deals damage can damage everything that can receive damage...
As long as it's not immune to said damage
I am going to cross post here once (I know it's generally frowned upon but the mods support channel seems to be very quiet at the moment and it it related to building)
Does a version of the advanced building mod still exist? Valheim+ used to do it back in the day, I heard there was some BS with Valheim+ so maybe a different version exists? specifically the really fine rotation, and rotation in any plane is what I am looking for.
Try comfy gizmo
I'm not familiar with that, looking at the mod page it's quite short. Is it essentially the same functionality as the advanced build options do you know?
I do not sorry
No worries I appreciate the answer anyway
No problem, it has a finer rotation than vanilla and allows for tilting and inverting build pieces
I'd say give it a shot, it may be what you're looking for
That's good, the old advanced building (I forgot the exact name but was part of valheim plus) allowed super fine rotation and tilting in any axis, and also super fine movement in any of the orthogonal directions which let you overlap things really nicely to hide gaps in for example stone walls when making a circle. You could override and (I think?) create snappoints so it was really nice to go for aesthetic builds that worked really well.
But I will give gizmo a shot I suppose!
anyone got some ideas on how I could imrpove the build I posted in #building-screenshots
not a fan so far
I want to use tar, but idk how to make it look decent
triple windows cant be done on the size of my build, and I dont want to rebuild and make it wider
hmm
Move spawn location
How can we move spawn location and have it show on the map? We tried "location starttemple" but the old spawn is still showing up on the map. Also the 1st boss stone points to the default place and not where we placed the altar.
Final base kitchen having 2 of everything is fine, right? (2 Cauldron, 2 Oven, 2 Iron Cooking Hookers)
more than enough, but fine if you want it to be fine 🙂
why 2 cauldrons?
Room symmetry 🤷♂️
ah im a sucker for asymmetry for most things but if thats the look then it makes sense
Asymmetry hurts my brain 😭
unless its something that needs presentation like a great hall or entrance or something, most stuff is asymmetrical
The kitchen room itself is asymmetrical as it splits between cooking and storage area.
But if I've already got 2 fires with 2 iron hookers and 2 ovens... it would bother my head so much to not have 2 cauldrons to even out that space in the room.
I'll see what I can do though 😭
I installed gizmo on recommendation of @river pebble (thank you great recommendation!)
But I can't seem to be able to shift blocks linearly. Is this possible with gizmo?
For example I have a beam connected to a post but I want to move it a few pixels further into the post to cover a gap because the beam is at a slight angle. This used to be a thing in valheim+ advanced building, so I assume it's somehow possible?
Should still be able to use alternative placement if that's what your talking about. I'm not a builder so could be wrong but I've used that feature some and it does seem that you should be able to close that gap using L shift
Happy to help!
Mhmm I'll look into it, lshift is bound in gizmo to a rotation change but I will definitely go digging see if I can change keybinds or whatever. Thanks dude
Np
How do I frame an ashwood door? It seems like none of the arches match the top of it.
That, and you can then fit them in within any other arch.
#building-screenshots message
Macro builds like this make me think of movie quotes. This one specifically has 2. "E.T. phone home" and "Huston, we have a problem ".
I've seen your builds and I just wanted to say Im addicted to them
Can I get a 2nd opinion from someone on these windows in Building screenshots?
how about get rid all that iron and put in one big glass window? you can use signs or item stands for support between the glass
it's a pain to set up but I think it'll look better
Am I able to build a castle shaped tower house with Iron Support
That would mostly depend on the size of the build.
Wait you can use a verticle item stand as support for a glass window? Never thought to try that
learned something new....shift+click with build hammer out will select the item you are looking at.
Not at my computer but thinking about a build I’m working on - remind me, does grausten roofing come in just 45° or 22.5° also? (I know it has arched and flat)
Just 45.
Thanks. I think I can make that work. 🙂
IG really needs to get it together.. only added 45° roofs and ignored 22.5° and corner roofs
seriously it's getting frustrating
now I hate using mods for building but I might just have to
that mod that lets you rotate freely is going to be a must have just to enjoy building in this game
How is that InstaGram's fault? 😏
IronGate 🤣
I like that different materials have slightly different uses and restrictions.
Only Grausten piece I actually use is the floor tbh.
I can't stand restrictions in building games! just let us build without limits
Those floors are nice, to be sure.
Officially it's a survival/exploration game.
So for people who want purely building, having to mod is par for the course.
Ashwood has some nice touches too.
But my heart mostly belongs to black marble + tar wood pieces.
I feel black marble is best used as an accent.
well Minecraft is also a survival game but they have creative mode and Valheim has creative mode as well but it's still new
I hope at least they remove these rotation restrictions in the future
Minecraft is officially a sandbox game.
