I am using a LineRenderer to cover up a stencil boundary and have found that the first time it draws, the transparent portion either cuts out other objects completely or renders as black. There is a proximity trigger on my Line Renderer, and if i walk away and come back, it is always renders fine every time after the first, but the first time renders incorrectly 90% of the time. I have tried preloading the mesh and material, and forcing the trigger through times delays and none of them seem to fix the issue.
#Stencil and LineRenderer temporal inconsistency.
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the image on the left is the first time and is cutting out the clouds, and then if i walk away and come back immediately, the issue is gone, and never comes back until I close the session, whereupon it happens the first time again.
above is the transparent version, this is the black version