I'm growing my vines to be a maze, and while the Plant Everything mod lets me plant them in green, it's still a trial and error practice to get them where I want. The are VERY particular on their spacing. Not just distance from each other (about 2.25 to 2.5m), but also need to start off about .5 to 1m away from what they'll be growing on. It'd be nice to have a bit more leeway on planting because of their unpredictability of how they grow, but even that can be somewhat controlled.
#building-tips
1 messages · Page 2 of 1
i was today years old when i learned you can stack signs ontop of each other from a boat and then stack a workbench on top to build in the middle of the ocean
supports
im getting ready to make my future survival build, ignore the stone, iron and tin ima farm more later after killing the mistlands boss
try to use 1x1 floor
Put some rugs on it.
You can?!!!
I'm not at my PC untill Saturday, but I know it's also possible to place boats in hot tubs.
Infinite tower?
Does anyone know how to make the top sign snap infront of the wood like the bottom sign? Or do you guys just shift eyeball it?
You could try placing 2 signs (one on top of the other). Otherwise, using shift might be the only other work around. I double stacked signs on stone due to clipping issues like that.
Oh yeah! why did I not think of that?! Thank you so much!
any tips for filling in this kinda gap? tryna make the bottom of the terraformed part not stick out the stone wall
the earth wall will slope slightly (you can't make a completely vertical earth wall unfortunately). If the earth wall is clipping to just inside the wall (but not showing on the face) you might be able to do 2m height of stone wall before it slopes away.
The other "fill the gap" solution would be to double up the walls thickness.
option 3 is to peel the earth wall away from the stone using a pickaxe and hoe.
Is this the dilemma of terra forming not being square to the "sector"
Terra can be perfectly squared but, it needs to be in alignment with cardinal of the plane we are working in
Cultivator at the top level edge, then cultivator along the bottom level edge then use hoe.
What does the cultivator do to change the process. First I've heard of this technique
get em nice and crisp, but your advisory of cardinal directions remains the same.
if you then use hoe with pavement, you can make terrain sort of appear as a structured wall.
This is a game changer. That wall looks incredible
use the same technique to cut a basement
best to pick axe down 4m, and raise around the basement 4m, so it takes longer to run into the +/- 8M limit for terrain modification.
Nice strat for sure
so if you cultivate the ground above, then hoe below, the cultivated part will stay the same and not change?
you want to avoid the hoe getting close to the point of height differential, as it will want to ramp and connect the two planes.
cultivator tries to stay at its height, all the way to the edge
so creating the crisp top edge, then again at the bottom edge, still using cultivator
doing a no boss run, and this is an early mistlands monster farm, I cut lines with a pickaxe, or raise terrain with hoe, then use cultivator along top layer surface to create the obvious edge
then along the bottom so that you get the straightest possible vertical differential. you can then use hold shift placement to get the stone wall as flush as possible with the terrain wall
Try shift placing a 1m beam sticking out from the side off the sign, then aim another sign (or the same one) to the edge of the beam, to bring it out slightly, might work.
Will you ever want to plop a catapult on top for purposes of yeeting yourself & friends? If so, flat.
Does anyone know how to move this beam to align it with the vertical beam?
Could try a 1m beam to create a snapping point. Use shift to manually position.
Thank you! Works perfectly!
Looks good. You're welcome
I thought I saw a post somewhere here about using signs placed from a boat to start a structure out in the water? Does anybody know if this even works? And if so what I'm doing wrong.
I towered up with signs, and I can place that wood stack on them, but no crafting table.
Does anyone know any way to find the highest snow mountain?Beyond the horizon.
this guy
Hi all! My friend built something I don’t like right in the middle of my town. I want to move it rather than destroy it (which would likely upset him) - is there a mod for this? For reference it’s a large-ish house. I’d ideally like to pick it up and just move it as is. Is this possible?
not in the vanilla game. i can't say about mods, though there may be. I like building so I'd just examine the house, rebuild it with my own materials, and then enjoy destroying the original.
yes, there is .. ask in #mods-discussion and someone will be able to recommend it for you
Is there a height cap for building? I can't seem to build beyond a certain height, all my new pieces just break right away.
Whats strange is that the tiles right next to it are ok. They are at same height.
I tried making a pillar underneath but even that doesn't help
all materials have a certain build strength, which is calculated from the ground up, and then laterally, some pieces at height will have just enough support or they may eventually crumble as well when the stability checker catches up
if you want to add support you need stronger materials like iron beams/cage pieces or copper dverger pieces
and they need to be touching ground and follow in an unbroken chain
Thanks! Used cage floor and I can put my black marble floor fine on top of that.
There is a height cap but its really high up
Is there actually a true cap where absolutely nothing could be placed?
I know workbenches can't be placed too high because the game thinks you're in a dungeon, but is there a hard cap even above that?
I think there is, cus at a certain point youd get too close to the yggdrasil model and the dungeon environments
Theres big black boxes up there that surround dungeons and shit too iirc
Yes, but even in dungeons you can still place campfires and stuff.
Should I build the wall this tower is adjacent to further back to allow more room for the entire chimney tower or does it look alright with the tower intersecting the wall?
The wall will be part of a larger central structure that this smaller structure is adjacent to.
This is the basic plan for the layout. Tower here is the smithy
Actually, I may delete those chimney towers adjacent to the wall in favor of a taller towers that will be just as tall as the final octagonal wall.
how do i strengthen stone walls so i can build higher?
Metal has the current highest vertical build strength. Reinforce your stone walls with either the metal grate things or the metal banded wood posts.
Since stone is thick, you can build the metal pieces into the stone. It's a little more complicated for ashlands stone stuff because it is thinner.
Ashlands stone material snaps actually quite well with iron bars.
You start by building pillars of iron poles. Then snap center bottom or top, and put pillar over the iron bars. Once that reaches max height. You start with core wood. Build as high as possible. After that normal wood. There's some tricks to go even higher tho. You can use the hoe to make the ground higher. Or you can build on top of a tree, because trees are considered ground.
You can plant a pine tree, spawn a rock on top of it, spawn a tree on top of that, etc, etc. I saw a vid about that years go, it's almost limitless.
This one i made earlier. This is without the stone trick. Just vanilla Valheim.
You can see the tree inside.
This is sick asl
how can i make a campfire there? i like to have a cauldron in my base and when i was building a tree house i completly forgot about the campfire
Stone floor, on top of the wooden one to put the campfire on and then the cauldron.
i dont have acces to them yet ( i play on a new survival world and im gonna farm bronze soon )
well then ill just build a cookery on the ground
you could use the hoe to raise a terrain pillar and put the fire on that. It'll be butt-ugly though.
The alternative is getting a fire pit from hildir if you can find her, though you'll need to do some trickery to place a cauldron over that.
so just put the iron bars and pillars into the stone?
Ground > Iron/Iron bars > Core wood > wood
You can get up groundby quite something. Or build on the mountains.
@lament hornet
I believe you use to be able to place campfires on tree branches. Did that in a swamp base a long time ago. Other option would to be to raise the ground with the hoe.
Is there a way to change inventory size with devcommands?
Not that I am aware of, but there are mods to change how many of an item is in a stack and your carry weight from what I remember from a long time ago.
Nope, only mods can help you there.
any builders down to come teach a noob how to build?
Make your roof an A-frame roof, use overhangs on it. Frame your windows. Reference pictures are a godsend
Any ideas on how I can decorate a castle hallway
Windows and arches. Eikthyr trophies and banners. Intricate floor...
Armor stands, personal and treasure chests, tables
You could put armor stands, item frames with armor and weapons in the window niches, or maybe that horn of celebration. Lots of decorative banners, rugs on the floor, a few benches
anyone got some ideas on how I could make this roof more interesting? or should I leave it like this
its just supposed to be a storehouse with kitchen, so nothing too fancy
PROTIP - if the interior of your roof is not EXPOSED then who cares how it looks - focus on the top
Anyone got any tips on where to start when im making a village outside my castle
Just start building things when you have the inspiration^^'
More seriously, you can use the hoe to define the roads, houses emplacement, walls, and others building materials to get some better view of your plans
Planning is key, like what was already said. I use the 1x1 floors to mark out roughly the size of the building I want, then I can go back and frame it with core wood to get the general shape. Be careful about making the buildings too big. Just have enough space to fit what you want to fit in there, plus some comfortable room to move around. It's easier to decorate, gives you that sense of accomplishment that finishing a building does, and conserves resources.
You can also start by making a list. What does a castle need to sustain itself? Where does it's food come from? Tools? Water? Metals?
Anyone know the height hitboxes of chicks VS hens?
Is that also a chick > 1x1, a hen is smaller?
And is the box also known for ||Asksvin|| and their pups?
I'm building a breeder that has to auto-kill once they come of age.
I know I can seeve through chickens, but I don't like it easthatically.
So I'd rather get some pufferfish on a certain height (or something similar)
You could build a .5 tall floor where the askvin pups fall below it through a tunnel and them will clip through the top once aged
You could them use refined eitr or pufferfish
I don't know the height difference between chicken vs hens though
table floor looks nice
any ideas for the wall here
this is my first big build and im going for a castle/fortress type thing. I have no idea where to start building inside of the walls
worried about support mostly
hhhmmmm... Well, you'll want to build the actual stone fort in the back end. That'll be a decent place to start it off.
@lament mortar⏫
so youre saying to start a partition on the back half?
i see
This is similar to what you've got started
i like the idea thanks
not a problem~!
I'm glad to help with this stuff. just don't ask me to help build, lol, i suck at that.
Anyone have any success making rooves with less than 90 degree angles? The overlap gets to me more than it should
no need to ping me twice about it
the person who made this specifically to give me an idea replied to me, and then you ping me again for no reason
oh, sorry. didn't know that
Hello friends! I'm thinking of getting back into the game, and the building especially, but feel a bit intimidated. How do you guys go around first coming up with / planning a build?
Find the right location, come up with a basic premise of what you want to build. Terraform the ground to give you enough level space. Depending on whether you have access to stone you can either place a stone floor to start establishing the area and what goes where. Some people like to build a basic frame and build the roof first since thats the most difficult part but I personally build from the ground up.
I see, I see. I appreciate it. I remember seeing in some build videos that people use wooden beams to essentially lay out a floor plan on the foundation - is that a decent idea?
launching up the game for the first time since May last year
what a blast to the past lol
It is a good practie to lay out a floorplan. I usually do it by using a type of stone to build the floor and establish what goes where and then build up but some people prefer to use wood beams to establish things like rooms, fireplace, cooking area, storage. Idk, I might be a bad person to ask because I dont plan my builds very much I just kinda start with a basic premise and then build as I go. It sometimes leads to me having to rebuild things that dont turn out right but I think I build some pretty awesome stuff without a lot of planning. The roof is really the hardest part until you get iron and flametal
I see, makes sense. The roofs are definitely scary. Considering using creative/hammer mode to get the hang of builds
I have never used hammer mode before. Its not like you lose the resources if it doesn't work. You just have to rebuild or add more support. But play the game how you like. Now that I think about it, there are benefits to not planning a build too closely. It leaves room for adjustment and experimentation. Once you decide, "This will be a viking longhouse" then you have to stick with that build style.
Mm, that last part is very true.
