archived-editor-and-runtime-ask-the-experts-2023

50 threads · Page 1 of 1

Humanoid Animation with props (🎩 hats) 11 messages
Resolved Animation
VFX graph particle pooling 5 messages
Shaders & VFX Resolved
New URP 3D Sample really slow performance 6 messages
URP Mobile platforms
greedy mesh for voxel world 10 messages
Built-in Renderer Resolved .NET & C#
System Metrics supports for more GPU vendor 5 messages
URP Profiling & analysis Mobile platforms Resolved
Using mesh colliders with Unity Cloth 4 messages
Physics Resolved Animation
RigidBody vs CharacterController 2 messages
Physics Other Input .NET & C#
Tool for tracking variable changes 10 messages
Profiling & analysis Resolved
Changing the pivot point of an object 6 messages
Other
variable rate shading (maybe with render graph?) 3 messages
URP Mobile platforms Shaders & VFX Resolved XR
OnMouseEnter/RayCast timing 3 messages
Input Resolved .NET & C#
Instant game for super low end mobile phone 8 messages
Mobile platforms
decal visible through trees, buildings, etc. 2 messages
URP Shaders & VFX
New Input System for mobile input issue 10 messages
UI Mobile platforms Resolved Input
split gfx jobs on android 1 messages
URP Profiling & analysis Mobile platforms
WebGPU, URP and GL class 6 messages
URP Web platform Resolved
Inconsistent jump height when changing game gravity 12 messages
Physics 2D Resolved
Shader Graph Improvement 9 messages
Shaders & VFX Resolved
New Input System for UI Touch Controls 17 messages
UI Mobile platforms Input
Render Pipeline Distribution 13 messages
URP HDRP Built-in Renderer
How to change Unity default LOD screen percentage of imported LOD model? 6 messages
Asset management Resolved
Learning Program 2 messages
Web platform Resolved
Is there a way to fast forward individual particles using Unity's Particle System 8 messages
Shaders & VFX
character movement 4 messages
Other Resolved .NET & C#
colliding problem 5 messages
Physics .NET & C#
camera movement 2 messages
Physics Other
Is there a fix for IN-40868? 6 messages
Other Built-in Renderer Resolved .NET & C#
Is it good practice to attach a rigidbody to everything that moves? 3 messages
Physics Resolved Other
Moveable navmesh 1 messages
Other
Trying to create a chaser Light effect around the blue circles 10 messages
Shaders & VFX Resolved
How can I do localization when starting the app? 1 messages
Mobile platforms
Displaying RtL Text Correctly! 1 messages
UI
Floating Precision Point 13 messages
URP .NET & C# Mobile platforms Physics Resolved
Best method of player movement in 3D 43 messages
Other
[Bug] URP cannot open a new project in most versions 10 messages
URP HDRP Resolved Other
Probuilder walls with two-sided lighting? 9 messages
Resolved Other
What is your asset folder structured like? 5 messages
Asset management
Rigidbody vs CharacterController (old, reposted to hear from the experts) 25 messages
Other Input .NET & C#
New C# & .NET Version 13 messages
.NET & C#
Limitations of probuilder? 23 messages
Resolved Other
Trying to create a chaser Light effect around the blue circles 1 messages
Shaders & VFX Resolved
Performance of .transform call? 2 messages
.NET & C#
Question about singleton performance 3 messages
Resolved .NET & C#
Probuilder meshes 11 messages
Other
Animation blending and "custom override" 44 messages
Resolved Animation
Official WebXR support ? 3 messages
Web platform XR Input Resolved Other
What would be sensitive approach for fading object near camera in Built-in render pipeline. 4 messages
Shaders & VFX Built-in Renderer
Official Benchmark of URP vs BiRP 40 messages
URP Built-in Renderer Resolved
Handling lists in property drawers 4 messages
UI Resolved Other
what is currently the best way to display large full CAD models in unity (desktop applications) ? 2 messages
HDRP URP Built-in Renderer Resolved