They would have to overhaul the snapping system to change how rotation functions 🤷♂️
Would probably require engine-level changes, too.
True. Turbo V4 just doesn't cut it anymore. 😄
I've actually never tried the free rotation mod, how does snapping work with it?
if it works well why can't IG do the same?
Not going to get into #mods-discussion , but "Modder did it, why can't devs?" is truly an ignorant take on how game development works.
(Not intended to be insulting, just factual)
I just figured if someone outside the dev team can make it work maybe they could too
prolly a lot more complicated behind the scenes than just copying what modders do
Complicated, yes. But also more rules as to how things can be done.
Sometimes mods have issues, and modders have the luxury of "I'll fix it when I feel like fixing it."
Game dev has studio standards that have to be met. And then if you're shipping on something like Xbox, you have to deal with their standards on top of your own. Etc.
Just, a lot of official factors at play in various ways that modders don't have to deal with.
Yeah, I’ve also not used said mod, but I wouldn’t be surprised if it created issues with stuff like pathing, that the devs would need to fix. But a modder can be like “just be aware that … may happen”
The only mod I may even consider using when the game releases is if there is one that allows you to keep upgrading equipment to be on-par with the current tier (with the continued increased cost as well).
Like if I want to use my Wooden Club in the Ashlands, I should be able to. SURE, it may cost 500 Bone Frags and 800 Wood to upgrade it to that level, but that should be my choice.
lol, that would be awesome. Running around the Ashlands in rags, wielding a wood and bone club, smashing morgen.
If a mod breaks, you blame the author and hope it gets fixed soon, it also only affects people that installed the mod.
But if something IG does breaks, you blame them as well, the difference is that it's not just affecting you, it's affecting everyone.
Difference between mods and official content
Yep, exactly my point.
Also just for people who really like their Iron, Bronze, etc. weapon that literally cannot use it because the game won't allow you to at higher tiers.
Barely anything is as easy as just "implement feature and that's it lol game development is super easy"
Even if a feature doesn’t break stuff, you have to assume it might and test everything.
It's not uncommon that something completely unrelated to what you just implemented ends up breaking anyway.
That's just software development 101
Haha, yep. Story of my past life as a developer.
what do you guys do for performance for big builds, im getting close to 10k instances on my village build. curious on what settings you guys turn off
Theres really no way to overcome the instance counter from my experience. Just limit items that create smoke and light, and that seems to help
if it were any other game I'd say upgrade your computer, but it doesn't apply here
this game just isn't optimised for big builds
If a stone structure is being supported by wood iron beams, at the top of the structure should the stone still be redish? or if the steel iron beams are all the way in to the ground, the stone should all be green ?
Depends on how high off the ground you are.
Def below the hight limit
20 meters up. Im sure the wood iron beams are anchored in to the ground itself. but im not sure if like, at some point going up if one of the beams anchord / snapped to the stone wall itself, instead of the beam section below it, if that makes sense?
so i have a question about the Dvergr stronghold structure (not sure if that's the official name) and the game physics
can i put pictures in this chat? i don't see an option
anyway i found my way to the Queen island and started building a temporary base nearby, which - as usual - turned into a much bigger project than expected. it was one of the strongholds with a ground floor and first floor and a marble roof. once i redid the stairs and upper floor and did some other things, i started picking into the ground to make a basement. what i realised was that the original floor (made out of large, cubic marble pieces) stayed put even when the pillar supports were taken out from under it, and that the original copper-wood beams still supported the pieces i had put in/up the stairs as if they were the ground.
this is far beyond the realms of possibility when building from scratch, so i was curious as to how this works from the game's perspective. my theory about the beams is that the large extensions of the outer walls (which go down further than you can pick) also some-what act as the ground even though they are highlighted blue with the hammer, and so the copper-wood beams are not destroyed and so are still considered the ground As Long as they are connected to an original build piece.
but that still doesn't explain how the floor doesn't collapse 
it's not like any original piece stays up when connected to other original pieces either. when taking out the underground pillars, one or two original pieces collapsed each time. and they were always the pieces furthest on the outside (the double-wide plinths and the 2x2x2 cubes)
Is Flametal Beam > Ironwood Beam or are they equal?
They're either similar or iron wood is a bit more structural, but flametal can be place directly into lava to be able to build over the lava.
Biome 8 material having the same structural standard as Biome 3 material makes no sense...
If you consider they are both "structural grade" metal (and don't forget this isn't reality we are dealing with completely), it's not that hard to imagine flamemetal and ironwood are close to or equal.
Not really, it has its specific uses
Yes but I just spent 228 Flametal on structural support when I didn't have to...