I like to use creative mode to test things, or work out a style to use for certain build parts. It's nice not having to scramble for building material, until you know you really want to build in a certain way. Makes it all the more motivating to then go get what you need to make the actual build, at least for me.
Mind you, I only use that mode in a test world with a test character, so I don't accidentally spoil my play character with unlocking something.
I am trying to rotate an entire phrase, but it just rotates the individual characters, can anyone help me?
(please reply to my message so I get pinged)
<voffset=-8><size=5><rotate=45>ARMORY→
I have tried rotate in many positions
one question about this, how'd you hide the bottom half of the darkwood dividers?
How'd you do that?
huh, I had stone before but yeah wood hides it. interesting
not to mention crystal walls without dividers just look bad
Do iron beams have to be anchored to ground to get their full benefit, or can they be anchored to like trees and large stones?
if you mean to have the word "armory" be vertical instead of horizontal, try changing the size to larger than normal (above size 10). I have noticed that larger letters tend to get a line of there own or you could use the page break code (<br>) between each letter if you like the current size.
IE: a<br>r<br>m<br>o<br>r<br>y
Trees and stones count as ground. Trees and stones can break... unless they're the big swamp trees.
Okay thought so but wasn't 100% sure. Couple weeks ago attaching it to a mistlands stone didnt seem to help stability in a build I was doing, so it made me question it. Thanks!
Stability has colors. If you hover over and its blue then its grounded. Then green, orange and red.
My goal is to have the word skewed so that the sign is in line with some stairs. It may not be possible
without mods, it would take a lot of trial and error to get the right slope. you would need to use line breaks and additional space(s) between each letter to offset them. If i remember right, the stairs are 26 degrees and the ladder is 45. I would try it out on a word doc or notepad and paste it in game after you get something that looks close to correct.
@glacial spear Something like this?
my concern is that all those tabs and breaks will add to the character limit
will have to test
Don't stop just there. Let your creativity FLY. Knowing what you posted should be just the beginning of what you do with round floors. Experiment. Try something crazy. Try something you haven't seen. Be daring.
Ah, another two-tone aficionado I see!
Before we had Black Marble vs. Stone, I used to intentionally leave wood un-roofed so it would get rain damage and then repair specific pieces of it to do two-tone wood designs.
I'd have to really dig (or boot up my laptop) to show what I was doing with wood and stone. Conversely, you could search by name and find them too. Floors get easily overlooked when building, which is unfortunate. There's far more than just rugs and furs you can do, and patterns aren't that difficult if you start with a plan.
Starting with a plan is where most people fail.
Even an idea is a start. Not that it leads to having a plan, but it can help.
Anyone has any idea how to make the new building pieces fit ? even fit together ?
recommended building mods?
Yeah, I dont know why but the new building piece really dont snap well. I constantly have to hold shift.
I have been asking for days but does not seem anyone has any clue
The grausten stuff?
They do not fit on top of edges without sticking out.
Kind of like the simple wood pieces fit. But now its the whole wall with floor.
Also the roof , the new one, has a thick base that does not fit on anything.
When it has to attach it attaches it outer edge to the inner of the wall, it looks absurd instead of being "on top" of the wall.
Floors 👎👎, ceiling gang! 📣
Does anyone have a large stone warehouse?
I did, until the devs added Black Marble.
Stone warehouse as in a warehouse made of stone or one that stores stone? These are important questions. 😋
Me over gathering and having a huge number of black metal containters just for stones
Made of stone
I have a large warehouse made of black marble and grausten. Not sure if that helps with your stone inquiry though
I do ceilings too.
Wow, those are excellently done, I have done a bit of experimentation with inlays of different materials but nothing on this caliber. My favorite I have done is probably this floor.
@pine badger I'm a day 1 EA player, and have taken the time to push the build system to its breaking point. While I don't know everything, I strive to show innovative uses of what we have. I'll even admit to using ideas that others have come up with.
Did some experimentation and made a sweet design and a tic tac toe board but I don't understand which pieces you used to make that angled sun pattern in the last floor photo you sent
If it's the response to Mardy, that's a ceiling using angled beams, item stands with yellow mushrooms, and a hanging brazier, to get the effect. If it's to anibian soul, it's done with the marble half pieces, with stone set just below the same level so it clips inside the marble, and doesn't show except where I want it. All my builds are vanilla, so play around with holding 'Shift' key, and see what you can come up with.
Im talking about this one you posted. It looks like you are somehow using triangles? If there was an upside down quarter spire I could see how. Was this all done with squares?
Oh there is a black marble triangle floor! How did I never notice this
any ideas how to cover?
or is it not possible because somehow grausten is the stinkiest build set of all
Maybe if you snap 1-meter beam in the middle and then snap the arch to there, will do.
I personally like Gizmo's reloaded mod because it allows you to rotate build pieces in all directions. I also like planteverything for landscaping and Plantit for adding cute potted plants. I personally have always preferred mods that don't add any utility to the game, just in case the mod does not get updated when the game does.
It doesn't fit to the trim, it clips through, seems intended for the large arch
How does one build roofs
Omg that's hilarious you are a god
What is the "condition" to put down stone portal.
It never ever seem to want to be put down inside my building.
I have to make stone stairs in the middle and then I can place the portal on top half floating.
I would like to have it on the floor.
Is there anyhing I can use to trick it to go down like the stairs, but not have it float ?
Build the stairs below where you want the portal, then enclose with floor?
if you see red on the builds it will break so use seport beems
Yeah this is what I have been doing, but it means breaking down parts and then having to rebuild around .
I have over 30 actif portals ....
But it should just work on flat surfaces like marble
No arguments here
There are small gaps in the roof because I'm snapping the roof pieces to the arches and not to each other. If I snap roof to roof it looks asymmetrical. Any tips? I want the iron pit to stay lit.
I don't think very small gaps will affect rain proofing
Anyone have any tips to make compact stairs without the use of the really steep ones?
So I know this was a topic brought up recently, but can you keep a fish pond with fish youve caught? I tried putting a tetra in a small pond enclosed by stone and it despawned. Some sources are saying you can keep a pond, but have a workbench nearby. Is that true?
The pond needs to be deep enough for it to hide
I don't have any workbenches nearby the water so I don't know about that
wow, that'z amazing gj
Hello! Any idea why those rocks are unstable (which makes it so that I can't build more toward the end of the floor)?
Inside the dark wood?
I'm following that video: https://youtu.be/Aak_oWWB-BQ?t=470
It seems I couldn't see this technique
Using a Stone arch is also more stable than a straight wall.
And in my opinion it looks better.
If you click on the video that I sent, can you see the things that you're talking about?
He's not really doing a tutorial step by step, but explaining the processes
And I didn't see how he did this, let me check how to clip iron inside dark wood
#building-screenshots message
This shows ironwood beams inside stone, you can do almost the same thing with dark wood and logs (hide them inside).
Wow, this looks amazing
Here is a visable example of something similar to what you are trying to do. Just put a dark wood beam over it.
With normal logs?
This is technically what I have
All wood posts/beams are slightly larger than the ironwood versions.
I see, I'll need to mine iron then
Yep, back to the swamps.
I will try to make them inside the rocks then, it's sad that the guy didn't explain how he did it in the video
You can use a wooden door to offset the beam into the stone.
Wood doors have small snaping points.
Thanks!!
Well, it it still orange despite the iron beam
Is that the right way to do it?
Let me check!
Ohhh indeed, how have I missed that 😭
But I can't hide the ground connection to that beam
In the video, he's saying that he put in inside the dark wood, not in the stone
I just need to double my dark wood arch and its extensions, right?
I don't know how to but I'll find out, thanks for all the tips 😊
@terse cedar Thanks a lot! I think that it perfectly applies to my case
is the only way to make a log cabin rn using corewood beams?
Corewood are the only "logs" in game, so yes, they make log cabins .. really nice ones imo lol
@timid nacelle dual use protective + ashvine walls. If you purely wanted the grapes, you could make rows of wooden walls (or any thin wall) in the field itself and grow more there
Thanks, it's years of practice.
Makes log cabin out of flametal. "Am I doing it right?!"
Steam punk "log cabin" ?
haha! yes! we need screenshots
Now that I have finished building my armory of all ashlands weapons I think I may start this project with my remaining flametal
Looking for ideas on how to decorate this place-I was building this up as a temple for the old gods and the new
Tips for flattening the ground for the building foundation?
or are there mods that like help to flatten the ground
the wood around doesnt make it look too much as a temple tbh.. but thats just my feeling
What else could i add here? I like it, but idk, feels like it lacks something
i just pick the height that i want, stay there, and just sort of flatten it around me as much as i can. Once i see that it's flat, i move on to the next area
Could have a visual divider for your kitchen/dining area, making it distinctive from the rest of the room without completely walling it off.
mhhh, let me try something
nvm i can't try anything 💀 Wanted to do something with stone, but it's way too "thick" to be able to use it for anything
There is thin stone once you get to ashlands, but in the decoration tab, using the darkwood divider and/or banners might work ok.
Or adding a "mini-bar" comming off the wall with the wolf trophy that has resistance meads.
i don't have access to tar yet, just beat elder, my group's taking it pretty slowly this playthrough :(
and since we restart every playthrough, i never used ashlands materials, since there's no real point in building something that'll never be used imo
Mini-bar is still a option 
Stuck at work, so I don't have access to valheim but I can use pen+paper to give a general idea of layout.
No no it's fine, really, i get what you mean
I guess this is what you meant? I could've gotten it completely wrong lmao, but honestly, i like it
Used pillars instead of 1x1 so that there's also enough space for the stools
Basically, ya. I would have pushed it out a little from the kitchen area (L-shaped).
@simple totem This looks way better than it used to honestly, wish i could put a hanging brazier but i'd just smoke everyone if i did so. I tried to build as you said, but then i kinda lack space to move around, and it's also a bit annoying since i'd have to build a bit inside the door that leads into the bedroom
Does anyone know any good tricks to improve the statics of large buildings?
Iron. Wood. Beams.
Or cage floors / walls.
The bigger the build piece the less instances it creates (ie: the 4x2 stone wall creates slightly less than (2) 2x1 stone wall). Otherwise to get better results (less lag/instances), you would have to do some coding and likely make the building into a solid unit instead of a bunch of small units. Is my guess....unless you mean something else.
My point is that the buildings turn red very quickly, even though there is one in the stone walls
Ah, then the comments above are the way to go (using iron to reinforce the stone).
that's maybe only 10 rows of stones. Then iron struts or the cage Walls? Does that make a difference
Iron beams/posts cost less (iron) than cages, but cages are thinner.
Otherwise they are equal in offering support to other materials (stone and wood).
Depending on what you are building cages might cost less, for example if building a floor you can use 1 cage floor and cover a hole tile instead of using 4 beams for one tile, if it needs that much support that is.
Hello,
I need some help. I am dropping a lot of frames around my base.
I have reduced fires at maximum, almost removed them all beside hearth for cooking and 2 others.
I have over 24000 instances. and performance do not improve without mods.
🥵
9 to 20 frames is hard to play.
No wonder I have no raid triggered at all animore, maybe the game does not call raid if you can even run your base
Particles seems to be the worst thing for performance, especially if light pass through them
Yeah my ovens are off ( 2 total) and I removed all the fire from my base.
Maybe the wisp torches and dvergre lantern should be removed as well, I did some but not all.
