When official will upgrade all entities graphics systems to make all of them burst compatible to get even more performance? Currently when trying to render large amount of entities will notice entities graphics systems cost quite high ms at profiler and it's even higher at android platform. Actually even render quite small amount of entities, it's still cost quite a lot ms that there's some upfront cost for entities graphics even u render zero entities.
#ETA of burst all entities graphics systems
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Hey. Most if not all of the entities graphics code (spawned jobs!*) should be burstable. Could you use the editor profiler and share a capture? Also, can you make sure that Safety Checks is off
Yes. I even try to build player runtime (development) and profile it at unity profiler it's still slow. Currently I think the EntitiesGraphicsSystem is one of the system that is really slow since it's not burstable. I could provide a repo when I back to pc.