So part of why this feels like nonsense, when compared to when we build, is because when a in game structure is made by the game, it isn't completely bound by (all) the same rules we are AFAIK. The game takes liberties and uses pieces that we don't have access to that may have slightly different rules for structural integrity.
I would double check with the wiki or YouTube to be sure on the structural integrity of flametal but, Ouch, that sounds like it hurt. Might I recommend a devcommands reimbursement?😋
That way you could regain what you used and instead use ironwood(assuming you have the wood and iron available).
No, just going to take a couple hours of breaking, installing iron wood, and rebuilding. 😭
Each arch is 38 Flametal. 😦
So I'm happy I know about it at this stage of construction, when it is easily (but time-consumingly) fixed.
And I have 1500ish Iron available, so that won't be an issue.
I will use debug FLY instead of building the whole scaffolding again though.
Good luck.
I'm trying to find more info on the structural integrity system and how things interact with each other. Like how the tallest builds (outside of using natural formations) are using ironwood supports, or how stone doesn't really bring any lateral support.
Just all the details of how the building materials provide support and interact with each other if such a resource exists
I believe there is a YouTube video in the pinned messages on one of the channels,and there are others that are more recent if you do a little digging in YT.
Can anyone explain to me how one gets the second (and more) arch(es) to snap to the same pillar?
As seen here: #building-screenshots message
Assume I am thick and/or am missing something about how it works.
Place one arch in the "bottom 1" position. It can be selected using the “Q”, “E” buttons. Then you turn the arch in the desired direction and carefully move the cursor to the column that is installed below, when the column turns color, this means that you are exactly above it and can install the arch. Just make sure the arch matches the shape of the column exactly.
They fit well in this position even without the "shift" button.
So the second arch doesn’t actually snap to the column?
Ok, thanks. That’s what I was trying to understand.
https://discordapp.com/channels/391142601740517377/1202310893757530142/1256596425605910539
Hello everyone. I have a question about stability, because I don't understand it. I'm building a castle out of Grausten, or rather: I'm trying to. I just can't get any further with the roof of a tower. If I build the roof out of tar, it holds. If I then build it out of Grausten - no matter how many iron posts I add - I can only get as far as the middle. The third row at the top collapses after a while.
Different materials have different stabilities, especially stone (aka grausten roofs) vs wood (aka tar roofs).
Stone does not have much stability when building it horizontally, what a roof basically does.
Add to that that wood when connected to say a stone wall will start out with high stability, a grausten roof won't though. So the latter is inherently harder to make big roofs with.
If you use iron beams, they need to be grounded via a line of iron beams, or they won't add any extra stability.
Thank you for your answer x I have used iron beams from the floor (all blue) to the roof and I have never had to put so many beams as with the grausten. All the stability comes from the beams x It's actually a metal beam castle with some gray stone xx
Yeah I can imagine! I haven't tried to build big with grausten yet, but if I would I'd follow my usual approach for sure - make the carrying framework first, and put the roof on. If the roof stands, putting walls in will be rather trivial.
I had built a test tower, but it wasn't that high. I'll build it again, then the roof and then I'll put the walls in 🙂
You can also have wood iron supported by stone, and as long as the top stone isn’t red, the beams will provide additional support to other materials.
Also, grauston does have some very limited horizontal support.
how do you guys usually take pictures of your village build
mines pretty spread apart so not sure how to show off my finished worked. happy i finally finished it
Ctrl + f3 and freefly command
how people do a dvegr spiral staircase with the stone/marble flooring? you hit your head walking up it
basically, always aim at the center as you go up. it is spaced just enough that you shouldn't hit (about 3.5-4m tall). but it is uncomfortably close IMO.
you have to leave ugly gaps at the top level if that's also marble or stone, and use wood floor boards to match it to the rest of the floor, since we don't have the sloping piece like in mines so you don't get stuck walking up
#valheim-public-test message this one, for reference
#valheim-public-test message bit dark but this is currently how it looks if you want to make it walkable
(my friends and i made this bunker inside a mountain and it was almost impregnable lol)
Can you turn off the need for structural integrity in settings for a world? Cuz I just wanna build for fun in a sandbox world
What is the best way to farm copious amount of stone
mining plains pillars
Autofarm a GD nest
If you have ashlands mats the battering ram makes stone farming in most biomes a breeze. But for max efficiency, battering ram on the plains pillars.
#building-screenshots message
@sand gale
As far as I know, much like how "snow" appears regardless if you are in a mountain or not (if you build high enough), water has a set elevation. Connecting your pond won't change that, but it will make it slightly easier for anything in the pond to escape (fish) or mobs to follow the mote and end up in your pond.
thankyou!
for instant mining the best way is summoning a fire troll on those big boulders in the Black Forest
Pics?