I don’t know how it is for them
Hi, is there a way (in vanilla Valheim), to snap something 0.25m higher? I know I can use logs to snap 0.5m higher but i need this juicy 0.25m.
other than free handing it (shift), not really. almost all materials but door frames and logs are 1m minimum with those 2 being .5m vertical and horizontal respectively.
im going mad please if someone knows what building material is used here
not my build*
that looks like (a very blurry) set of darkwood posts.
To me that looks like the stool furniture stacked, I use something similar to make wine racks
It is the stools stacked up. It's an "age old trick" that I've used to do a personal challenge with. Build a structure using only the furnishings, roof tiles are permitted. I did a small sauna, complete with windows.
In the help channel there is a video pinned, which gives a lot of good hints on how to improve fps in Valheim overall. It might give you enough fps gain so your base is usable again, just don't make it any bigger.
How much RAM does your system have?
For curiosity sake more than anything, wondering when i’ll start having problems since im making my most ambitious base yet
32 ram. I will try to find that video.
It is my first big base and is not finished yet.
I only did 5 floors out of the 8 total, every floor is about 3 cubic marble block high some are 4. It is a really really tall building with the help of some threes around.
I tried removing some threes did not help much, but using debugmode command "K" that kills every creature around helps.
I guess to much living things makes my base unlivable. ( I early on made the mistake to grow chicken in my base, they reached 50+ I had no frames. I Kayed them all.
Thanks I found it.
#valheim-help message
this better i think
how should i decorate this house?
@clever night a very simple way to spice up the interior is to add shelving. Build shelves and decorate them with item stands/ trophies / potions / gold
yea but i don't know if this will look good on the circular shape or how to build it on the changing angle of the walls
Play around with it and see if it looks good.
what do i need to build the ashlands vines with plant everything ?
these are berrys ? i wasn't able to come until the ashlands so that makes sence why i can't build them with normal wood like the normal vines
Something in the middle. A forge, a table with food, a rectangular pillar, so you can place workstations on all four sides, plus shelves around windows
It's missing a very anrgy 2-star troll right in the middle 😛
@clever night vine berries are vanilla. The seeds themselves are a rare drop off the vine berries that came be found in ruins around Ashland's
thx man i will spawn one and see what he does ;D
😄
anyone have any tips? i feel like my base is ugly
- Build.
- If not happy, delete and rebuild.
- Repeat until happy.
i meant suggestions on what to add or things to touch up..
Beauty is in the eye of the beer holder.
Only you know what you will be happy with 🤷♂️
so the "building tips" channel only tip is.. build?
not trying to be THAT guy but c'mon..
I am not the entire channel. This is my advice, and mine alone.
You asked a very broad, open-ended question. So this is as specific as my personal advice gets in this context.
If the question is how to achieve a more specific thing, I can offer more specific tips 🤷♂️
Just how I am wired.
fair enough. sorry if i came across as rude
I don't find your base ugly, so I don't know how to tell you to change it.
Other than maybe replant the grass.
i wish you could get the stone cutter before iron age, i defeated the elder but idk if im ready for the swamp. I want the stone floors though for building a crafting workshop
Can always just spawn yourself exactly 2 iron.
didn't know you could spawn stuff in
Tis single-player game.
One can always cheat in single-player games. 😋
Like if I have cleared 20 frost caves without a Cultist Troohy drop, I will always just spawn one.
whats a cultist trophy?
Thing needed for the Hood of an armor set that has a set bonus of making you run faster.
oh
Mountains biome content.
i appreciate the advice, and like I said before, sorry if I came off as rude or impatient :)
Also, if you've never even been to the swamp, don't sweat the build details.
You've got stone coming, and then 2 more types of stone in future biomes.
Along with 2 more types of wood.
And a bunch of different metal pieces.
Like you'll have so many options to make things as pretty as you want 😁
sounds good
yeah i played when the game first came out but i just got back into it. Easily my favorite survival game of all time though
my old saves were corrupted so i started over
I start over every major update regardless.
Replant some grass for starters
any idea to how to make this house look better or what i shloud change ?
It's definitely not ugly, You've done good work with the windows and the interior. If you want to add improvements, I always tell people that framing up your windows and adding overhangs will go a long way. For the interior, you could move the bed to a wall, have a little divider out of half walls to give your bed some privacy. Make some shelves. Under your windows, along one corner of the house, it's great for storage purposes, makes them look nice in my opinion. For the outside, I always try and have sections of the base. One for farming, one for smelting, one for living. You can do the same just by moving the smelters and grouping up the bees, and then adding pathways in between them. Where there aren't paths, you can use the cultivator to add grass and trees
Make a nice looking chimney above your fire.
Anyone got a nice lox breeder that is bat proof and lox-hump-proof?
This is my Automatic Lox Farm which not only breeds but also kills the Lox once they turn into adults leaving the drops to accumulate.
Want to show your appreciation by supporting the Channel? 💖
Become a member: https://youtube.com/channel/UCZJXKv6Rqa4_3W0DDC2r-ow/join
Or leave a tip: ☕ https://streamelements.com/zerger/tip
Social Thingys:
...
appreciate the advice 👍
something I have always wanted vanilla in this game is a flat wooden roof option. sure you can get creative and make one with logs or floors or beams, but none of those actually register as a roof to the game in terms of shelter.
If you just make the roof one unit thick, you can hide a ridge inside flat portions.
does somebody have an idea how to make a building look like farm house ?
like my house/building look like regular house and i want to make it that way when u see it the first think of is "damn this is a farm house"
Try this for inspiration: https://www.youtube.com/watch?v=mCXhZnATvso
https://dathost.net/r/vetlive
Rent your Valheim Server from DatHost with 30% off the first month using our link above:
An endgame build built in between the Meadows and Plains so you can grow all crops, tried my best to add everything you need for Endgame. The Build is over 11,000 instances. One of the bigger builds we have done in a while! We...
how should i make my house look better all i have is a simple wood house with nothing to see
Broadly, two things : Depth and Color.
Depth : Add pillars that go "out" of the build (use the small wood door for extra small snapping points), roof overhangs, give your walls layers, etc
Color : Mix all sort of materials, different woods and stones, use lightning effectively, banners, greenery (you wouldn't believe how adding one or two trees can do to a build's overall look, and install planteverything mod for real), etc
Last advice I'll give unless you want more specifics or have questions is to use references. Watch what other people did, learn new tricks, ask to visit and inspect how they did precise bits you'd want to replicate, use irl photos and drawings as a source for inspiration.
I'll leave this screenshot as a tutorial about the "small wooden door trick". You wouldn't believe how much you can do JUST with that trick. USE IT. EVERYWHEEEEEERE 😄
I'm barely kinding, it's game changing.
(well it's game changing for people like me that are allergic to free placing anyways)
@glass sparrow Just in case 😛
@visual cape ty i will definitly consider doing these when i attempt to do a massive build again lol
Overhangs on your roof, frame your windows. I usually go for an A-framed roof instead of one that wraps all the way around. Try and mimic how an actual house would be supported. Reference photos and planning work wonders
I'm building a bridge between mountain to mountain but every thing breaks even when I add support please help me (sorry cannot provide ss right now my friend isn't on) currently we just killed bonemass so we don't have access to much atm)
Each material type has a build limit. If the distance between mountains is 30-50 meters you need iron supports. If it is greater than 50 meters you will need iron support from the ground.
I have iron supports from the ground but it's not working
Correct me if I’m wrong, but you can get full support off of trees. If you plant a pine tree, it may be a little leafy up top, but it’ll give you some support further up, pretty much like raising the ground. Then you can build a large stone base around that tree, and if you play it right, you can make the leaves look like vines maybe?
because a lot of people don't seem to realise it's possible, blackmetal boxes in 1m high stacks...
(edit: for regular horizontal spacing, i align the bottom corner rivets. they can be closer together, but i like the easy uniformity)
Does anyone have tips for early game with fire hazard turned on?
On wiki it says the range for bed is 8m, but it doesn't seem like it. Putting campfire indoor seems like to always burn the house.
from what i can tell, fire spread range from campfire is about 2m from center. past that you should be able to build without things catching fire. i would say put down some floor with a hole in the middle, put in a campfire and experiment until nothing catches. then build the rest of the house. i haven't had a problem getting beds in comfort range.
thank you! so i guess none of the wooden ruins are viable for it.
🤔 i suppose not, except maybe the draugr hall. others would need modifications. until you get a house built i would say best bet is extending a couple roofs off the outside of one to get a working campfire a couple meters away from the wall, then put bed inside against that wall. if that makes sense.
oh! be aware, trees/tall grass will also catch fire. grab enough wood/stone to make a hoe asap, then level ground to clear any burnables.
oh dang. i didn't expect that at all. I thought that's just for wooden structures. thanks again!
i'm making a small village for the starter area and have been troubled with this fire hazard issue. (I like immersiveness)
👍 yeah it's a really fun twist, i enjoy it. makes you think just a little more before doing certain things >.>
it does, it does. considering how immersive the fire/smoke system even before ashlands, this small change really separate valheim from any other game of the same genre. ||valheim totally ruined my experience with other games lmao||
for real. i love val
I love this! Personally, though, I'll be stacking Reinforced Chests as best I can in favour of those hideous-looking Black Metal Chests.
your loss :p
but really, same method can be used for reinforced, but i would align top corners for horizontal spacing. smash em in tight!
The nice thing with the reinforced chest is that it looks good as in-floor storage. No other chest looks as good, and if you get it right, there's no stutter for walking over them.
heyy, i like that a lot! how do you get the height right?
okay, i'm dumb and have never spent any real time trying to build high, but it seems like: if I build stone pillars, and THEN build core wood on top of the stone pillars, the core wood start as blue, aka "ground". That's right?
so you can frame a structure with stone, and then use wood, and build higher
No.
But I highly recommend you just make a test world.
Go in, turn on devcommands and debugmode.
Then just test your building limits.
okay, good advice
a little light reading.
https://valheim.fandom.com/wiki/Building_stability
also, pine trees.
ah, so i was seeing the benefit of core wood on stone as the "max support" difference
right
but definitely test world. try reinforcing stone with wood iron. but also high is sometimes not useful without also building out. stone sucks for building out.
also i have seen a few guides/infographics (coughwikicough) that are either outdated or misleading for practical purposes. best is to experiment yourself.
i don't have iron to spare, but it looks like with stone + core wood I can accomplish what I am trying to do
maybe
likely. also wood iron is cheap though, sometimes all you need is a few iron to get the stability you need.
so yeah, two stone pillars let me support things better, so i could get some roofing thatch up. thanks folks
and hell, since i have 2 stone pillars up to the platform, i can also do some core wood cross beams connected to the pillars, but under the platform to provide even more stability
is there a way to remove the mist using commands or mods not the wisplights
I think it's 1m + one floor below floor level. Been a while since I've done it, so I can't exactly remember.
roger that, I'll play with this later. cheers!
Does anyone have a design for a stone fireplace that's not too large?
Place a 1m wooden beam on the ground, place one next to it but shifted once and keep going till you have a circle.
Snap 1m stone tiles to the insides of that circle keep going up till you have the height you want, if you have black marble you can top it of with some arches to have a nice spot for the smoke to get away and stops the rain from getting in.
Else close of the circle at the top and remove some stones under the top to create an opening for the smoke to escape.
can u send me a photo or smth?
