Hi guys. I'm creating a voxel world and.k have implemented this algorithm https://forum.unity.com/threads/after-playing-minecraft.63149/page-49 to reduce the number of vertices.
The algorithm works but It creates some unnecessary faces that are facing inside the cube as you can see in the picture
Is there an easy way to remove this face or do I need to edit the algorithm code?
Outside the cube looks fine, the problem is that I have some faces inside that are not needed.