Hi everyone! First off, great job on the Unity 6 release!
For a bit of context, I’m developing a mobile game with 3D assets, and I’m curious if my project could benefit from any GPU optimizations from the upgrade. My main concerns are around RenderGraph and APV. My minimum spec target is Pixel 3 (2018) / iPhone X (2017). In most levels, I achieve around 60 FPS on these devices, but there are areas where I feel RenderGraph or APV might help improve performance.
Before diving into the upgrade to test for myself, I’m hoping to get a better understanding of how these features work.
- Does RenderGraph in URP improve GPU performance on mobile devices by default, or are there specific changes required?
- How can I determine which devices support RenderGraph? Or which Graphics APIs?
From what I understand, APV seems to be a replacement for Light Probes, correct me if I'm wrong.
3. Should I use APV for dynamic objects and keep baking light for static objects?
4. For a level which has falling floor tiles (dynamic objects), light probes display a low quality result. Could APV achieve better results?
Thank you!