#Render Pipeline Distribution

1 messages · Page 1 of 1 (latest)

fiery steppe
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Is there a data or a pie chart of distribution how many projects uses BiRP/UPR/HDRP?

fickle coral
fiery steppe
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great share, thanks. still not enough

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because it didnt include mobile & biRP specifically

torpid bramble
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Is that metric important somehow?

fiery steppe
torpid bramble
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I mean if you have a game idea, you'll simply write down all the features you want in it and pick the rendering pipeline that offers the most to what you need, following what others picked won't necessarily be good for you.

fickle coral
narrow epoch
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Hey @fiery steppe / @fickle coral ,
The last publically available statistics we put out for SRP adoption rates are in this thread: https://forum.unity.com/threads/adoption-rate-for-urp-hdrp-of-projects.1440385/
To summarise, as of March 2023:
2021 LTS : ~30% SRP
2022.2 TS : ~50% SRP (87.5% URP, 12.5% HDRP)
Averaging all supported versions (2021 LTS+) it was around 35%.

Hope this helps

fiery steppe
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@karmic vigil

fiery steppe
narrow epoch
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Yep! I'm not generally a big Discord user but I'll try and stick around after this event to try and help where I can 🙂