#variable rate shading (maybe with render graph?)

1 messages · Page 1 of 1 (latest)

latent pelican
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I want to use variable rate shading on VR projects to increase performance, as godot and unreal both enable this already.
It's not in Unity right now, but would it be possible to add this with render graph in the latest alpha/beta?

gritty night
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Hi. We are not answering roadmap questions today. Just questions about existing features.