@fringe pewter Thats the start, you can also shift it 2 times to get a smaller circle.
like so
Fill in with stone
Do you get the idea or do you need more screenshots?
mb i should say fireplace / chimney
in my language they have the same meaning
You put the fire in the middle of that circle and build the chimney around it.
You can do something like this:
Pretty crude but you get the idea.
Awesome idea!
For ashvine does the whole vine need an open sky, and will it die if one day it no longer have it?
Also does the whole plant die if the root is destroyed or don’t have an open sky anymore?
It's an OLD idea, but then I've been around since day 1 of Early Access.
Im fairly new to Valhiem still learning ofc ^_^
the vine only needs the sky for the first transition from ground to wall, after that you can put a cover above it and it will continue to grow 🙂
Once it has started to grow, aka cling to a nearby structure, it isn't bothered about open sky anymore. At least not too much, I've planted some on house walls with over hanging roofs, removed the outer roof pieces for the vine to grow, then added them back. The vines keep producing berries, and even kept spreading for a while.
I haven't tried what happens if you cut away the lowest vine segment though.
does anyone know of a little trick or something that removes the ground fog? https://gyazo.com/04a1a92c51c464694e9570326d41d3f6 this is actually unbearable. sitting here since 3 ingame days waiting for it to go away. driving me nuts
ig u can remove it by changing weather with env command (it need devcommands enabled)
turning on the soft particles setting in the graphics settings makes them much easier to see through, as they'll fade to 0% opacity wherever they meet objects or terrain
hmm ok dev commands not an option i guess since im playing on a server and dont have admin. gonna try the soft particle one. maybe it helps. thanks so far
making a basement or foundation that is below the rest of the ground height and natural sunken pockets of earth will create that effect. Get a roof over it, even a temp one, and put a fire down.
Thanks for your two answers
I will try anyway, we will see
If you would plan to use bigger storages in the future, I can recommend this. Using some black metal chests as floor is great, but you can try placing 6 as well to fill a 2x2 like you did but there is a chance that you will have to fill the gaps between them with something like I did or maybe with the style you used.
I'm not fond of the appearance of the black metal chests, and I can comfortable fit 8 iron chests in a 2x2 area without the need for filling any gaps. It's all down to aesthetics and personal choice in the end, and in some instances, what you have space or materials for.
Sounds good both ways I guess.
does anyone have any tips/hacks for boar/wolf breeding towers for food placement? i've been doing it manually and it's so tricky to throw food just right
you want to stand almost exactly 2 meters away from the wall (on the 2 meter line, not behind it), and aim very slightly to the right of where you want the food to land
ideally you want their heads to be poking through either a north or south wall, so that the food lands flat against the wall, but it only makes a difference for collision, they can still eat it just fine regardless
Does anyone have any Vineberry tips for farming? I have looked everywhere and I just want to see other fellow Vikings' ideas. lol
The huge abandoned grausten buildings will often be covered in the vines.
I’m seeing building a portal near their spawns in the Ashlands may be the best route. I was wanting to farm them near my buddy and I’s base
ya, it may be. However, I would get some seeds and plant them in a safe place asap. If a blob sneaks up on you while you are gathering the vines, it could destroy the building and the vines. I was able to get some vines to grow on the walls of a fortress I took over, if you want to grow some in your base to keep the vines in their respective biome.
I have some growing on some Ashwood but I’ve played like Four 3-hour long play sessions with my buddy and haven’t had a cluster.
ya, that's the frustrating thing about the vines. It's a toss up between it growing outward or producing fruit. But keep trying, eventually it will start bearing fruit. Seems to arrive in an abundance all at once and then stops bearing fruit for a while 🤷♀️
maybe cuz that's how other crops work? ie, you plant them, a certain amount of time passes, and then they can be harvested.
Yes, but the other mechanic that vines have that other crops don't have is when the timer ticks down, they will either grow up your wall or bear fruit.
Unfortunately it seems that they will not do both at the same time, it's one or the other from my experience.
Yep that's been my experience lol Thank you so much
You're very welcome 😁
can this work as a fish farm
if youre willing to use mods, planteverything lets you place vines
ohh wait thats different
nvm
I wanna do a starter build (Meadow + fine wood) on a tree, anyone could give me tips? How would I settle the fire if its even possible?
Rq
I’m a little new what is the best way to build a base. Have just a big building with all your stuff in it or have like a complex with multiple buildings for different purposes. Also how do you know when you found the perfect place for a base?
It comes down to personal preference. If you're new I'd say go for a complex with multiple buildings since you might not know what you need in the future and expanding will be easier. Personally, I love the feeling of a small village-like area so I enjoy multiple buildings.
As far as location, you'll want something near the water probably. I usually try to build somewhere semi close to multiple biomes (Black Forest nearby, maybe mountain or a swamp nearby), but far not too close because I don't want to worry about enemies from those biomes accidentally wandering too close to my base.
I'd also recommend somewhere mostly flat. It doesn't have to be perfect, but trying to build many structures on really bad uneven terrain can be a pain.
If you use an oak, you can make a fairly good sized tree house in the branches with just wood and core wood. A fire will sit on the flat area at the top of the trunk, so if you aim to have that as your floor level, it'll be usable, just have 'fires spread' turned off, or you won't have a home to live in. If you get lucky, you can even have the stairs up hidden in the branch up if the oak is close to a hill, and facing the correct way. The downside is it can be difficult to see on the inside due to the leaves.
I made this huge base and have no clue how to fill it up and use the room well
think of a theme for the room. that tends to help. also think in 3D (and by that I mean you can add partial dividers in the room to make smaller spaces inside or some details).
stacked storage can be a good room divider
I need to know how to build a round stone tower
there are a bunch of videos on youtube .. including this one:
https://www.youtube.com/watch?v=DUjfA0fWII8
Join the discord: https://discord.gg/Zq2xHMHSwU
Follow on Twitch: https://www.twitch.tv/videogamedatabank
Follow us on Twitter: https://twitter.com/GamesDataBank
Timestamps
00:00 Introduction
00:37 Setting up Groundwork
02:07 The Different Sizes
06:00 8x Speed Building Tower
06:23 Building The Top pt. 1
10:46 Entrance and Stairs
16:16 8x Speed ...
Well now i could make it to fit my style
Does just being in water damage corewood beams?
All wood IIRC takes up to 50% damage from water/rain.
but wont break?
Correct
It won't break from taking water damage, but it will make it easier to break if a wondering mob decides to attack it.
Or in the case of a dock, you run into it often with your boat.
if a wandering mob wants to go under water to break the dock beams in my island base, i guess ill have to deal with that
for this, ill leave a crafting station on the dock for repairs
i was just worried id come home to no more dock at all
Thankfully, not. That would be the bane of all wood docks (stone would be fine though, but much later in game).
i live in a place with a lot of docks...only the industrial ones are really stone/concrete
Most irl docks that aren't ports for large ships, like cargo and tankers, are wood or synthetic. But there are plenty of examples of both wood and stone for in game among the couple screenshot sections.
For the fire, I would incorporate a fireplace and chimney into the building.
The balcony looks good to me. I like the curve. Unfortunately there’s nothing you can do about floorboards with curves.
I forget what furniture you have access to very early, but some of that might help.
I've not done it great yet, but it seems like tall walls and stairways to reach them are the go.
Or, just mark vineberry buildings in Ashlands as you go and farm, rather than cultivate.
Looks like a good space for a hearth.
yeah ill place some furniture i had a chimney minutes ago but i made it into a balcony and added the fire in the middle but should i break all and wait for stones then make a stone chimney ?
i feel liek stone chimneys look fantastic so ill break the house apart when i get stone till that this is staying like this ig
alr nice for now
it just rained...
Anyone have any suggestions or tips on how to deal with a built that has 10,000 instances. I'm stuck at 30 fps. Any optimization mods or something
i always play on 30 fps lol
heres how both balconys turned out
They look great!
thanks
I often see people starting to get unhappy when their fps drops below 60fps.
But actually how much do they differ, really? And how bad does it affect building in valheim or just in general?
A fresh world runs on 10fps max for me (around 2k-4k instances) and I'd say it's perfectly playable, even after building to 6k instances and that 10fps becomes a rarity. My whole life I've never played a game above 20fps, even competitively and didn't find much issue with it. I can't comprehend/relate when I see someone having an issue with slightly less than 60 or 30 fps.
No offense to Jekkin, I'm genuinely asking. Couldn't really see much different from 10fps and 60 fps in yt besides in mistlands and ashlands either. I'm fascinated by the lack of stutter, but that's the only difference I comprehend.
Guess it depends on the person but for me I couldn't play a game at 20 fps lol. No offense but for me it's like watching a slide show vs a movie when it's that low. Idk if it's because I've mainly played shooters relatively competitively beforehand and have only ever experienced this kind of lag in valheim
But either way tons of people of not the majority believe 60 fps is necessary especially in other games, idk abot valheim. Just was I've experienced and seen. I have some friends who say 60 fps is bad and say they need 90, personally I think that's overkill but who knows
Consistency also matters. Cause lag spikes or fps drops are wayyyy more noticable that simply being stuck at 30 fps. Just generally if your computer is getting lagged down to low fps values like 30 it will also have lag spikes that tank it into the 10-20 area making it more noticable.
same my game runs 20 fps on high graphics and its noting diff then 80
I'm on low lmao
Yes, the spikes is the true issue. I guess being used to certain fps is the root of it then. As long there's no lag spikes a game is still playable. Based on my exp and what you guys said, it doesn't affect much in valheim outside in a very heated battle then.
Thanks for the insight!
hey guys im trying to move my base and idk how to build my new base any tips or blueprints?
location, location, location
i got a nice location but im trying to figure out how i should build the base
a lot of space for farms and various buildings, put a big moat around it? if it has a coast, put some sort of dock? what are you looking for?
idk something not to big and would last me a while till i get to the stone era
i have just kept enhancing my first real base as i've gotten new stuff
i rebuilt my original main house, when i got stone, to build higher. eventually i deepened the moat and put double stone walls around it also, etc
ik i like my current base but its so far away from everything i found a new place where its close to plains black forest and swamps
black forest doesn't matter very quickly. quick boat ride to swamp and plains is always nice
it looks nice
but idk
i'm assuming there's a coastline near there or something?
yeah
i'd show you my compound, but of course it's foggy right now
lol
That looks good. Mine is more or less similar. Though I repurposed a ruined village because i found a maypole there.
i want to build this but it looks to small and there is no place for a farm or a proper area for forgers
but i might build something like it my own way
Could be double that size. And if you have the fire hazard turned on, there's no need to make kiln, saving much space you can use for farming.
Idk imma try to do something and take some inspiration but rn its gon take a while to get all the materials
And moving my stuff
here's a not so great pic. i'm currently leveling out the wall. but this gives you an idea of the scale. i have a farm plot behind that tower on the right. the building top left is my main house., etc
it's definitely more functional than pretty. you can see my big ass moat with wolves
i think my next project is to build a walkway at the top inside of the wall. just something simple, then i need to work on a couple entrances. unless i come in via portral or boat, it's a pita to get in lol
yeah i get the functional but not pretty lol but thats mostly what i want to do
level, high ground is nice. problem with the coastline is it's sea level. so i've built at multiple levels. it has made the wall construction more challenging
and real shapes instead of zigzags like i have will make your life easier too lol
can anyone suggest me on how to develop this base further? It's an attempt to revive a ruined village.I'm not happy with everything but the watch tower. for consideration, fire hazard is on and I have yet to fight Elder. I plan this to be a main base before moving to swamp. oh and boar pen exists in meadow base, so no need for that here.
