#Render textures and DOTS

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zealous grotto
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Kind of a speculative question but could there conceivably be some sort of unmanaged equivalent for render textures in the future? Or unmanaged textures/meshes etc? I’m considering render texture adjacent work for my ecs project in particular for real time painting effects on some entities, but they kind of require extra considerations due to being managed which is a bit of a pain, would love a more unmanaged future for these things.

ripe sundial