#Expectation for new worldbuilding system

1 messages · Page 1 of 1 (latest)

trail lake
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I just tried the Time Ghost environment demo but looks like the performance really slow that I think majority of the hardware can't get rock solid 60 fps. Will official address this issue at new worldbuilding system to provide truly efficient rendering for environment? From what I observed, need to burst the expensive logic and move expensive logic off the main thread so most the expensive logic won't stuck at main thread

astral heron
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Hi @trail lake ! What are the specs of your machine?

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Have you tried on a build or is this in Editor?

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If the future world building system uses as well DOTS to parallelize the computation it is a different system from what is shown in Time Ghost, so hard to compare the 2 systems. And of course it will depend on environment complexity. Time Ghost is a demo where we try to push the limits of Unity.

trail lake
trail lake