Y’all. Do you face the beams of the wood pieces outside or inside your buildings? It’s personal preference, but I’m wondering what people say
Outwards looks more detailed and they don't get in the way when decorating the interior side of the walls.
Im not roled for that. No worries
#building-screenshots message #building-screenshots message reposted in building section, 🙂
I've surpassed 20k instances. I still need to finish the interior design of 3 more floor levels that have roughly 15 rooms combined. I also need to finish the outside landscaping as well. 😭😭😭
We need more optimization and I need a better computer damnit
That's a lot
Depending on the purpose.
is it a building we'll be inside of loads of times and we won't be double layering the walls then face outwards to have a nice looking interior.
Is it more a show building that has little purpose but being storage and looking nice, inside.
Double layered walls, what ever strikes our fancy.
clocking up instances like a boss with double walls xD
If the build isn't big or nothing much is near it doesn't really matter, now for a big build with loads of stuff around that is a no no.
So I'm thinking to properly work with the grausten/ashwood materials to build something authentic. Based on the designs of the building materials, what kind of architecture would suit them most?
Historically, that is.
I have seen a lot of Mediterranean build styles and ancient European castles for grausten.
I've been combining it with black marble for a Greek temple style, but I have a ways to go.
anyone having some ideas for some fancy but also classical beacons that will surround my island? not to overly large tho, gonna be like 10-13 arround the island
For small lighthouses, I use a 2x2 of stone floors, 4m posts of darkwood or log, accents, bonfire and a 45° roof. I think the bonfires need about 6m height though.
just a note about beacons/lighthouses: even with your draw distance cranked all the way up to max, you have to be pretty close for them to actually appear. you will see the land long before you see the beacon, which is unfortunate if you want them to be functional. so it's largely an aesthetic thing (I say this currently living in a lighthouse on an island in my current playthrough 😉 )
ya I was assuming playing with no mods
Probably because modded screenshots go in #mods-screenshots 😉😁
unless you are eagle-eyeing for items drawn in earlier than they should, which, kudos lol
So it's completely fine to violate principle as long as no one notices?
That's an interesting way to live life. 🤷♂️
and yet, so many people choose that path, even when it is noticed
see every person who parks where they're not supposed to ever
"Punishable by Fine" literally just means "Legal for a Price" 😉
"but only if someone notices and writes you a ticket"
Fair.
Not wrong if nobody knows you’re doing it. Or doesn’t care
That is... not how right and wrong works. Lmao.
if no one notices, it’s a gray area
#building-screenshots message something like this?
Ah, but it’s fun
bet many players using mods are posting in #screenshots and #building-screenshots but no one can really tell because these mods just make things easier
like building in this game can be a real pain! esp if u're aiming for precise placements or duplicating a whole tower repeatedly
I get its against the rules but its one of those gray areas where no one really knows for sure
there are plenty of dumb illegal things people do every day and nobody's calling them out either
i'm just saying
Bit late to answer that question of yours but I'll shoot anyway :
Some people suggested plain "monolith" rocks. I used to do this for ages and while it is still definetly an efficient trick, I found better !
The trick needs you to have a Trollstav so it is for very end game right now.
Go in the mistlands, and find one of those VERY tall spiky rock formations, they are somewhat rare but very easy to post because of this size.
You need to climb to the top and hit every single rock once to make them "fractured", if you don't do this you'll end up with flying rocks (which btw is an awesome trick to have vanilla flying builds). If the spike formation has a lantern at the top, you while need to break rocks around it otherwise rocks will end up "grounded" and won't break.
Once this is done (I swear my brick of text make it sound complicated but it shouldn't take more than 5 minutes, given you have high stamina food), spawn trolls to break the first rock touching the ground ...
And you now have several (from memory since the last time I did this between 2 and 3) blackmetal chests worth of stone. Beautiful sight really 😄
Btw the trollstav trick can be used for the plain rocks to one shot them too.
And I'll also add that all rocks in mistlands, even the "smaller" ones yield absolute MOUNTAINS of stone, but those are better farmed with the battering ram.
What is the distance for instances to be taken into account? Or is it just based on the sort of chunk?
Just to know how I should make my building so I can keep the instances low enough
isn't there a key that brings up a window that shows instance count? F3 or something?
f2
you can probably test with that
I already tried that but it seems to work weirdly
hmm. i wonder if it's 64x64, since that is a thing for other mechanics.