*Tall building is cliffside workshop, the thing next to tower is my storage shed, everything on the bottom area is living space.
the storage would do good with walls and shelves with cheast inside and the tall building just break it all and start again itd look better with a new planning
Hm. You think so too? Everything came to be like that due to 'fixing' the houses one by one and changing the terrain as least as possible. It's a total makeover time then. Thankies
i will say this base looks cool and adorable
should i mine down a hole under my base and make a storage room?
ive did it before but it didnt turn out that well couse the base was small and i was very inexperienced if anyone has done this before please let me know
People do it all the time, just dig whatever shape you want it to be, put up some walls and shelves, et voila
thank you!
Too late for an existing base, but I just had this thought : you can "go deeper" if you raise the ground around and dig. (You can raise the ground up to 8m and dig up to 8m. Both combined, you have 16m deep basement!)
If you build on top of a black forest hill/mountain you can go even deeper
would be cool to see like a giant castle with a pit in the middle
A great spot for an underground mini build is under the Elder's altar. You have this big unbreakable stone floor as a roof.
No my idea, I found this on YouTube.
this may be a bit obvious, but when doing a spiral staircase that goes through more than 1 floor, instead of continuing the staircase you can put some floor and continue the stairs turning them 90 degrees, this will still leave space for your character to pass through the stairs below
Wish i thought about this during my last base redesign, i would probably do a deep pit, and then raise the borders up max height. and then have a central earth pilla at ground level to support a hearth
mmaybe try putting 1m beams on both ends and try to place one in the middle of it
didnt work but nvm i broke it and made smth better
this is dope
@tough inlet You probably could've made it work, but you would've had to make the two 2m on either side a little wider. You might've also tried making the 2m into 1m and build down, with 1m, until you got the desired shape. Then you could've broken them and replaced with 2m
maybe I'll log in and try it. I know you said you made something better, but I think this is doable.
@tough inlet Were you looking for something more like this?
I know the roof isn't that great, but you can actually do this with 2m boards, just watch how many clicks you turn each side. I only went twice per board.
not sure how to make a better roof or floor though.
i was gonna place a portal and make 3 of thoose
for 3 portals but i hust placed them around my base
Hi, looking for some advice on stone & iron beams.
I have built a big stone building, and the top pieces are now red and can’t take any more horizontal load.
Will installing iron beams horizontally from the foundation to the top improve the strength and allow to to continue build upwards?
First vertical and then go horizontal. If that doesn't work you have reached the maximum height or width you can have.
@tough inlet Kind of like a gazebo type deal then?
That wouldn't be too hard though, if you went from either side of the center one, but you'd have to decide whether you want it to be a semi-circle forward or backward. You could even line them up like this. It might make creating a good ceiling easier to have multiple gazebos attached. There were also some ideas in Building Screenshots the other night for Portal rooms and placement. I like your idea though it would be pretty nice.
Cool thanks for the reply 
I recently redid my bedroom, but I'm not 100% sure if the wardrobe in the back is too much or not. thoughts?
Hey guys. I really like the aesthetic of the ash wood. But kinda dismayed by the fact there is no complimentary roof. I do like shingles but the color contrast (of the visible wood part) is unappealing. Anyone have any ideas how to cover it while still keeping a vaulted a-frame ceiling?
Might mix grausten edges with ash wood 🤔
greetings yall. maybe not the usual tips question but any tips on how to get started really building? ive tried multiple times building stuff, watched some tips and guides and felt its been going well. and then when i look at it from afar and think about it it seems so crap borderline worth starting an entierly new save since all resources went into it
There are plenty good building vids out on Youtube. One which nicely shows how to spruce up your building is called something like "improve your house in 10 steps" or some such, look it up.
Also you get all build materials back when taking down something, no reason to start a new world.
If you simply want to enjoy building and not hunt for materials, there is a world setting these days (i think) which lets you do that. Or use dev commands.
The more you build, the better you'll get. Just do the best early game shack you can, this will probably not be your final base anyway.
Then when time comes for building the final base, do a rough layout : U shape ? L Shape ? 20m Length ? 12m Wide ?
Lay it all out on a flatten ground, and dont start building "up" until your happy your layout.
And then it's just a matter of putting down brick after brick, where each brick will give you a new idea.
(now that I did this, I might aswell do THIS)
So on and so forth, ideas and comfort while building comes with... just building.
Have fun with it 🙂
Thanks yall!
Is reinforcing walls necessary for a 2 story structure or do you just need beams?
Because I'm not sure if iron gates in-between each wall is really needed
Two stories can be done with just core wood
I have 3 stories with a basement with just core wood and some stone pillars
For something of this width
it just means you have to use more supports. ie, space out core wood support beams ever so often at key points. or stone supports, or earthen. but yes, you could totally do 2 floors with just wood.
Anyone have building tips for having corewood not lose HP while built in water, I’m making a large dock and want the corewood as additional supports into the waterbed but of course after a bit it turns colour cause it lost Hp, ideas?
corewood in contact with water will go to 50% health and then stop. it won't go less
But is there a way to make it no go to 50% health? Can’t throw reinforced beams in the middle of it or border it with anything else?
No.
I think only wood that does not lose health when exposed to water is ashwood.
They should add lube to stop rain degradation
and I propably need to correct myself, darkwood poles might be water resistant too... but I guess thats logical, since its tarred wood
Resin, among other things have been 💡suggested for weatherproofing.
As far as wood, I vaguely remember the slanted pieces being resistant (26°/45° walls). Could be wrong, have to double check the wiki.
i think they are. Atleast the railings build from slanted pieces seem to be resistant to water
aww, okay thanks for replying!
as per my extensive and vigorous scientific experiment on my testfield, I have come to a conclusion, that tilted pieces are rain resistant, except for iron. Horizontal and vertical pieces are not rain resistant, except for darkwood, which is compeletely rain resistant.
Strangely enough, tilted pieces are not submersion resistant, except for darkwood ( i did not know there was a different between rain and submersion... in the game, i do understand the difference in real life 😉 )
Might require more testing
what if I place darkwood poles under the water that have iron beams within them for reinforcement, will they lose HP or not because they are directly connected to the darkwood poles?
they will, but then it wont be as obvious as they're inside the darkwood pieces
have you considered using stone, if you want something that does not decay in water?
Unless they fixed it you could previously put down a stone floor tile then put a wood tile on top of that in the water and the wood would not decay. Lets you have a nice wooden dock if you want, if you don't like the stone version.
The angled wood beams will provide shelter from rain, dark wood does not. I don't know about ash wood since I haven't done a decorative roof out of them yet.
Yeah i'll most likely use stone, I just like the wood look and how it feels more "Dock like" for certain sections
I use both wood and stone on a build, depending on "look and feel", one usually goes with the overall aesthetics better than the other. I've even used the naturally occurring terrain as a dock for a build. It's all up to the builder and personal preference, there's no real "wrong way" to build a functional dock.
Love the aerial shot, it looks so clean
need some help on how to connect this roof
Heyka, I have one question, does anyone have an idea how to make this path more interesting? Than as it is; so a bit meh ;/
I like to frame the stone blocks with wood, you could try that.
Or maybe plant some trees and set few lightposts with torches, campfires or braziers
Add trees?
a couple of archways could look nice as well ^^
and definitely a +1 on adding trees. They'd also help hide the repetitive ground texture a bit
On longer paths, i've added "rest stops" with benches and small gazebo/overhangs. It kind of had a "national forest" vibe to it once done.
So I am new to building with iron beams specifically. It seems I never put 2 and 2 together and could use core wood to hold up blocks a bit intil.iron beams? What's specially the best use for iron beams?
(Not very good at building and/or not lot of stone experience.)
If the iron posts/beams are connected to one another and the lowest is blue(ground), then you can build higher and wider than you could otherwise.
Maybe a little too much...?
Less trees 😉
Mix with beech birch and oak, maybe even pines, they dont reduce visibility as much
or use honey to sort of wax the pole
it wont be a one-use thing though, maybe five or ten uses per honeycomb.
what does it mean
usually it should be enough to have high enough walls with spikes on top of it
Is the only shape that you can use for building houses a square or rectangle? Since i tried a triangle and it does not have a “clean” look. Roofs and edges clipping into each other
hmm i see
Nice antena
🤩
add trees but tnot too much
yall how do i get rid of the fog on the floor
with fog do you mean smoke? Do you have somekind of fire under the floor?
i meant ground fog, found a mod that lets me disable it tho
yeah, mods are pretty much the only option. Fog is what it is.
Hi, i am planning to make this the floor base, any tips on how to close those gaps, in both the floor "V" section and the walls
Depending on how big the inner radius is, there's always a "matching" outer radius
Credit for image: I haven't got the slightest clue, but not me
Thanks man, it really help it a lot, now it connects perfectly 😉
Any general ideas for black marble roofs?
Ive seen some people reinforce black marble structures with iron cage wall/floors
I made a pretty wide black marble floor area using iron beams every other row of floor pieces, so each piece connects to an iron beam on at least one side. I prefer beams over cage floors, easier to fit in stairs imo.
I'm assuming you want to make a black marble roof from floor pieces, that is.
Yeah, sort of like the dverg building or castle like ones
We can do hexagon gates, can we get hexagonal flooring? I'm having a hard time getting the available pieces to do it
how do yall build walls and such for fortresses? even while i follow guides and tip vids it end up looking wrong somehow
so far this is what i got but i am completly clueless what to do it feels off somehow
@storm ridge I'm with zer0. Adding a gate house above the wall would be a good start. Some people, I believe, use command codes to help them too. If you are doing this all vanilla, you'll have to make temp ladders to get the height you need to focus on.
My thanks!
Assassin? Sniper build?
True that works but I was referring to your name it comes straight out of borderlands 2. Might be a coincidence though.
you can also put wood spikes close to the wall soo you can make them move back to your land of sight
Anyone got an idea for a black marble confort room thats looks apealing, i am struggling on the walls desing mostly, i am trying to giving it more deep than a square
any idea how i could improve this door in my wall? it doesn't look very good but idk how to make it better
i have unlocked mountain though i haven't smelt silver yet, if there is some building pieces that could help me
There’s a better door upcoming that’ll fit in that, rounded top large doors. Just wait till Plains
damn, that looks amazing but seeing how i set up my walls i don't think i could do something like that that looks good
guess i'll wait a bit then, thank you
You could frame it out in core wood posts and beams till you get to the plains. It'll give it some added depth and interest.
Sure, lots, and all of them 100% vanilla, but not for the feint of heart. Don't forget that floors can add just as much interest to a build as walls. I'm going to pm you a link to a window build on YT that you might like, or draw inspiration from, that's if you don't mind incorporating wood into part of the build.
Slightly different heights on stone/BM flooring, or some other trick?
