#Render Pipeline Distribution
1 messages · Page 1 of 1 (latest)
just for additional info, there's some unofficial stats at https://steamdb.info/tech/ (look for Unity, URP, HDRP)
great share, thanks. still not enough
because it didnt include mobile & biRP specifically
Is that metric important somehow?
to me yes, because I saw several games still uses BiRP even AAA studio
I mean if you have a game idea, you'll simply write down all the features you want in it and pick the rendering pipeline that offers the most to what you need, following what others picked won't necessarily be good for you.
I just need insights
this tweet has some insight info also https://twitter.com/the_f_key/status/1718914906022367299 (and hints some support for birp?)
Hey @fiery steppe / @fickle coral ,
The last publically available statistics we put out for SRP adoption rates are in this thread: https://forum.unity.com/threads/adoption-rate-for-urp-hdrp-of-projects.1440385/
To summarise, as of March 2023:
2021 LTS : ~30% SRP
2022.2 TS : ~50% SRP (87.5% URP, 12.5% HDRP)
Averaging all supported versions (2021 LTS+) it was around 35%.
Hope this helps
@karmic vigil
thanks for sharing, Gary. noticed you just joined the discord today
Yep! I'm not generally a big Discord user but I'll try and stick around after this event to try and help where I can 🙂