Not entirely sure on the exact range, wiki might have the answer, but basically anything you can see is counted. So if you want to minimize instances outside of not spamming lights/details/etc, you'll need to make a trully sprawling base such as each build isn't in view distance of each others ... which would be kinda sad I reckon 😛
i think i saw somewhere it's also stuff nearby you can't see. ie, animals in a completely fenced and roofed in building will still count. has something to do with the version of unity
Instance count is indeed NOT linked to actual image rendering.
The game will load every asset in range around the player 🙂
That’s what I was afraid of 😬
same place i heard that's optimized in later versions of the framework, so if Valheim ever updates to it, we'd get a performance increase
Sad we don’t have things like 2m grausten pillars to keep instances lower
Tbh you need to hit 20k+ instances to really drop hard in FPS, unless you make some trully big village or castle, you can easily stay below that 🙂
I would gladly welcome that change ahah 😄
(cries in 45k+ instances build)
yeah, read that it doesn't bother rendering hidden objects or something
That's a pretty common rendering technique called zed buffers 🙂
Check this very cool YT vid explaining it all in detail amongst other techniques ! 😄
https://youtu.be/CHYxjpYep_M?si=OwxDpZOkRcShcWKJ
At 13k+ (I think?) I start having less than 40fps, and it doesn’t bother me that much, but it means that I need to limit what I’m doing if I want it to be playable
I have between 5 to 10 FPS in my base 😢
Which is why I ... Made new builds that are linked via portals and serve specific functions, like farming, repairing and sleeping, afk farming and whatnot. Main base still has pretty much everything because why the fuck not, but the smaller ones are great when I just want to skip the night for instance x)
I think it’s the only way to do really big things
But I like to have everything in one place so 🥲
Yup, sadge.
But I still prefer the lag while having cool builds 😛
@torn tinsel Nice build !
What piece did you use for the funky geometrical drawings on picture 2 ? (also it isn't symetrical, please fix ahah)
ashwood decorative window
Oooooh clever ! 😄
I'm going to steal that if you don't mind 😛
#building-screenshots message
@j.trappzz
Those textures on your bridge look odd, and I don't remember there being red trees in vanilla, is your game modded?
That's odd that it's not highlighting the username🧐
What do you think?
I like to verify and correct (if needed). That gives the OG poster the chance to make the correction without wondering why it's the "wrong channel". It would be easy enough for them to find out why it's wrong, but inviting that conversation helps to feel less antagonist and gives the poster the chance to ask for clarification IMO.
so, draugr village with a mountain in the distance behind it, and a shore very near to it. anyone have suggestions for what to do with the village, other than the obvious of just making a dock and a portal?
village can be seen here, if it helps: #screenshots message
there are various draugr farm designs if you didn't already kill the spawner
i did
oh, nm then 🙂
but I know where at least one other village is, so I can consider it then
i have a portal near a village i found, waiting for me to get the motivation/materials to make one
so anyone know of any good way to build a buttress to put some support on a stone building (hopefully)
Depending on how far out it starts, it won't really be adding support.
gosh darn it i need to figure out a way to add support to my square tower
and i can only build so far before it starts crubeling
Have you built the basic structure out of iron wood beams?
Make sure you plant the beams into the ground so they provide as much support as possible
i did not do that
It will cost a good bit of iron, so do it where you want to build the highest, or where it may stick out like balconies, but it will help
But the bigger you build the less stable everything gets, so eventually you will run into that even with the iron wood
yes got ya
Iron Wood 👍
i guess i never really thought of this, because i never tried to build really high, but having a central pillar like either earth, or ironwood, or stone, to build off of really helps. same concept with a swamp treehouse. i don't really want to use iron, but even just putting a central stone pillar in this house seems like a good idea.
like right next to the central chimney.
@rocky crag To answer your question about the build, I think it's your roof peaks that throws it off. Everything about the house is (for a lack of better words) chunky. I would recommend adding some depth to the roof peaks to complete the look. Build it using the regular wooden beams in a triangle configuration (two boards on bottom, one on top) if that makes sense.
You'll have to manually add those in, but I think that would make a world of difference.
Did anyone here try to integrate dungeons into a base? I recently built a very nice tower-mainbase in the swamp with 4 levels: smelters, workshop, kitchen, living-room
And then I thought that it would be nice to have a sunken crypt integrated into the base: a true basement where I would put wood/stone/bone stacks, fill up the chests and make a treasure room with coinstacks
Only issue I can see with using a dungeon is, not a lot of things are allowed to be built in them, unless you mod the game.
@lament ivy Should I have posted my question about fireplaces here, instead of ideas?
Funny enough, I was about to comment on your OG post with an idea. IMO these 2 chat channels are about the same.
oh ok. XD I wasn't sure where to post.
Both work since there isn't a header description that help define the chats rules.