On the top, you can shift click the 1mx1m stone to half down and over the lip and go all the way around as well. This will add another depth as well.
do u have any image refrences i could use to understand?😅
This is black marble but same the same effect can be applied.
thanks! im currently taking a break from that build and trying to learn some terraforming and such now. might just move base and build lil smaller at first
i got originally inspired by like skyrim towns having a wall then buildings but i think ill build more just a single fort with everything in rooms
have a problem with my eggs, they dont roll all the way down - any way to fix this? 😦
Have only 1 roof piece at the bottom, so they have a bigger drop and make a stop a meter or two removed from that roof piece so the eggs roll smack dab against the stop and a small stair to get up the stop so you can look down and grab all the eggs that get piled up there.
before reading ur answer, i ended up build like this - works! thx
Correct, manual placing with shift to get the slight difference in height. One you get one correct, you can basically place the rest, but still need to keep an eye on them so you don't get "bleed through".
hi, want to make the house less rectangular shaped and the walls less ugly D:
any ideas/tips ?
Bay windows?
the roof is clipping with the interior so i removed it
i also think i need to make it larger 🤔
overall i dont think it is a good idea >_<
im thinking abt making an entrance room to make a L shaped house ?_?
did some modification but still feel like the left part is very lacking
Cut out segment towers for stairs and corner bedrooms. Like a tower. But a tad smaller
or a little roof that wraps around
is there purple lights in valheim?
tried to make a tower and place a spiral stairs but did not work out. opted for this as i can't figure out a more round shaped window and roofing system. i think it looks nicer right now :D
Aye, it does have a bit more flair, great job so far!!
overhanging roofs by 1m
you can build a spiral stair case with a core wood 4m vertikal and 2m corewood horizontal stacked spiral like at the 4m pole than add 26* stairs with to top point of the stair at the corewood beam not strate looking like the pole like on turn to left if leftsided staircase or right if rightsided.
Any work around for this? (The overlap of the Grausten wall arch) Edit: I have tried turning off snapping but it looks weird then.
I finally beat the queen for the first time. Got eggs for the first time. Any suggestions on how to build a good egg/chicken farm with marble? I have fire hazard on so can't use wood.
Feel free to @ me. I'm off to work
anyone know how i can sorty of mesh these to lower ones to close the gap or close the gap?

Yesterday I decided to do a complete building with grausten and for the first time I "rage quit"; a headache to work with. It seems so unwillingly done (😤 ). Also why won't we given 2 meter thin and thick pillar and poles. If a 1x2 wall, why not a 2x1, you know...? The smaller wall pieces are not aligned with the 4m ones vertically... (I recall they fixed roof on PTB, but I hope they've seen everything). xD
man yall are so freakin creative. do you guys use any programs to plan out builds?
i've been using photoshop, thinking about trying to take the time to make layers that would be 1:1 representations of building parts, but i worry it would only really work theoretically or as a very general outline. trying to see how things would fit together using accurate snap points and angles would be pretty hard to properly replicate
also you'd kinda end up with like 20 thousand layers depending on the build lol
Oldschool pencil and paper (optionally with rosterlines) for some of them, but mostly freehanding in the game.
I do have a few screenshots saved for reference too, like heightlimits, circlestyles, etc.
Then I just plan the foundationwork ingame with integrity for the roof in mind and freestyle from there
All my buildings I styled them from head; I adjust them accordingly. But I "envion" it beforehand tho. like I chose a place and "see" it there
I rarely plan my builds much more than coming up with a basic idea of what I want to build. Additionally, I know most people start with a roof framework meanwhile I build the floor and then work my way up. But I do most of my spacing like establishing what goes where when I lay my floorplan
i think it's easier to plan the floor plans on paper (or if you have a tablet) and the rest just look at some references
does anyone have some decent roofs using black marble other than just using flat slabs? im kinda lost on how i should do a roof
im kind of liking the way this is turning out, but... theres no protection from rain. any thoughts/ideas on how to keep this entrance looking minimalistic but to also have a roof?
Honestly, that's beautiful, and it'd be a shame to have to remove the arch in favor of a small roof, but that's probably what you'll have to do, unfortunately. It's one of those game mechanics we all love to hate.
If you expand the structure, or at least the entryway, to contain the entire archway you have, you can use achitecture in that area to emphasize the archway you have. Gods this is hard to describe.
...
Build a roofed Framework structure around the archway, and on the outward-facing side of that framework, build stuff inside it to emphasize...ya get what I'm goin' for here, cause I'm honestly not Englishing too gud right now lol.
opinions on the lack of roof overhang? and any tips are appreciated on other parts of the build so far if anyone has any, still new to the game
has anybody ever been able to build a well assembled octagonal spiral staircase?
https://www.youtube.com/watch?v=OtT-5Ya2rJ4&t=705s
This is the video that got me started learning how to make with the overhang. I don't do it any other way now, unless I have to. It's so simple once you see it, you'll smack your forehead and go "Why didn't I think of that?" That's what I did! Once you start with more curved structures...
https://www.youtube.com/watch?v=7JRsxqKrlL8
✅Access Exclusive Builds & Maps: Patreon► https://www.patreon.com/versaugh✅
Showing my roof building method in valheim for when you want to improve on your roof buildings or valheim home.
THANK YOU ALL FOR WATCHING!
╔═╦╗╔╦╗╔═╦═╦╦╦╦╗╔═╗
║╚╣║║║╚╣╚╣╔╣╔╣║╚╣═╣
╠╗║╚╝║║╠╗║╚╣║║║║║═╣
╚═╩══╩═╩═╩═╩╝╚╩═╩═╝
Join Discord Community ► https://discord.gg/a...
Description: Strategies for Filling in Roof Gaps - Valheim. In this one I show my favorite strategies for filling in the gaps in your roofs in Valheim and I also share how to create a multitude of different types of roofs! This is the 2nd part to a 6 part series that is everything you need to know about making a roof in Valheim. More coming soon...
It depends on what you are looking for, and how much space you're willing to dedicate. Any change in stair orientation over let's say 45 degrees is going to need a piece in between the stair pieces to look good. There are several ways to work with that, depending on your tech level, but long story short, no.
The only true "spiral" staircase is the premade one, which is sad. I hate to bring in other games, but Pax Dei has a mechanic where you can "notch up and down" a vertical pole to get different attachment points. I was able to do some pretty incredible stuff with spiral staircases in that game, but this one doesn't really let you do that unless you do manual placement, and doing that on something like a staircase that requires precision isn't my bag.
indeed. so super difficult
this is a horrible angle, but I had to dig through old screenies in pax dei to find it. We could have things like this, but we dont' have the snap-points. 😦
that does look fantasic
I think there's a mod that may do something similar, though I haven't tracked it down. It's elusive. Darting through the shadows like a majestic Deer. 😛
If I find it, i'll post it
For an example of a time I wouldn't use an overhang, check out these screenshots of my black forest tech-locked longhouse 🙂
#building-screenshots message
and even then, on the ventilation areas, as well as some of the flat areas, I still used overhangs
i did add overhang and it just looked off
It does take some experimentation, and there'll be times when you'll have to tear everything down and start again. It's the nature of the beast when you're learning new things. That longhouse I linked used to have a massive tiered roof and this beautiful pattern, but I had to tear EVERYTHING down all the way to the floorboards, because I couldn't support the weight with only black forest tech 😛
So now it has typical longhouse roof haha. Once I get to the point where I can use wood/iron beams...oh snap
Yeah i get you
those videos I linked you should be a good starting point though, or maybe a new idea or two you hadn't considered before. I hope they help!
I did watch the first one the other day and tried an overhang like he does but like i say i didnt think it looked right, with how wide the building is it made the roof look too big i think
hang on there's a better video than that first one, I think. I have so many videos saved on my discord I gotta go through them lol
In this video I will show you how to build a steep and pointy roof in Valheim! This method works in vanilla with no mods, and is a perfect way to make a steep roof for your house, fishing hut, or whatever build you desire! Comment below for any questions or tutorial requests!
Thanks for watching my video! Be sure to 💥SUBSCRIBE, LIKE and SHARE ...
Try that! 🙂
You don't need to add the overhanging wood pieces, as most of them will get damaged by rain anyway, but the main structure of the roof itself is easily reproduceable, though it does take a bit of time. But hey, patience is a virtue, right?
Thanks!
Just be warned...if you have a wide structure that needs a roof, and you want to do this roof design...get your wood iron beams ready haha. that design is easily adaptable to the 26 degree (or whatever, I can't remember off the top of my head) pieces just as easily! That'll save you some height, and add stability for taller roofs with this design
Yeah my current battle is giving the roof overhang without making the roof too tall so maybe a staggered 26 degree design is something to try
CHECK OUT UPDATED VIDEO! ⬇️
https://www.youtube.com/watch?v=Lm09czlc-Ks
In this video I'll show you how to build an EASY and PERFECT Spiral Staircase in Valheim. If you want to see more videos like this then please support the channel by leaving a LIKE and don't forget to SUBSCRIBE to see future uploads. Enjoy the video!
-----------------------...
This is great and work with stone also, tidious a bit but worth the invested time
I recommend you build the stair before the octogonal tower wich should be custom sized
Then you can delte the inner logs when all is attached to the tower
holy crap you just rocked my world. Thanks a million for this video. How had I never found it before?
Hey, can anybody give me tips to make a good storage. I just beat bonemass and going to the mountains and need a solid storage.
Let me see if I can whip something up in creative real quick, because it'd be easier to show
Actually because I haven't played in ages I've made a new world and character so it'll be a hot minute while I get things set up
Sorry I got distracted, but here's what I'd do @buoyant comet
Each of those cells has 7 chests, so that's 4x7x2 chests in total, and obviously if you spend the iron then you get double the space
Thank you very much! I will try this
Obviously you can expand it if needed, and the cells makes it really easy to categorise loot
The dimensions are 18x22
Thx
No problem <3
Should I build the wall of black marble or stone
Stone walls with Marble ends maybe
ok so i already know im not the only one but can anyone help me with the new roofing are there no corner pieces?? fo angles?
ty
friendo, it depends on what aesthetic you're going for 🙂 Take a look at #building-screenshots for some ideas. Decorations can be almost anything, but make friends with object stands, and experiment with layering if you want to add more architectural pizazz. This is an example of layering (granted it's on the outside, but I just woke up and don't feel like digging through screenshots atm 😛)
Basically, you can hold shift while placing build pieces to make them not snap, but they still collide, so you can add "layers" to your build. Here, I started with lining up a 2m beam, lined up with a beam that's already there (but you can't see it now hehe), but I used that snap point to place everything else).
Then comes in 1m poles to get snap points (properly measured that won't f*** up the alignment of everything else) to add the other pieces).
I know this is a lot, but it's kind of a huge question, my friend. I'd be more than happy to help with some ideas. 🙂
Horizontal wood poles do have an interesting effect when you rotate them 2 notches offset 🙂
Obviously there's also making parts of your base seem unified as if its an actual room, like a workshop, kitchen, bedroom, etc. rather than just having things sprawled out like you tend to get with more organic progression
Here's a few examples of layering if you look to the sides, you can see the way I made the trophy mounts pop out of the side of the wall, the use of props and architecture to add personality and feel
ahhh, a valid point, friendo. And then we can get into the debate of form vs function 😄 If I'm playing survival and going for completion, I'm also probably not going to spend a whole lot of time and energy on building something pretty; I'd go more for function. I'd say the best builds can combine both form and function to make something beautiful that also does everything you need mechanically as well 
True, I'm currently starting a new playthrough (preparing to kill the elder right now) and base looks disgusting
It's very functional though
haha they always do at the beginning because we're more focused on "I don't want to die" which is perfectly reasonable, I'd say haha
I think when I last played the plains were not fully implemented, so that's probably where I'll set up my actual base
Plus as it stands my access to decorations is limited and I really like stonework
Stonework is a bitch to plan out...the walls throw shit off 😛 We had to completely rebuild this 3 times because we f***ed up the measuring, and you can see it's STILL kinda off on the bottom left, but good enough that I can work with that and make it look natural.
