#Shader Graph Improvement
1 messages · Page 1 of 1 (latest)
Great question, Steak. Thanks for asking! We've added several new improvements to Shader Graph in 2023.3 including the following: Keyboard Shortcuts (https://forum.unity.com/threads/2023-3-ux-improvements.1497074/), Heat Map Color mode (https://forum.unity.com/threads/2023-3-heatmap-color-mode.1507490/), and our new Node Reference Samples (https://forum.unity.com/threads/new-node-reference-samples.1516337/#post-9475561). We generally post about new features in the forums, so check the pinned posts there to stay up to date on what we're adding. These are the most visible feature improvements, but we've also added dozens of bug fixes and performance improvements under the hood.
I would like to ask for simple lit shader graph . Is that coming very soon?
Hi Lim! Can you describe your use case, how you'd like Simple Lit to work, and what you will do with it?
It's use for mobile game project that currently there's only lit shader graph available that I believe will greatly affect performance of mobile phone
It is possible now to create your own Simple Lit shader using the Unlit Master Stack as a base. But it does require a bit of HLSL coding in a Custom Function node to get the light parameters you need. I created a shader like this recently for the MegaCity Metro demo that's being shown today at Unite. We also used it in the newly released URP Template (https://unity.com/demos/urp-3d-sample) in the space battle scene. I'll add this to my list of things to include in a future sample release so it will be easier to learn how to do it. And we will consider a more permanent solution for the future. Thanks a lot for the feature suggestion!
thanks for sharing..
Im still sticking to ASE though
Sure - you're always welcome to use what you prefer! We'll do our best to continue improving our tool.
Btw is that Shader Graph in 2023.3 will switch to completely newly reworked Shader Graph?