Mostly Resource-stacks. And then a few campfires and sitting-logs
if that is all you are after and it is allowed, then go ham 
if i'm following a build, thatch roofs are functionally equivalent to tiles, right? like with a chicken breeder/killer. i haven't gotten a ton of tar yet, so don't want to use it when i don't need to
It'll work the same
cool, thanks
What's you people's favorite dock design? I'm not talking about fancy FPS-killing dockyards in giant halls
As simple and practical as possible for easy docking, unloading and sailing off. I'm talking shape, location etc.
and all that considered... nicely looking too, if that's possible
Do any of you have nice ideas?
Use the ground to your advantage, I like using natural inlets. Raise the ground a little around the edge and place stone walls around with stone floor tiles on top at about deck height for ease of material transfer. Either a one sided dock or 2 sides for a karve and longship. There's many different ideas floating around the #building-screenshots and #screenshots channels you can look through and see.
@rocky summit
Is anybody in here having a slow night and fancies trying to optimise my foundations to reduce lag? 😂
I'm at a major loss on what to remove and what to strengthen, it's a fairly big build but my girlfriend on Xbox can't even look in this direction without the game crashing. I can pinpoint where it's lagging, just can't optimise it.
If you have a lot of torches or other fire/ light sources, try to reduce them as much as possible, and if you have a lot of decorations, maybe scale them back as well. Not exactly sure what you mean by foundations, but large builds are large builds, and xbox's are just not very optimized themselves for them. I also play on xbox and honestly using my S22Ultra and the game pass app to play remotely is far better than on my actual xbox. See if she can reduce her graphics some, that could help along with the other scaling back on your end.
The iron poles used are a hell of a mess.
We have an "underground" harbour leading up into a castle, and to get the ceiling to stay up and the floor above to stay in place, I went absolutely mental with the iron poles to make it secure.
And it's literally just that spot that's producing lag.
I see, then mainly just get rid of anything that overlaps heavily. You shouldn't need them in less than 4m intervals, roughly. I would offer to hop on and help but I'm not much in the way of actually speaking with others, verbally. Just not my thing. But I posted a couple examples of floor support I've done previously for fairly tall towers in my small castle build in #building-screenshots
Hey man, no need to jump on mic at all. I get that. But if you meant it, I'd appreciate the help. Even if it's just hopping on to take a look to see and give some feedback/ help fix.
For sure, I'm not doing anything right now or for the next hour or so, so I don't mind jumping on and taking a look at it
I'll dm you
Try to reduce the graphics settings to 1080p on Xbox. One of my friends playing on Xbox was playing on 4k but the game was ultra slow even loading and going through portals. When he changed to 1080p everything became much more enjoyable. Even our home base.
Hello! Do you know if the black forge can be upgraded to lelvel 6? It asks me level 6 for upgrade ashland armor to level 4 and I don't know what I need
What's that?
You cannot upgrade the ashlands armor fully yet without cheating, the next black forge upgrade will be added when they've done deep north in the next couple years
Ohh! We'll wait, as always then. I prefer to do that without cheats. Thanks 🙂
Hi! We have built our home of stone. Now few stone wall block are breaking themselves quite fast and often. Do you know, what is causing that kind of lack of durability of stone wall block?
some of stones are almost at ground level and some at 2nd floor (about 6-8 m). We'll check if there isn't ground support all around the building for walls. Thx of links 🙂
we have floor made with stone foundation and wall pieces are around those at ground. Could that cause that kind of situation?
the lowest level of wall stones are all blue and connecting ground
picture is in Valheim-help
how would i roof stairs? #building-screenshots message
i need to somehow tilt the roof piece somehow, hmm. there must be a better way
i guess not use angled pieces, and just drop it a step
#building-screenshots message not bad, maybe should use core wood beams though
why wouldnt you use the other roof and let it hang out a bit
I don't know what you mean
if i said i had a lot of experience building in openworld environments and 3d in general, and wanted the best tools for building in valheim what would you suggest?
@golden anchor nice, but not what im asking for. I just want to be able to precision build my stuff. Not go full godmode
if possible i want other players to NOT need the tool im using before they can join my server. I just want less nerfed build tools. Even just an increase in the amount of reach and some decdnt projection of alignments would be perfect.
We talking in game tools or mods? Mods should be discussed in #mods-discussion , otherwise: a hoe, a pickaxe, a hammer and all the work benches.
For precision building, gizmo is a good start, though it doesn't do everything. But being able to rotate building pieces as you like is a huge amount of freedom already. And other players do not need it to see your builds. Similar for plant everything.
Has anyone made a portal hub for the stone portals? 👀
Any version of Build Camera, and I'm surprised no one else mentioned it.
