archived-graphics-office-hours
ETA of better shader stripping system
HD Render Pipeline
Univ Render Pipeline
Forward/Forward+ vs Deferred
Univ Render Pipeline
Graphics Buffers, Meshes and rendering
Shaders
Differences of the Lit Graphs and Lit shaders
Shader-Graph
URP Shadow Dithering
Univ Render Pipeline
Hooking into the gpu occlusion system
HD Render Pipeline
Expectation for new worldbuilding system
HD Render Pipeline
Graphics-for-ECS
Univ Render Pipeline
Adding a custom SurfaceData property / gbuffer to a URP project
Univ Render Pipeline
Shaders
Workflow improvements of writing SRP shaders through code
Univ Render Pipeline
Shaders
Stencil and LineRenderer temporal inconsistency.
Univ Render Pipeline
2D-Graphics
Is there a way to get a Stencil code block in ShaderGraph?
2D-Graphics
Univ Render Pipeline
Shaders
Shader-Graph
Render textures and DOTS
Graphics-for-ECS
GPU optimizations for mobile devices
Univ Render Pipeline
How do I set up Unity so that NSight can show me the name of the shaders?
Shaders
When will GPU culling work with entities graphics?
Graphics-for-ECS
Shader Graph and Standard Shader
HD Render Pipeline
Univ Render Pipeline
Shaders
Shader-Graph
virtual geometry
HD Render Pipeline
ETA of Vfx graph CPU support
Visual-Effect-Graph
Unified renderer goal
HD Render Pipeline
Graphics-for-ECS
Univ Render Pipeline
ETA of burst all entities graphics systems
Graphics-for-ECS
Mobile Web platform rendering support for entities graphics
Graphics-for-ECS
Unified renderer upgrader
HD Render Pipeline
Univ Render Pipeline