#ETA of burst all entities graphics systems

1 messages · Page 1 of 1 (latest)

potent herald
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When official will upgrade all entities graphics systems to make all of them burst compatible to get even more performance? Currently when trying to render large amount of entities will notice entities graphics systems cost quite high ms at profiler and it's even higher at android platform. Actually even render quite small amount of entities, it's still cost quite a lot ms that there's some upfront cost for entities graphics even u render zero entities.

balmy coral
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Hey. Most if not all of the entities graphics code (spawned jobs!*) should be burstable. Could you use the editor profiler and share a capture? Also, can you make sure that Safety Checks is off

potent herald
balmy coral
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Correction on what I said... the spawned jobs are all mostly burstable, but not all rendering system code. We are interesting in bursting more of the render loop, but that is still being looked at.

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If you can share a profiler capture, we would be happy to take a look