@full spire @livid lagoon @golden anchor ok, i like most of what i see with those. I dont like the idea of "install this dll" with projects that arent opensource, or are but have zero git issues/discussion, but i'm getting there as i find the vanila build tools tedious. Increased amera mobility and a grid overlay so i can align things for afar without scaffolding it to see where the intersections are would be nice. I also see theres a pie-menu style menu improvement.
Plant everyhting has a lot of appeal, but it seems a bit too much like god-mode to me, which im avoiding, assuming you dont even need to follow some normal gain-reward process... like forrage>get berries, or hunt>get meat, or plant seed>reap fruit/veg, etc.
lol, a 'summon any wolf that can hear me whistle" would be great too. If i can teach them to stay and follow i fail to see why "come here when you hear this" wasnt standard in vanilla val.
@tidal mortar That's the nice thing about the build camera mods. They only decouple your view from your avatar, allowing you to see, and build in normally (very) difficult to target areas. Even with the snap point system, you can have a hard time getting a piece where you want it unless you plan, and build, accordingly. While I only use Torches Eternal and Plant Everything, there have been numerous times I've contemplated getting that mod.
If you look up my builds, they are done in vanilla, either survival or creative, but are mod free. Everything is placed via the standard snap points, or manually, and some utilize other pieces to place them how I want them. It all takes time, and understanding of the build system, and I still get accused of using build mods.
I still get accused of using build mods.
:) The number of video i have seen where 'expert' builders dont even use manually selected snap point....
@full spire doh, i closed the tab for the pie-menu mod i saw, are you familiar with/is it better?
No I'm not. I prefer to use as few mods as possible, mostly to show that it can be done, but also to show Xbox players what can be done, since as far as I know, they can't use mods.
savages
Do any1 know the name of the mod for builders that allows to put different kind of plants and so on into something that looks like containers?
instead of using rake and fertilize ground you can directly put things into them
SeedBed?
yeah exactly, thanks 😉
if there is someone so called expert in valheim building, please DM me
I found an old (four years) video of someone who had used a pine tree to build a tall "mage" tower with the pine tree hidden inside the tower. I loved the look of the tower and thought I'd try and build something similar, but now that I've started it is just not possible to build a tower that narrow that doesn't have the branches of the tree protruding through the walls everywhere, so the build is not possible to reproduce as it looks. Now the builder claims it was built using debugmode but no mods - so have the pine trees grown bigger over the years, or had the builder found some way of shrinking the tree? Because if I build the tower wide enough to hide the branches, it's not a mage tower but a nuclear plant cooling tower...
(Whenever I plan on building something big/advanced I make a few test runs on a build-testing-world, has saved me a lot of frustration...)
As is, it seems the tower I want to build is just not possible without cheating 😦
You could build it around one of the plains stone pillars. I have done some mighty builds using that as support. I cannot speak to the size of pine trees but I know that any tree counts as ground level support and many people have successfully done large builds using one. But I have never done a large build using a tree. One thing to consider is using raise/lower ground to get a higher starting point. So find a hill, raise the ground as much as you can, build the tower up from that raised ground and you could even excavate around the hill to give the tower even more size.
Thanks! Yeah, the plains pillars are awesome for that, but too large for this particular tower. Thing with this tower is that it is very tall but also narrow, only something like six or eight 2x2 floor tiles across. Looks cool as fudge, but looking at the video (found it on reddit) I think he must have shrunk the tree somehow - or they were smaller when that build was done. I've been trying to recreate the frame in debugmode, and the only way to enclose the tree is to have the radius three times as big, and that just doesn't look right. I think I'm just going to have to not build it as high...
I assume youre using the best materials you can such as iron and flametal?
Haven't gone into Ashlands yet, but iron support beams yeah.
flamemetal doesnt give extra height iirc...
Posted a screenshot of the tower in the building-screenshots thread.
The tree crown ends about half way up and he uses that to give his iron supports (a bloody lot of them) ground support
But the tree is just too damn narrow, the ones in-game now don't look like that
He actually has a video showing him building around the tree? Because I see no indication of a tree in that pic. Some people build that high using dev commands to spawn a rock for themselves to build higher
Yeah there's a video on reddit, just no posting links in here...
Correct, flametal is not as strong as wood iron
I thought it was equal strength? It gives less support than iron?
I'm pretty sure it was less, unless they changed it in one of the recent updates, but iirc it's less supportive than iron, but it can be placed on lava without melting so you can build over lava
Not all trees are identical, there are variations. Keep spawning in trees until you get a really narrow one
Ah right, but the buggers take days to grow... Patience, padawan etc etc!
