#When will GPU culling work with entities graphics?

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ebon gate
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As I understand its currently limited to the GPU Resident Drawer(gameobjects only).

pliant hull
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We are working on consolidating entities graphics and the GPU resident drawer, both using BRG. That work is progressing well and would remove entities graphics all together. Both game object and entities rendering will go through the same code path.

ebon gate
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that makes sense, but also unexpected! thanks

tropic sun