#How to change Unity default LOD screen percentage of imported LOD model?
1 messages · Page 1 of 1 (latest)
From what I'm seeing the LODGroup settings are driven by the LODGroup directly on the component, so if you change them on the component in the imported model, the m_LODScreenPercentages in the .meta will be saved with the new values.
Since .meta files can get regenerate right?
meta files should never be regenerated, they will be re-written when you're changing a setting, but unless you have a script that actually enforce the setting to something, changing the meta file directly to change a setting shouldn't be an issue (it is not the recommended way obviously, because it is very easy to break a yaml file and make this import fail, but it is supported when done properly)
How do I change it on the component of imported model since the import model is readonly and the component is greyed out.
You cannot directly modify the model prefab's component. I don't use LODs, but unless there's a setting in the importer, you have to create a prefab from the model prefab, or modify an instance in the scene.
The only global LOD settings are Maximum LOD Level, and LOD Bias from the Quality settings afaik.
If you're not aware of Presets that might be something you can use to apply the same thing to many objects, but it does seem like an oversight if it's not a part of the importer!