On a different survival sandbox I spent an annoyingly long time planning things out, vintage story is not a fast paced game
Agreed. It's how I discovered my love for building
I really want to get into statue making there but at the same time I don't want my PC to explode
This is what I have currently built. I will try to use these tips.
alrighty, so i am building a lighthouse. i have taken the stone to as high as it will go, but i want to go higher. what exactly do i do with wood iron to take it higher? can i build stone stairs still if i start using vertical wood iron beams for the vertical structural frame? do i add stone pieces over the wood iron, or just use wood iron?
Ironwood beams need to start at the foundation / earth. Then connect continously upward. The stone can be supported by the ironbeams higher than just stacking stone without them.
i think if you really want max height, you would raise earth to the max, then ironwood beams to max, then stone on top of the beams to the max
If you really want to go nuts - Raise earth to max, then plant pine tree. Then build ironwood beams from the pine tree.
The whole point of earth raise, tree is to raise the level of foundation - where the build pieces are "blue" when hovering over with hammer.
i would never build off a tree. too worried something would smash the tree 🙂
I would build a single tower from it. But, a full fledged base... nope.
Unless it was one of those unbreakable trees in the swamp.
so, my understanding of stone structures is that they serve as foundation/earth. building wood on top of stone, as long as the stone isn't at its maximum, the first wood piece would be blue
is that false?
eh, ill just test it really quick..
hjmm... its not blue, but it is full green
ironwood beams are different
from that, you can see that "wood iron" aka ironwood beams, have the lowest vertical and horizontal loss
and only grausten has higher max support
the support section of that page shows how other building parts supporting each other works. it's a little complex
yeah, i gave up on trying to understand that and came here! lol
even if you just take away the key concepts from it, that's enough
im trying to understand vertical and horizontal loss. what does "1/8" actually mean?
for every one meter of change, it loses 8 stability?
or it loses 1/8 stability with each piece added?
i believe it would 1/8. so it would lose 12.5%
the stone example shows that. 1/1. you can't place stone blocks horizontal with no support
ok. per meter, right?
which means you can't build higher than 8m high with stone or wood
sorry, huh?
you can place 8 normal wood beams ontop of each other, yeah?
im testing now
start stacking normal 4m wood poles
yeah, ok. i have 8
i think i can assume now that is 12.5% stability loss for every 2m
because i can get 16 1m poles stacked
ok. i find that helpful. thank you!
this video is good also: https://www.youtube.com/watch?app=desktop&v=hF_J_DBs4vg
Description: The Ultimate Guide to Valheim Build Heights in 2022! In this one I made a video which I think is a full comprehensive guide to build height in Valheim. There is A LOT of information in this one! Let me know if I missed anything in the comments!
Support the channel with a membership: https://www.youtube.com/@9byte/membership
Tim...
ooooh. ok!
alrighty. so, theoretically, i should be able to build a stone structure 16 meters tall, right (a stack of 8 pillars)
so why can i only build my current lighthouse base 14m high? im only using 1x1 and 2x1 pieces and no pillars. could that be why?
ok. i just feel like it should be equal throughout, like wood seems to be. a stack of 16 1m poles seems to have the same stability as a stack of 8 2m poles
yeah, that video shows a stack of 1x1 stone blocks going 16 m high. what the deuces!?
hey, is there a list somewhere that shows what each structure's id is? I would like to spawn some to incorporate into my builds, but i dont know their names. thank you ❤️
the wiki has one, structures are under "Other" 🙂
https://valheim.fandom.com/wiki/Item_IDs
How do I get rooves to work nicely?
what problem are you having, specifically? (screenshots are also useful and help with giving more relevant advice) 🙂
@hasty patrol Sorry i don't have any screenshots, but basically, I am trying to get roofs to look more stylish/creative. But i just keep ending up with eithr a square outline ontop, or uneaven finnish...
mixing the 26° and 45° roof pieces can help a lot with making them look more interesting.
If you start with 45° pieces at the bottom and end with 26° pieces at the top, you get a round effect. While the opposite will make your roof look steeper
Others have alternated between the two slopes to get a wavy effect ^^
New building material bones !
Neat, you could make an ossuary
just build catacombs
wow
Best method of stairs through charred fortress center tower? The gap is tight!
Any tips on how to make a garden (if possible)? Currently I'm thinking of levelling out the ground, building a small rotunda, and then using grass and stony paths but I'm curious if there's any plantables that can spruce it up a bit.
Obviously its a very early WIP, but I want to know how what my options are
Although I just realised I need to shift the workshop gate over so I can build walls for the stairs
I'm trying to build a offshore lighthouse in the viking style (ofcourse) and I'm lost in how I could make it
do you have an example/inspiration picture of what you have in mind? 👀
I used AI to create the idea since I only found valhein builds that were onshore
And there are no real examples since vikings didn't really build things like that
Hey, quickest way to build a camp with bed and fireplace?
saw this in the building ideas page...thought it was nicely laid out, minimal resources - storage, put the bed next to character or on back wall.
found this on reddit.
Okay, I'm pretty new at building, so I apologize if this sounds kind of stupid but,
Support system. Do I build the frame supports prior to placing the flooring, walls, etc? Because when I add the supports after the fact, they don't actually improve the structural integrity of anything, or is that a bug?
i'm going to draw something to explain the support system, please hold 🙂
tyt!
So basically, support starts at the highest possible value when something is anchored to the ground (trees and rocks also provide an anchor), marked as blue.
Each piece that is further away from that blue component, has less and less support until nothing can be placed anymore. However, if you can provide more support from the ground up, it will allow you to build wider or taller.
This support system does mean that there is a limit to how high you can build, but different materials (such as core wood from pines, or stone) have a higher support value when built from the ground up, allowing you to build higher than you can with the default wooden beams
Does that help? 🙂
And if you share a picture of what part you're having trouble with, people can provide more specific advice and solutions ^^
Ahhh, okay, I think I understand. This helps a lot.
Crazy pfp
ty
what should i build on the small island?
A crane, with barrels boxes and carts round about.
I'm new so don't be too harsh lol! should I put the roof on the far right room the same way as the part on the left or leave it that way? or just generally any tips for making this look a little nicer (my first base)
i quite like the variation of the different roofs! ^^
one simple trick to make builds look nicer, is to make your roofs overhang a little
Oh thank you! how would you recommend to make them have a lil overhang?
you can use the short beam to create the frame and then snap roof pieces to those (the roof pieces will intersect with their neighbors)
I'm a little dumb, any way you could send a clip? Sorry 
i can probably pull of a screenshot or two
That'd be so handy! Would you mind doing that?
1m Wood Beams, and roof pieces snapped to them (while in build mode, use Q and E to control snapping if Auto is too fiddly)
Ooh I think I get it now, do you have to keep the beam after it's placed or not?
you don't have to keep it, as long as everything connects for structural integrity
@gaunt heart 2 Bonus tips: continue the roof frame into the ground at a different angle, and use the 1m wood pole (set to Snap: Top) to "ground" a building
Ooh alright, thanks for the help! 
you are welcome! and the most important tip: no right or wrong way to build in this game!
if you like the look and feel, you are doing right! 😄
Thanks!
need to decide on roof design. Which is better ? Left or right? Both combined together? maybe you have any other ideas ?
did I possibly make my pen too big for breeding?
Nah i think i have similiar size
I say right.
i have never had luck with starting pens that size
i have now always made them smaller, and then expand them as the herd gets bigger
they seem to be breeding for me
maybe a lil slow but I'm seeing some piggies
what I might do to speed the process up is split the pen in half until there's more
it does definitely speed it up
I also want to get the recipe for whatever allows me to grow crops
would make things easier for feeding em
Right is a pretty cool concept
They breed more based on the area they’re given. So the bigger the better, the bigger the faster. If you make the pen smaller then it may cause them to stop breeding rather early. I personally don’t see the point in making it smaller when you already have it set. Of course that is my own opinion so feel free to disregard haha. But yes, the breeding is faster when the area given is biggest, it’s to make sure every time they’re available to make another, there’s ample room to do so. Another thing to keep in mind is that if they aren’t breeding and the pen is maybe maxed out, putting food one end and the other opposite end of the pen can sometimes trick their “too many, stop breeding” AI to make it seem like there’s still enough room and from time to time they’ll pop out a couple more. I use this method with my wolves
Oh thanks for the info! Also wolves? That sounds sick
Sorry for that spoiler, I'll try to be more aware 😅
Oh don't be sorry! Besides I figured there would be wolves so I'm glad I was right!
@gaunt heart Well word of warning, they have quite the knockback and aren’t to be underestimated especially in a group. But they make some great hunting, battle companions. I make a pit by every mountain just incase I find a 3 star wolf. Trapping them in ground pits is the best way to begin taming them. Stone walls are enough but need high upkeep as the wolves deal some nice damage. Building a way into the pit, I recommend tricking them some way unless you know of the abyssal way (that way is tricky and may kill them) so build wide 4x2 stairs to the bottom and fake them in then dip and break the bottom stairs before they can follow you. Leave some meat and just develop the area around the pit while they tame. Problem is, it takes about 7 in-game days to tame them and I believe you have to be in the area so get busy 😂
I will definitely keep this in mind when I venture into the mountains, I just need to finish up in the black forest I'm almost done there
Good luck to ya
Hi everyone i'm looking for a way to build a smelting area inside a castle I want it to be like hidden or look good, but i have "limited" space and it as to fit (it's not that small and i have several option but still) anyone already made a compact things could be able to help me ?
Hello! I'm kinda newbie with stone buildings. Any tips for dealing with stone cutter's range? I feel it so short 😭
Place more stonecutters. You can remove them once the build is done and get all their materials back 😉
this also works for forges when you want to place wall sconces, metal torches, etc
Thanks! I was trying to do a farm for my tamed loxes, and I was suffering with the stonecutter's range
me too, even when iron isn't that expensive
Yeah. Old habits die hard.
Also, if I’m not at a base, I’m religious about making sure I have less than 3 player objects nearby.
did some more testing and ended up with this... am i still missing something?
only took a couple of hours..
break out the etch a sketch
this would be a great thing to have pinned 👀
same energy haha
A frame houses that are all roof and no walls make for very quick to build huts, slightly cheaper on resources too 👀
my friend wants suggestions on what would look good in the center of the roof
well thats the main problem with round buildings
It looks kinda like a tower, maybe some form of spire could look neat? (no idea how that would be done lmao)
i have a stone building--so the perimeter walls are 1m thick. i want to attach a roof, but no matter how i do it, it looks stupid because of the thickness of the walls. what do most people do in these situations? how to effectively and aesthetically add a roof to a stone structure?
build two roofs? one for outside appearance, and one for inside appearance?
i went for a flat roof made of stone floor blocks, that way you can run around up there and see for a long way and rain doesn't get to the lower levels
i tend to trim the inside of the stone wall with a 1m high wood wall and attach a 45° roof to that, letting it overhang past the wall at the same time
(forgive the sketch, i can't grab any screenshots currently)
yeh if you really must have a roof, that's probably the best way
this is a good idea! ty
is it inherently difficult to build with stone? because i always struggle (and i like the struggle a lot lol)
it's more so that the size difference between wood and stone is a little awkward, in my experience
any advice for finishing the kitchen?
lots of food on display on tables! 👀
but with the bog witch updating coming out and the serving tray knocking on the door, is that an opinion for now?
currently, people simply place food items on item stands ^^
the first tier of shields also work for serving trays and plates 👀
Will do, thank you Mr Dusty!