Well, I guess I'll plant a forest and build wherever that thin one appears
@noble wedge Trees, especially the pines, will grow to different heights, depending on RNG. They do not continue to grow any taller over time. It's all up to luck, and if you don't get a tree the size you want, you have to cut it down and start over. I've been TRYING to get 4 pines (close to) the same size for a tower for a while, but one still grows in short.
Gotcha, I'll keep growing them in until I get the skinny one
Growing them, iirc it will be a different possibility of sizes, the natural ones or ones you spawn in have a larger pool of sizes, and can therfore be smaller than ones you grow
I'd rather avoid doing that though, "cheating" leaves a bitter after taste. But that tower looks damn cool tho...
Anyone knows if there is a way to know which mountain is the tallest of a world?
The terrain map is just a slight variation of a part of a bigger map. If you've explored enough, you can know which island is which, look at the mountain locations, and memorize which location provides the tallest.
That's how you do it withouth commands, with commands you can just type pos
@golden anchor @full spire @livid lagoon Finally got gizmo, build camera, comfyquickslots installed, cant figure out why planbuild wont work though. It and its 2 dependencies seem to be in the right place. Thanks for the suggestions.
@golden anchor turns out i just forgot to unrem a line I had disabled it with the first time it didnt work and i wanted to go to bed already.
So in the end I gave up. I grew about 20 or 25 pine trees and every single one grew big, fat and way to ample to be used for a narrow wizard's tower. So I resorted to cheating and magicked (devcommands) a pine tree into existence that was suitably narrow. I don't know if it is intentional or some bug, but it would seem planted pine trees 100% of the time end up BIG.
On my testing world I did that, and any rocks you spawn will "sink" to ground level after a while, making that a dead end.
You need to use 'spawn rock_destructible_test' and shave back as much of the rock as you need. Some people spawn in the skulls that used to be in the old Mistlands, but getting placement correct is difficult. The "rock" is how I built a vanilla compatible Tower of Orthanc with a mere 64k instances (I don't recommend going to that extreme).
Thanks!
Would be a nice thing to let Haldor sell for a large sum of gold - a "heart rock" or whatever to use as anchor stone in mega builds. Would do two things - provide a gold sink and a way for players to build really big in vanilla if they want.
I'm looking for some inspiration on building a blacksmith in my town with my friends, one that has the blast furnace included, anyone got any suggestions? I don't want it to be absurdly huge, but I'm hoping for it to involve 2 charcoal kilns, 2 smelters and 2 blast furnaces and a storage area for the various metals
I like when the burners are integrated into the structure rather than sitting outside, I saw JJ The Builder's Ashlands dwarven one and like that but we've only just beaten Moder and aren't at the point of Ashlands and Mistlands materials
we do have some mods too, the Missing Pieces mod and the Corewood Extras
With rock and wood I think one idea for a blacksmith would be something like World of Warcraft
They are very iconic and seems soo simple and efficient in desing. An example of the interior of one of them, you can still search for "wow blacksmith building" if you want
https://youtu.be/sUtV-wEKDck?si=u7Cg39i525xkFq-6
oooooh interesting suggestion, I'll see what I can do based on that
Gl mate, human building in wow are mostly stone and wood, seems like is a good source of inspiration for the moment
hi i'm looking for a nice looking house that's isnt too big to build.
i dont know where to look which keywords to use to find inspiration for the appearance but i know i don't like the long house one
the architecture i know from the top of my head like siheyuan, i can't find a way to integrate nicely the fireplace. always end up odd looking
also wanna know for the functionality part, idk which one to chose :
- slowly building like a village (house, blacksmith, farm, etc..) : but idk how to plan a like is there any (preferably nordic) city plan o_O ?
- or a all in one house
i keep building - destroying - building - destroying etc endlessly bc i can't make up my mind onto something or i found out it is not that functional etc..
In what part of the game you are? It really depends on what materials you are gonna use more (wood, stone, black marble)
For example I am building with black marble and is a pain to get a ton of it, sol sometimes I don't even wanna load the game, I slowly make progress on the things I wanna build,
how i can get leaves in house like this in survival
#building-screenshots message
well i want to first find a house i like so im like in creative mode
but i mainly want to use wood and stones
I think either way you will end up needing more space if you want to build a giant house, and it will become a game of "trying to squeeze another room for the new thing".
Making a village like base it have many pros in contrast to big build.
-Very versatile in the things you want to build,
-You can concentrate in individual buildings ideas that could fit better and have the requiere space it needs.
-You don't need to plan out a big plan, it just requires going with the flow, making small things one pace at the time
Normally building big it requires a ton of preparation and planning, making it difficult to deviate from the original plan and making adjustments.
ok ill go with the village, seems easier to handle to build new things. but as for the main house i still have no idea how to make it pretty ? also the roofing system with the chimney 🤔
