#Using mesh colliders with Unity Cloth

1 messages · Page 1 of 1 (latest)

undone lantern
#

Is there a way to use the unity cloth component with the mesh collider (from a skinned mesh renderer) of an avatar (one single mesh) in real-time? We don't have many objects and scripts in the scene so performance is probably not gonna be an issue and we don't want to use sphere and capsule colliders for needed accuracy.

paper anchor
#

Hi @undone lantern , unfortunately only spheres and capsules can be used for collision in cloth at the moment.

undone lantern
#

Ok, thank you @paper anchor for your reply. Do you think's there's a plan for the future to have such a feature, or do you think there's a way it could be done (like customizing the component) ?

paper anchor
#

That would rather require a custom or 3rdparty cloth solution.