#ETA of better shader stripping system

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dull jungle
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Does official will further improve shader stripping system to make player runtime build even faster that currently it's still very slow when there's huge amount of shader variant. Even better make the system able to manually pick the item to strip to get more aggressive optimization when auto stripping doesn't work well

dense pagoda
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Hey. We are actively working on a better system shader variant exclusion. The goal there is to provide a declarative API for configuring gshader features. And be able to switch keyword types, depending on the required degree of runtime control and platform. For example, be able to convert some keywords to dynamic branching.