#What is your asset folder structured like?
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{ProjectName}
{ProjectName/Scripts}
{ProjectName/Prefab}
{ThirdParty}
{Others}
Awesome
I have been using a similar project structure like this:
https://forum.unity.com/threads/is-there-a-way-to-import-a-package-to-a-specific-folder.173393/#post-3057765
It is easier to maintain from my point of view, especially when you import a new asset/unitypackage into your project.
I hope this helps 😉
Hello,
This is a great question. My experience is that your folder structure should reflect the intended use of the assets in the game.
For example, if your games has levels or biomes then there should be a folder for each one. Same with characters. Importantly there should also be one or more folders for the assets shared by your levels, say a global level. And then sub-folders for assets shared by some groups of levels such as plants or animals that may show in plains and forests.
The reason for this is that your folder structure informs team members what the intended use of an asset is. Even if you are working on your own, think of your folder structure as a source of truth, a way to verify that the assets in the folders are needed by the project in the specific area.
Hope that answers your question.