I just tried the Time Ghost environment demo but looks like the performance really slow that I think majority of the hardware can't get rock solid 60 fps. Will official address this issue at new worldbuilding system to provide truly efficient rendering for environment? From what I observed, need to burst the expensive logic and move expensive logic off the main thread so most the expensive logic won't stuck at main thread
#Expectation for new worldbuilding system
1 messages · Page 1 of 1 (latest)
Hi @trail lake ! What are the specs of your machine?
Have you tried on a build or is this in Editor?
If the future world building system uses as well DOTS to parallelize the computation it is a different system from what is shown in Time Ghost, so hard to compare the 2 systems. And of course it will depend on environment complexity. Time Ghost is a demo where we try to push the limits of Unity.
I'm using i7 laptop with 4050 GPU at editor. Something at unity discussion I believe he using higher machine specs than me significantly but it's still extremely slow. https://discussions.unity.com/t/making-of-time-ghost-using-dots-ecs-for-more-complex-environments/1537850/8
I think official can try to port Time Ghost to future world building system and optimize the performance until most of the machine specs can support it with nice graphics fidelity.