Miss*, but you're welcome! 😉
this is why i need to click on profiles even more...
Hi, I just started, but I can't figure out how to make a full size door on my shelter. My door is always a half door. I tried putting another door on top...but that was the wrong answer. What am I missing in the build menu?
Description: Strategies for Filling in Roof Gaps - Valheim. In this one I show my favorite strategies for filling in the gaps in your roofs in Valheim and I also share how to create a multitude of different types of roofs! This is the 2nd part to a 6 part series that is everything you need to know about making a roof in Valheim. More coming soon...
i wonder, has anyone else tried to make a pachinko tower in Valheim?
i attempted one that used coal, but things seemed to get stuck a lot, even on 45° slopes
Use dragoneggs and/or a blackmetal ramp (the steep one)
Well if you wanted you could do a flat or angled inward or outward crystal roof
what blackmetal ramp? is that a test branch thing?
mistranslation, typo, misremembering or modded
nothing like that in PTB rn
I don'r remember the name, but the one with 1.5 top and 2m bottom.
It's not called a ramp and can't be walked as if one.
But it is a sort of ramp 🤷♂️
one of the black marble pieces?
there are a few with slopes that are 1 meter in length but 2 meters in height
Gate doors are probably what you’re looking for
Thank you for answering Sillie. 🙂
@sly sandal #screenshots message
i use Rich Text Tags which was "added" to Valheim a while back, letting you style signs with bold, italics, colors, and more.
it really helps if you know HTML or XML!
most tags are supported: https://docs.unity3d.com/Packages/com.unity.textmeshpro@4.0/manual/RichTextSupportedTags.html
Does anybody have a good video tutorial for a house of 2? Im currently in the Iron Age
what i did was place signs close together and added these:
should i explain the RGB color tags as well? like <#ffffff> and <#ffffffbf> are basically the same but the latter includes an alpha channel (opacity)
i believe ive experimented with these tags more than anyone. i can create wall paint, multicolored stained glass, fake pools, fake waterfalls, fake TVs, mob indicators at my base, etc
wrong game buddy
Is that vanilla? Cause I want one
Friendly reminder, that you too, can have more frames
https://youtu.be/0kPzh98xq5M
#valheim #gaming #fps
Get ready to BOOST your Valheim FPS with these three tips! These quick tips will be getting you 30 plus FPS in no time!
🔔 SUBSCRIBE / 👍 LIKE / 💬 COMMENT
Step One Copy/Pasta:
gfx-enable-gfx-jobs=1
gfx-enable-native-gfx-jobs=1
Step Two Copy Pasta:
-window-mode exclusive -screen-fullscreen
Intro 0:00
Step One 0:13
Step ...
are you guys for real
No, we are for fake.
This is all a simulation.
I ask myself that daily.
??
rarely see this one mentioned - building tip: find an island and build on it. no events (except fliers) & no mobs. easy boat access and you can choose the island size by finding the right one. Find a plains one and you can garden all the stuff except mist plants. Campire all of it and then work your way through building the town or village you want. Pick a small one and have a giant castle with only water access.
this is a good tip, and mentioned fairly regularly. the unicorn island is half plains/half mistlands that you can completely spawn proof 🙂
i've opted to finding a grass place nearby a protected tower and just farming there with a portal out. come in garden what is needed and leave. but yeah that would be a pretty wild unicorn. Seen some larger areas like that but not seen an island myself yet.
No Mistlands unfortunately but otherwise i'm pretty happy with it. All around it is only ocean as far as the eye can see.
Wouldn't do it for a main base though, some raids are great for mats delivery.
Question about islands and raids, if it's a small island far enough from the mainland, can you essentially block most raids from occuring? I have found this nice little spot that's a raft jump away I'd like to relocate to
No, because certain raids include things that fly.
You can, however, just disable raids entirely (and a good number of people do.)
Things like troll raids I think. Ya I've gotten to mountain biome so I'm aware of them 😎
The land based raids I mean
I mean, if your goal is to make a raid-proof base... That's effectively the same thing as not having raids turned on 🤷♂️
Goal is one base for everything but I'm still going to have other bases, I like raids for loot 😁
So... Plains base with a Mistlands farm outpost?
😄 That's me all the way.
Aight so basically I need to make a staircase that goes around a singular wood flooring but idk how to go about it.
Dverger Spiral Staircase
It's a compact way to make stairs.
Also spirals.
And yes, it requires Mistlands stuff to make.
Hi! I need building help! How do you build a cornered roof with graustein?
even flying mobs still need dry ground to spawn on. Completely spawnproofing an island blocks all raids.
Sent ya a video hope it helps
I've found that even building on the plains rock spires blocks raids too. IM pretty the player has to be on the ground levl for raids to happen. I've been in my plains base at the top of the rock spire and had very few raids happen only when ive been on the groudn level
The mobs need a place to spawn and too high up they haven't got one.
event zone radius is 80m iirc. I don't think the plains pillars are that high.
Also on a spawnproofed island raids still trigger (raid message and red minimap circle and all), you just don't get any enemy spawns because there is no place for them to spawn on.
So you were probably just lucky on the raid rolls.
Not that it matters much since the only thing that can actually reach you up there are bats, and they're more of a nuisance than a threat.
Unless you have chicken or boars up there, they will get merked by bats if they aren't in an enclosed space the bats can't reach.
true
So, I just wanted to share a problem that I had, and the solution that I came up with to it, so as to save some of ya'll a bunch of time thinking over it.
In pic 1, as you can see, I've used a door to get a .5m offset on the z axis, and a log to get a .5m offset on the y axis, thereby allowing me to build offset inlaid stone walls for decorative or structural purposes. You can see the offset in the 2nd picture.
The problem is that this is a wall section, and it might need pillars for structural support. Specifically, the wood-iron pillars. Getting that bottom snap point to connect with that offset wall blocking it would be a pain in the tookis, so, the solution I came up with is to build the frame of the wall with your wood iron beams, then snap your pillars from the top down to get proper placement!
I hope this helps some folk. Remember everyone, measure twice, place once. 😉
snap point on top boom 🙂
I was extremely... ahem ... inebriated when I wrote that. Just build the pillars first duh.
My Friend build this huge ass base and he doesnt know if theres any roof he can build on it. Tell me if theres a way to build a roof that looks good or if we should just make it smaller
Why do even the best builders never overlap flagstones like we all do with bricks?
Do you have a screenshot at daylight?
There is always a way for a roof. You can split it an make more the one top, or make a terrace and build the roof only on the secound smaller floor.
here you go i hope thats better
I do 🤷♂️ But mostly it's just more work for a slightly better view.
Also not always possible with for instance round buildings.
And if you do it with regular wood the inside beams don't match up (if that bothers you/is visible anyway)
Something like in the background will work very well. To make it look better i suggest an overhang and a secound floor.
alright thanks
Is there a command that can restore terrain to it's original state before it was terraformed?
I'm new to building. To make a castle is is best to just lay out flat stone and then build a skeleton using iron wood?
Best is subjective.
Yes. You wanna build the base and then the frame. Like how it's done in real life.
doing the frame first will make sure you're okay on structural support too 🙂
Yeah, its always best to start with a framework and work from that.
Any ideas of how to build something like this? I've tried to good old stool trick but they are too small.
Might still be the best way, but maybe someone else have some good ideas.
an overhang?
The X'es
you can do something like this, but yeah its a bit too small
and using diagonal pieces is too big, right
yeaah
darkwood dividers might fit okay? they're fairly thin as well
i havent unlocked those on this save yet, but you may be right
@valid fern It's not that they're small, it's that you need a good number of them, and need to keep them lined up as well as possible. It will take more than you think so the edges look right, and not have a gap next to the roofing.
yeah have been using stools, might change it to the darkwood deviders like Dusty suggested if it looks better, but atleast it looks decent now. can post a screenshot after work.
But can you sit on them?
I want to build a Jarl's keep in the shape of an arrowhead - has anyone had success building sharp corners or peaks?
Yes you can. If you can get up to them.
still a bunch to do but the stools are working out okay
may i share a little idea that might make the stools pop a little more? 👀
Ofcourse
by adding another layer of beams, so that they stick out a bit from the walls, you can add a little more depth. Hold shift and basically copy the design you already have on your walls 🙂
(i ignored the roof in the sketch and just foxused on the wall itself)
Ah yes good call, will definetly do this
I want to make a village in the shape of an arrow with the Jarl's Keep being the arrowhead; Has anyone had success building buildings with pointed peak roofs or have any resources for the layout/plan of the village
for the layout, i recommend trying to follow the environment and working with it. It'll help make the buildings feel like they belong there 🙂
So kind of like building 2 rows of houses /shops and the than the Jarls long house /meadhall being at the end.
Ooooo good idea I was gonna flatten the land so might consider that
That’s an interesting idea I hadn’t thought of, was gonna use things like the long hall to “fill in” the shaft of the arrow which some walls may act as the outline
Another solution is to use stools in the form of a wine shelf
What did you make the basins of under the fermenters?
This is a container for cooking the base of mead.
Ah the new thing. Awesome, thanks!
hey any build tips or link to a build to making wolf and boar automatic breeder with pufferfish killing chamber?
I would search YouTube.
anyone know a good way to create a water effect or something that resembles it? im trying to build a massive fountain in the middle of my base but not quitr sure what to use
this is the idea i have going atm, crystal walls and hidden light sources
Best I’ve found is to put any feature at a low enough elevation to have the ocean clip through into the feature
The only way to fill it with water, besides building it at sea level, is a mod called ElementalFalls that might work for you if you can get them placed right. It has several different water features like waterfalls, rivers, puddles, and little geysers. A bit tricky to get placed correctly, and resource intensive, but fun.
how do i make this roof stable?
Add pillars under it to give it more support 🙂
yeah, i figured, but it takes away space 😦
actually, maybe if you put a single 45° beam from your existing pillars to connect up to the roof, that might lead to enough stability up at the top 🤔👀
because if i'm seeing this right, this is how your 26° roof is supported currently, which is a bit of a detour for support to go
corewood log support beams. They have higher base stability and less loss both horizontally and vertically, so they're ideal for cases like this where you only need a tiny bit more stability to finish the last roof pieces (and don't need iron 😂 )
And you already have a corewood frame anyway so it's an easy addition to make that doesn't take up floor space.
anyone know why I don't get shelter on those tiles within yellow line?
You don’t have 80% cover
what is that mean? I stand on outer area (picture 3) and I got shelter
to detect whether or not you're covered, the game casts rays from your character into very specific directions. to get sheltered, 80% of them have hit a solid object + you have to have a roof somewhere directly above you