Shader Graph is a really powerful tool that enable us to create many diverse shader feature. However, I struggle to make a shader that behaves the same way of the standard shader in URP.
Because of that, I need to recreate my own "standard" shader in Shader Graph to be able to have a seamless switch between two material or have two object with same visual but different feature (vertex displacement by example).
Is it normal or am I missing something ? Maybe a configuration in Shader Graph ?